- 16 1月, 2015 18 次提交
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由 Mr.doob 提交于
Helpers docs
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Add examples/js to bower distribution.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Mirror.js
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由 Mr.doob 提交于
Change EffectComposer to use the renderer's canvas size
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由 Mr.doob 提交于
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由 Densaugeo 提交于
Mirror.js assumes that the mirror camera has .matrixAutoUpdate = true. If the mirror camera is cloned from an original camera that has .matrixAutoUpdate = false, this must be corrected.
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由 Densaugeo 提交于
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由 Gregg Tavares 提交于
EffectComposer was using window.innerWidth and window.innerHeight which is not portable if your app is not using the full window. Unfortunately the devicePixelRatio crap messes things up as usual :( I really wish you guys would remove any reference to devicePixelRatio from three.js all it does is make it harder to follow best practices because you have to add magic compensation outside for magic happening under the hood :( In other words because three.js is deciding on a width and height on its own magic instead of width and height specified by the user the user then has to guess on how to compute a width and height that matches what three.js actually made
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由 Mr.doob 提交于
Raycaster docs
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由 Casey Grun 提交于
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由 Casey Grun 提交于
Conflicts: docs/api/objects/PointCloud.html
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由 Casey Grun 提交于
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由 Casey Grun 提交于
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由 Mr.doob 提交于
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- 15 1月, 2015 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Update LICENSE
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由 paulmasson 提交于
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由 Mr.doob 提交于
fix crossOrigin propagation in OBJMTL loader
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由 Jerome Etienne 提交于
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由 Jerome Etienne 提交于
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由 Mr.doob 提交于
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- 14 1月, 2015 4 次提交
- 13 1月, 2015 2 次提交
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由 Mr.doob 提交于
`loadTextureCube` takes into account `onError`
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由 Ivan Latunov 提交于
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- 11 1月, 2015 1 次提交
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由 Mr.doob 提交于
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- 10 1月, 2015 2 次提交
- 09 1月, 2015 2 次提交
- 08 1月, 2015 1 次提交
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由 Mr.doob 提交于
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