- 10 8月, 2021 6 次提交
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由 DeepKolos 提交于
* feat: add zstddec worker * fix buffer.slice * fix: indentation * fix: indentation * fix: indentation * fix: indentation * feat: update basis_transcoder & KTX2Loader & WorkPool locate worker on demand & add sample_uastc_zstd.ktx2 * remove zstddec & zstddec.worker * misc: code format * fix: typo queue
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Marco Fugaro 提交于
* NURBSUtils: convert to esmodules * CameraUtils: convert to esmodules * SceneUtils: convert to esmodules * GeometryCompressionUtils: convert to esmodules * GeometryUtils: convert to esmodules * SkeletonUtils: convert to esmodules * NURBSUtils: update imports * CameraUtils: update imports * GeometryCompressionUtils: update imports * GeometryUtils: update imports * SkeletonUtils: update imports
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由 Marco Fugaro 提交于
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由 sunag 提交于
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- 07 8月, 2021 1 次提交
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由 camnewnham 提交于
Resolves https://github.com/mrdoob/three.js/issues/22285 `texture.image` will always be undefined here as the textures are asynchronously loaded.
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- 05 8月, 2021 1 次提交
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由 WestLangley 提交于
* Added new 'normal' shader chunks * Accommodate new shader chunks
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- 04 8月, 2021 4 次提交
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由 Marco Fugaro 提交于
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由 Marco Fugaro 提交于
* BufferGeometryUtils: convert to esmodules * IFCLoader: update BufferGeometryUtils import * Tests: update BufferGeometryUtils import
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由 Michael Herzog 提交于
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由 Garrett Johnson 提交于
* Remove scope variable * Fix parsed part name * Fix tube and rubberband models not being smoothed * comment
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- 03 8月, 2021 4 次提交
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由 Garrett Johnson 提交于
* Add "setPartsLibraryPath" function * Add "preloadMaterials" function * Use single material if possible * Fix normal smoothing * Add smarter subobject cache * Remove static scope stack * Make "processObject" async * fix process order * Fix construction steps * comments, variable rename * arrow functions to classic functions
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由 Garrett Johnson 提交于
* Add "setPartsLibraryPath" function * Add "preloadMaterials" function * Use single material if possible * Fix normal smoothing
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由 sunag 提交于
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由 Garrett Johnson 提交于
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- 02 8月, 2021 5 次提交
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由 Garrett Johnson 提交于
* small improvements to normal performance * use arrays to store vertices * remoe extraneous line * Use typed arrays when generating geometry * remove unused import * Fix re-declared variable name
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由 Garrett Johnson 提交于
* small improvements to normal performance * use arrays to store vertices * remoe extraneous line * Use typed arrays when generating geometry * remove unused import * Iterate over vertices * generalize vertex transformation * generalize smooth normals to vertex array length, fix normal application * Fix re-declared variable name * remove pre-splitting of quads * normal fixes * improve normal shading * triangles -> faces * remove full half edge list
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由 Mr.doob 提交于
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由 camnewnham 提交于
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- 30 7月, 2021 1 次提交
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由 Mr.doob 提交于
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- 29 7月, 2021 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* GLTFExporter: Added KHR_materials_transmission and KHR_materials_volume support. * GLTFExporter: Clean up.
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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- 28 7月, 2021 3 次提交
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由 Michael Herzog 提交于
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由 Takahiro 提交于
* Add specularStrength and specular to MeshPhysicalMaterial * GLTFLoader: Add KHR_materials_specular support * Add specularStrength and specular to GUI in webgl_materials_physical_transmission example * Update webgl_loader_gltf_transmission example * Update example screenshot * MeshPhysicalMaterial: Rename specularStrength and specular to specularIntensity and specularTint
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由 Mr.doob 提交于
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- 27 7月, 2021 1 次提交
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由 Garrett Johnson 提交于
* linting * revert to room environment * material updates * Remove LDraw Environment
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- 26 7月, 2021 6 次提交
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* WebGLRenderer: Integrate PMREM * Examples: Update screenshot.
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由 Don McCurdy 提交于
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由 Garrett Johnson 提交于
* fix ldraw normals * Clarity
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由 Garrett Johnson 提交于
* Wrap conditonal line shader * Remove unnecessary 'canHaveEnvMap' field
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- 25 7月, 2021 2 次提交
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由 Marco Fugaro 提交于
* OrbitControls: add getDistance() * OrbitControls: compute getDistance manually for orthographic camera * Simplify getDistance()
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由 Don McCurdy 提交于
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- 22 7月, 2021 1 次提交
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由 camnewnham 提交于
* FBXLoader: Check null textures before assignment FBXLoader: Check null textures before assignment Use !== FBXLoader: don't assign maps if images are missing * Update FBXLoader.js Clean up code style. Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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