- 17 7月, 2015 2 次提交
- 27 3月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 20 3月, 2015 1 次提交
-
-
由 aaron 提交于
-
- 25 1月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 31 12月, 2014 1 次提交
-
-
由 Ben Houston 提交于
-
- 20 12月, 2014 1 次提交
-
-
由 Ben Houston 提交于
-
- 11 11月, 2014 1 次提交
-
-
由 Elisée Maurer 提交于
Fixes #5570
-
- 18 8月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 28 1月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 14 3月, 2013 3 次提交
- 15 8月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 6月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 06 10月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 11 9月, 2011 1 次提交
-
-
由 alteredq 提交于
This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries). Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value"). Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
-
- 29 3月, 2011 1 次提交
-
-
由 Mr.doob 提交于
CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial.
-
- 26 2月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 1月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 27 11月, 2010 1 次提交
-
-
由 Mr.doob 提交于
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. CanvasRenderer now with ShadingSmooth, or something along the lines...
-
- 06 10月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
-