提交 42700c90 编写于 作者: N Neha Agarwal

docs update

上级 f2828b20
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An optional reference to the [page:SkinnedMesh].
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<h2>Methods</h2>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
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<div>
Clone a Bone Object.
</div>
<h2>Source</h2>
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<div>
Update the visiblility of the level of detail based on the distance from the camera.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LOD Object.
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<div>
Clone a LOD Object.
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<h2>Source</h2>
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Updates the lens flare based on the [page:LensFlare.positionScreen positionScreen] property.
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<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LensFlare Object.
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<div>
Clone a LensFlare Object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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......@@ -63,6 +63,14 @@
<div>
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
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<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Line Object.
</div>
<div>
Clone a Line Object.
</div>
<h2>Source</h2>
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<div>
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LineSegments Object.
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<div>
Clone a LineSegments Object.
</div>
<h2>Source</h2>
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<div>
Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Mesh Object.
</div>
<div>
Clone a Mesh Object.
</div>
<h2>Source</h2>
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Defines an animation. Sets the geometry.animations[label] to be an object with the start and end properties.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned MorphAnimMesh Object.
</div>
<div>
Clone a MorphAnimMesh Object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned PointCloud Object.
</div>
<div>
Clone a PointCloud Object.
</div>
<h2>Source</h2>
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This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
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<h3>[method:Skeleton clone]()</h3>
<div>
Clone a Skeleton Object.
</div>
<h2>Source</h2>
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This method adds the bone to the skinned mesh when it is provided. It creates a new bone and adds that when no bone is given.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned SkinnedMesh Object.
</div>
<div>
Clone a SkinnedMesh Object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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<div>
This creates a new clone of the sprite.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
</div>
<div>
Clone a Sprite Object.
</div>
<h2>Source</h2>
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