1. 17 7月, 2015 2 次提交
  2. 27 3月, 2015 1 次提交
  3. 20 3月, 2015 1 次提交
  4. 25 1月, 2015 1 次提交
  5. 31 12月, 2014 1 次提交
  6. 20 12月, 2014 1 次提交
  7. 11 11月, 2014 1 次提交
  8. 18 8月, 2014 1 次提交
  9. 28 1月, 2014 1 次提交
  10. 14 3月, 2013 3 次提交
  11. 15 8月, 2012 1 次提交
  12. 26 6月, 2012 1 次提交
  13. 06 10月, 2011 1 次提交
  14. 11 9月, 2011 1 次提交
    • A
      Fixed bug preventing setting 0 values in constructor at several places. · 517f0f55
      alteredq 提交于
      This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries).
      
      Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value").
      
      Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
      517f0f55
  15. 29 3月, 2011 1 次提交
  16. 26 2月, 2011 1 次提交
  17. 26 1月, 2011 1 次提交
  18. 27 11月, 2010 1 次提交
  19. 06 10月, 2010 1 次提交
    • M
      * Added `PointLight` · 647b4a57
      Mr.doob 提交于
      * `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
      * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
      * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
      * Added `computeCentroids` method to `Geometry`
      * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
      647b4a57