- 02 7月, 2015 3 次提交
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由 Brian Sipple 提交于
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由 Ricardo Cabello 提交于
mod hue and clamp saturation and luminance
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由 Gregg Tavares 提交于
This makes it similar to rotation. With rotation you can do things like someObj.rotation.x += speed * deltaTime; You don't have to keep the result in the 0 to 2*PI or -PI to PI range. Similarly by modding hue you can cycle through hues with someObj.hue += speed * deltaTime; someColor.setHSL(someObj.hue, 1, 0.5); That helps several use cases like tweening libaries tween.fromTo(someObj, 5, { hue: 0 }, { hue: 5 }); It's also useful for random color selection from a given hue, saturation, lightness var hsl = someColor.getHSL(); hsl.h += Math.random(); hsl.s += Math.random() * 0.2 - 0.1; // make it slightly more or less saturated someColor.setHSL(hsl.h, hsl.s, hsl.l); Also updated `THREE.ColorConverter.setHSV`
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- 01 7月, 2015 3 次提交
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由 Ricardo Cabello 提交于
fix Mirror.js
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由 Gregg Tavares 提交于
1. It wasn't setting filtering and was getting errors 2. It was trying to render itself to the mirror and getting errors
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- 30 6月, 2015 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
Updated Normals Helpers to Support BufferGeometry and Output BufferGeometry
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由 Ricardo Cabello 提交于
Initialize LensFlares rotation at 0
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由 dubejf 提交于
Probably a copy-paste error - it doesn't make sense to initialize rotation to 1.0 radians. Fixes #1124.
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 29 6月, 2015 3 次提交
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由 Ricardo Cabello 提交于
Fixed dashed lines. Issue #6699
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由 Ricardo Cabello 提交于
Fix typos
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由 Ricardo Cabello 提交于
Convert global variables to local variables
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- 28 6月, 2015 1 次提交
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由 Jeremy Bernier 提交于
This file is unnecessarily adding global variables with names like v, w, loader, etc. Polluting the global namespace is dangerous and makes everyone's code more prone to bugs. I simply added "var" declarations to convert the global variables to local variables.
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- 27 6月, 2015 4 次提交
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
MeshPhongMaterial: Added support for Emissive Maps
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由 Mr.doob 提交于
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- 26 6月, 2015 2 次提交
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由 Chen Pang 提交于
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由 WestLangley 提交于
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- 25 6月, 2015 6 次提交
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由 Ricardo Cabello 提交于
Clean up
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由 Ricardo Cabello 提交于
Doc update
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由 Neha Agarwal 提交于
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由 WestLangley 提交于
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由 dubejf 提交于
eg. / e.g. vertice / vertex fullframe / full-frame todo / TODO unreckognized / unrecognized ontop / in front initialise / initialize unforms / uniforms overriden / overridden interpolatation / interpolation subsurve / sub-curve Catmull-rom / Catmull-Rom consruct / construct colinear / collinear perpenicular / perpendicular minimim / minimum segements / segments speficied / specified compatable / compatible egde / edge initalization / initialization shiftet / shifted childrens' / children's ambigious / ambiguous barycoordinates / barycentric coordinates equi distance / equidistant equidistance / equidistant ist / is And remove one `console.log`
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- 24 6月, 2015 6 次提交
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由 Ricardo Cabello 提交于
Fix comment typo in CombinedCamera.js
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由 Ricardo Cabello 提交于
Remove unused variable in CombinedCamera.js
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由 Ricardo Cabello 提交于
projectionMatrix.copy() not needed.
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由 Elisée 提交于
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由 Elisée 提交于
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由 prafullit 提交于
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