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three.js
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baff3bd3
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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baff3bd3
编写于
3月 14, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
HemisphereLight clone(). PointLight and DirectionalLight clean up.
上级
374aa578
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
16 addition
and
6 deletion
+16
-6
src/lights/DirectionalLight.js
src/lights/DirectionalLight.js
+1
-1
src/lights/HemisphereLight.js
src/lights/HemisphereLight.js
+15
-3
src/lights/PointLight.js
src/lights/PointLight.js
+0
-2
未找到文件。
src/lights/DirectionalLight.js
浏览文件 @
baff3bd3
...
...
@@ -7,7 +7,7 @@ THREE.DirectionalLight = function ( hex, intensity ) {
THREE
.
Light
.
call
(
this
,
hex
);
this
.
position
=
new
THREE
.
Vector3
(
0
,
1
,
0
);
this
.
position
.
set
(
0
,
1
,
0
);
this
.
target
=
new
THREE
.
Object3D
();
this
.
intensity
=
(
intensity
!==
undefined
)
?
intensity
:
1
;
...
...
src/lights/HemisphereLight.js
浏览文件 @
baff3bd3
...
...
@@ -6,12 +6,24 @@ THREE.HemisphereLight = function ( skyColorHex, groundColorHex, intensity ) {
THREE
.
Light
.
call
(
this
,
skyColorHex
);
this
.
groundColor
=
new
THREE
.
Color
(
groundColorHex
);
this
.
position
=
new
THREE
.
Vector3
(
0
,
100
,
0
);
this
.
position
.
set
(
0
,
100
,
0
);
this
.
groundColor
=
new
THREE
.
Color
(
groundColorHex
);
this
.
intensity
=
(
intensity
!==
undefined
)
?
intensity
:
1
;
};
THREE
.
HemisphereLight
.
prototype
=
Object
.
create
(
THREE
.
Light
.
prototype
);
THREE
.
HemisphereLight
.
prototype
.
clone
=
function
()
{
var
light
=
new
THREE
.
PointLight
();
THREE
.
Light
.
prototype
.
clone
.
call
(
this
,
light
);
light
.
groundColor
.
copy
(
this
.
groundColor
);
light
.
intensity
=
this
.
intensity
;
return
light
;
};
src/lights/PointLight.js
浏览文件 @
baff3bd3
...
...
@@ -6,7 +6,6 @@ THREE.PointLight = function ( hex, intensity, distance ) {
THREE
.
Light
.
call
(
this
,
hex
);
this
.
position
=
new
THREE
.
Vector3
(
0
,
0
,
0
);
this
.
intensity
=
(
intensity
!==
undefined
)
?
intensity
:
1
;
this
.
distance
=
(
distance
!==
undefined
)
?
distance
:
0
;
...
...
@@ -20,7 +19,6 @@ THREE.PointLight.prototype.clone = function () {
THREE
.
Light
.
prototype
.
clone
.
call
(
this
,
light
);
light
.
position
.
copy
(
this
.
position
);
light
.
intensity
=
this
.
intensity
;
light
.
distance
=
this
.
distance
;
...
...
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