- 15 9月, 2019 1 次提交
-
-
由 Mugen87 提交于
-
- 14 9月, 2019 6 次提交
- 13 9月, 2019 3 次提交
- 11 9月, 2019 6 次提交
- 10 9月, 2019 1 次提交
-
-
由 Atsushi 提交于
-
- 08 9月, 2019 1 次提交
-
-
由 Mugen87 提交于
-
- 07 9月, 2019 2 次提交
- 06 9月, 2019 3 次提交
-
-
由 Mugen87 提交于
-
由 Mugen87 提交于
-
由 Nirmal Patel 提交于
-
- 05 9月, 2019 5 次提交
-
-
由 Mugen87 提交于
-
由 Mugen87 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Klaus Weidner 提交于
WebXR's requestReferenceSpace only works if the corresponding feature was requested at session creation time. For simplicity, just ask for the interesting ones as optional features, but be aware that the requestReferenceSpace call will fail if it turns out to be unavailable. ('local' is always available for immersive sessions and doesn't need to be requested separately.)
-
- 04 9月, 2019 1 次提交
-
-
由 Mr.doob 提交于
-
- 03 9月, 2019 4 次提交
-
-
由 Mugen87 提交于
-
由 Olli Etuaho 提交于
Fix the case where there are two objects with the same material in the scene and one has receiveShadow=true and the other has receiveShadow=false. This also prevents possible extra shader compiles when the same material is reused with receiveShadow enabled or disabled in the same scene.
-
由 Garrett Johnson 提交于
-
由 Mugen87 提交于
-
- 02 9月, 2019 3 次提交
- 01 9月, 2019 1 次提交
-
-
由 Mugen87 提交于
-
- 31 8月, 2019 3 次提交