1. 24 1月, 2013 3 次提交
  2. 23 1月, 2013 6 次提交
  3. 22 1月, 2013 1 次提交
  4. 21 1月, 2013 6 次提交
  5. 16 1月, 2013 3 次提交
  6. 13 1月, 2013 1 次提交
  7. 04 1月, 2013 1 次提交
  8. 03 1月, 2013 2 次提交
  9. 01 1月, 2013 1 次提交
  10. 28 12月, 2012 1 次提交
  11. 26 12月, 2012 1 次提交
    • M
      r54 · 9e878eab
      Mr.doob 提交于
      9e878eab
  12. 14 12月, 2012 3 次提交
  13. 05 12月, 2012 2 次提交
  14. 04 12月, 2012 2 次提交
  15. 02 12月, 2012 1 次提交
    • M
      Added shadow map type definitions and replaced shadowMapSoft boolean on the... · 0c899e05
      MiiBond 提交于
      Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
      0c899e05
  16. 30 11月, 2012 1 次提交
  17. 27 11月, 2012 2 次提交
  18. 25 11月, 2012 1 次提交
    • Z
      [docs] Added skeleton methods for · 267583f3
      zz85 提交于
      THREE.Path
      THREE.Shape
      THREE.CurvePath
      THREE.Curve
      THREE.SubdivisionModifier
      THREE.ExtrudeGeometry
      
      @sole you might be interested in the script i used to help generate this.
      
      p = new THREE.Path()
      for (i in p) {
      p.hasOwnProperty(i) && console.log('\n<h3>.' + i + '</h3>');
      }
      
      console.log('-------------')
      
      for (i in p) {
      var pp = p[i].toString().replace(/function/,'');
      THREE.Path.prototype.hasOwnProperty(i) &&
      console.log('\n<h3>.' + i + pp.substring(0, pp.indexOf('{')-1).replace(/\s+/g, ' ')  + '</h3>\n<div>todo</div>' );
      }
      267583f3
  19. 15 11月, 2012 2 次提交