- 17 1月, 2013 2 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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由 Ben Houston 提交于
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- 16 1月, 2013 4 次提交
- 15 1月, 2013 2 次提交
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由 Mr.doob 提交于
- 14 1月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
CanvasRenderer+SVGRenderer: Removed 2D clipping for Face3/Face4 elements as the projector is already taking care of that.
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- 13 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 11 1月, 2013 1 次提交
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由 Dustbin 提交于
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- 09 1月, 2013 1 次提交
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由 Ben Houston 提交于
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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- 08 1月, 2013 1 次提交
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由 Ben Houston 提交于
Frustum bug fix: clone and constructor should be real copies. Fix bug in unit test to catch this in the future.
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- 06 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 04 1月, 2013 2 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
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- 03 1月, 2013 5 次提交
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由 Mr.doob 提交于
Added .add(), .addColors(), .addScalar(), .multiply() and .multiplyScalar() to Color. Removed ArrowHelper from DirectionalLight too.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Also, code clean up here and there.
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由 Oliver Sand 提交于
Add missing space Fix isIntersectionSphere Addunit test for isIntersectionSphere
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由 Oliver Sand 提交于
Tets if two spheres intersect
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- 01 1月, 2013 3 次提交
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由 Ben Houston 提交于
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 31 12月, 2012 4 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Mr.doob 提交于
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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- 30 12月, 2012 3 次提交
- 29 12月, 2012 6 次提交
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由 Ben Houston 提交于
always use local var planes = this.planes in Frustum. fix common include to require Sphere before Frustum.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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