- 21 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 20 1月, 2013 1 次提交
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由 sole 提交于
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- 18 1月, 2013 1 次提交
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由 Ben Houston 提交于
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- 17 1月, 2013 2 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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由 Ben Houston 提交于
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- 16 1月, 2013 13 次提交
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
@WestLangley I've changed most of the vector.applyMatrix4() to vector.projectPoint(). Feel free to change back the ones that aren't needed (or let me know which ones can need to be changed back and I will do it).
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由 Mr.doob 提交于
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由 Mr.doob 提交于
ShaderUtils relied on ShaderChunks so this created troubles when trying to use three-canvas and three-extras. Besides, better to keep a single library of shaders.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
- 15 1月, 2013 5 次提交
- 14 1月, 2013 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
CanvasRenderer+SVGRenderer: Removed 2D clipping for Face3/Face4 elements as the projector is already taking care of that.
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由 Mr.doob 提交于
However, this can create glitches on extreme cases when the polygon is inside the frustum but the vertices are not. Maybe this can be achieved with Box3 in a performant way? /ping @bhouston
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- 13 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 12 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 11 1月, 2013 1 次提交
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由 Dustbin 提交于
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- 10 1月, 2013 4 次提交
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
This is the implementation of buffergeometry with lines: f53b2753 in webglrenderer2
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由 pavelgj 提交于
Added support for object groups in the SceneLoader. "groups" is a new property in the SceneLoader result object. Ex: input { //... "objects" : { "Object.1" : { "groups" : [ "Group.A" ], //... }, "Object.2" : { "groups" : [ "Group.A", "Group.B" ], //... }, "Object.3" : { "groups" : [ "Group.B" ], //... } } } result { //... groups: { 'Group.A': [ 'Object.1', 'Object.2' ], 'Group.B': [ 'Object.2', 'Object.3' ] }, //... }
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- 09 1月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston 提交于
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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