提交 e7e47b1f 编写于 作者: M Mr.doob

More reformating and clean up.

上级 04172c6c
此差异已折叠。
此差异已折叠。
......@@ -2,16 +2,15 @@
var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,d,f,g,i,h;if(c==0)e=d=f=0;else{g=Math.floor(a*6);i=a*6-g;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(g){case 1:e=h;d=c;f=a;break;case 2:e=a;d=c;f=b;break;case 3:e=a;d=h;f=c;break;case 4:e=b;d=a;f=c;break;case 5:e=c;d=a;f=h;break;case 6:case 0:e=c;d=b;f=a}}this.r=e;this.g=d;this.b=f;if(this.autoUpdate){this.updateHex();
this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.set(c*a.z-e*a.y,e*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e||1};
THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,e){this.set(a||0,b||0,c||0,e||1)};
THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(f,g){return f.distance-g.distance});return d},intersectObject:function(a){function b(r,k,B,x){x=x.clone().subSelf(k);B=B.clone().subSelf(k);var F=r.clone().subSelf(k);r=x.dot(x);k=x.dot(B);x=x.dot(F);var G=B.dot(B);B=B.dot(F);F=1/(r*G-k*k);G=(G*x-k*B)*F;r=(r*B-k*x)*F;return G>0&&r>0&&G+r<1}var c,e,d,f,g,i,h,j,m,n,
l,o=a.geometry,p=o.vertices,q=[];c=0;for(e=o.faces.length;c<e;c++){d=o.faces[c];n=this.origin.clone();l=this.direction.clone();h=a.globalMatrix;f=h.multiplyVector3(p[d.a].position.clone());g=h.multiplyVector3(p[d.b].position.clone());i=h.multiplyVector3(p[d.c].position.clone());h=d instanceof THREE.Face4?h.multiplyVector3(p[d.d].position.clone()):null;j=a.matrixRotation.multiplyVector3(d.normal.clone());m=l.dot(j);if(m<0){j=j.dot((new THREE.Vector3).sub(f,n))/m;n=n.addSelf(l.multiplyScalar(j));if(d instanceof
THREE.Face3){if(b(n,f,g,i)){d={distance:this.origin.distanceTo(n),point:n,face:d,object:a};q.push(d)}}else if(d instanceof THREE.Face4&&(b(n,f,g,h)||b(n,g,i,h))){d={distance:this.origin.distanceTo(n),point:n,face:d,object:a};q.push(d)}}}return q}};
......@@ -49,8 +48,8 @@ this.localMatrix.n11=this.matrixRotation.n11;this.localMatrix.n12=this.matrixRot
Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}}};THREE.Object3DCounter={value:0};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,c,e,d){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};
THREE.Face4=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};
THREE.Camera=function(a,b,c,e,d){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=d||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(f,g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.tmpVec.crossSelf(this.up);if(g)this.tmpVec.y=
0;this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};this.translateZ=function(f,g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);if(g)this.tmpVec.y=0;this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
......
......@@ -2,16 +2,15 @@
var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,g,i,h;if(c==0)d=e=f=0;else{g=Math.floor(a*6);i=a*6-g;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(g){case 1:d=h;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=h;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=h;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1};
THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,g){return f.distance-g.distance});return e},intersectObject:function(a){function b(t,j,H,p){p=p.clone().subSelf(j);H=H.clone().subSelf(j);var y=t.clone().subSelf(j);t=p.dot(p);j=p.dot(H);p=p.dot(y);var C=H.dot(H);H=H.dot(y);y=1/(t*C-j*j);C=(C*p-j*H)*y;t=(t*H-j*p)*y;return C>0&&t>0&&C+t<1}var c,d,e,f,g,i,h,k,n,m,
l,o=a.geometry,q=o.vertices,s=[];c=0;for(d=o.faces.length;c<d;c++){e=o.faces[c];m=this.origin.clone();l=this.direction.clone();h=a.globalMatrix;f=h.multiplyVector3(q[e.a].position.clone());g=h.multiplyVector3(q[e.b].position.clone());i=h.multiplyVector3(q[e.c].position.clone());h=e instanceof THREE.Face4?h.multiplyVector3(q[e.d].position.clone()):null;k=a.matrixRotation.multiplyVector3(e.normal.clone());n=l.dot(k);if(n<0){k=k.dot((new THREE.Vector3).sub(f,m))/n;m=m.addSelf(l.multiplyScalar(k));if(e instanceof
THREE.Face3){if(b(m,f,g,i)){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};s.push(e)}}else if(e instanceof THREE.Face4&&(b(m,f,g,h)||b(m,g,i,h))){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};s.push(e)}}}return s}};
......@@ -49,8 +48,8 @@ this.localMatrix.n11=this.matrixRotation.n11;this.localMatrix.n12=this.matrixRot
Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}}};THREE.Object3DCounter={value:0};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.normal.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];i.sub(g.position,
c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
......
此差异已折叠。
......@@ -41,6 +41,7 @@
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
......@@ -55,13 +56,6 @@
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
......
......@@ -35,11 +35,13 @@
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/animation/Animation.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
......@@ -54,13 +56,6 @@
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
......
......@@ -36,11 +36,13 @@
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/animation/Animation.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
......@@ -55,13 +57,6 @@
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
......
......@@ -10,9 +10,9 @@ THREE.Color = function ( hex ) {
THREE.Color.prototype = {
autoUpdate: true,
autoUpdate : true,
setRGB: function ( r, g, b ) {
setRGB : function ( r, g, b ) {
this.r = r;
this.g = g;
......@@ -27,7 +27,7 @@ THREE.Color.prototype = {
},
setHSV: function ( h, s, v ) {
setHSV : function ( h, s, v ) {
// based on MochiKit implementation by Bob Ippolito
// h,s,v ranges are < 0.0 - 1.0 >
......@@ -73,7 +73,7 @@ THREE.Color.prototype = {
},
setHex: function ( hex ) {
setHex : function ( hex ) {
this.hex = ( ~~ hex ) & 0xffffff;
......@@ -86,13 +86,13 @@ THREE.Color.prototype = {
},
updateHex: function () {
updateHex : function () {
this.hex = ~~( this.r * 255 ) << 16 ^ ~~( this.g * 255 ) << 8 ^ ~~( this.b * 255 );
this.hex = ~~ ( this.r * 255 ) << 16 ^ ~~ ( this.g * 255 ) << 8 ^ ~~ ( this.b * 255 );
},
updateRGBA: function () {
updateRGBA : function () {
this.r = ( this.hex >> 16 & 255 ) / 255;
this.g = ( this.hex >> 8 & 255 ) / 255;
......@@ -100,19 +100,19 @@ THREE.Color.prototype = {
},
updateStyleString: function () {
updateStyleString : function () {
this.__styleString = 'rgb(' + ~~( this.r * 255 ) + ',' + ~~( this.g * 255 ) + ',' + ~~( this.b * 255 ) + ')';
this.__styleString = 'rgb(' + ~~ ( this.r * 255 ) + ',' + ~~ ( this.g * 255 ) + ',' + ~~ ( this.b * 255 ) + ')';
},
clone: function () {
clone : function () {
return new THREE.Color( this.hex );
},
toString: function () {
toString : function () {
return 'THREE.Color ( r: ' + this.r + ', g: ' + this.g + ', b: ' + this.b + ', hex: ' + this.hex + ' )';
......
......@@ -18,7 +18,7 @@ THREE.Face3 = function ( a, b, c, normal, materials ) {
THREE.Face3.prototype = {
toString: function () {
toString : function () {
return 'THREE.Face3 ( ' + this.a + ', ' + this.b + ', ' + this.c + ' )';
......
......@@ -20,7 +20,7 @@ THREE.Face4 = function ( a, b, c, d, normal, materials ) {
THREE.Face4.prototype = {
toString: function () {
toString : function () {
return 'THREE.Face4 ( ' + this.a + ', ' + this.b + ', ' + this.c + ' ' + this.d + ' )';
......
......@@ -4,33 +4,37 @@
THREE.Quaternion = function( x, y, z, w ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
this.w = w !== undefined ? w : 1;
this.set(
x || 0,
y || 0,
z || 0,
w !== undefined ? w : 1
);
};
THREE.Quaternion.prototype = {
THREE.Quaternion.prototype.set = function( x, y, z, w ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
set : function ( x, y, z, w ) {
return this;
this.x = x;
this.y = y;
this.z = z;
this.w = w;
};
return this;
},
THREE.Quaternion.prototype.setFromEuler = function( vec3 ) {
var c = 0.5 * Math.PI / 360, // 0.5 is an optimization
setFromEuler : function ( vec3 ) {
var c = 0.5 * Math.PI / 360, // 0.5 is an optimization
x = vec3.x * c,
y = vec3.y * c,
z = vec3.z * c,
c1 = Math.cos( y ),
s1 = Math.sin( y ),
c2 = Math.cos( -z ),
......@@ -39,230 +43,139 @@ THREE.Quaternion.prototype.setFromEuler = function( vec3 ) {
s3 = Math.sin( x ),
c1c2 = c1 * c2,
s1s2 = s1 * s2;
this.w = c1c2 * c3 - s1s2 * s3;
this.x = c1c2 * s3 + s1s2 * c3;
this.y = s1 * c2 * c3 + c1 * s2 * s3;
this.z = c1 * s2 * c3 - s1 * c2 * s3;
return this;
this.w = c1c2 * c3 - s1s2 * s3;
this.x = c1c2 * s3 + s1s2 * c3;
this.y = s1 * c2 * c3 + c1 * s2 * s3;
this.z = c1 * s2 * c3 - s1 * c2 * s3;
};
return this;
},
THREE.Quaternion.prototype.calculateW = function() {
calculateW : function () {
this.w = -Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
this.w = - Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
return this;
return this;
};
},
inverse : function () {
THREE.Quaternion.prototype.inverse = function() {
this.x *= -1;
this.y *= -1;
this.z *= -1;
this.x *= -1;
this.y *= -1;
this.z *= -1;
return this;
return this;
},
};
length : function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
THREE.Quaternion.prototype.length = function() {
},
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
normalize : function () {
};
var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
if ( l == 0 ) {
THREE.Quaternion.prototype.normalize = function() {
var len = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
if ( len == 0 ) {
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 0;
} else {
len = 1 / len;
this.x = this.x * len;
this.y = this.y * len;
this.z = this.z * len;
this.w = this.w * len;
}
return this;
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 0;
};
} else {
l = 1 / l;
THREE.Quaternion.prototype.multiplySelf = function( quat2 ) {
var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
qbx = quat2.x, qby = quat2.y, qbz = quat2.z, qbw = quat2.w;
this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
this.x = this.x * l;
this.y = this.y * l;
this.z = this.z * l;
this.w = this.w * l;
return this;
}
};
return this;
},
THREE.Quaternion.prototype.multiplyVector3 = function( vec, dest ) {
if( !dest ) { dest = vec; }
var x = vec.x, y = vec.y, z = vec.z,
qx = this.x, qy = this.y, qz = this.z, qw = this.w;
// calculate quat * vec
var ix = qw * x + qy * z - qz * y,
iy = qw * y + qz * x - qx * z,
iz = qw * z + qx * y - qy * x,
iw = -qx * x - qy * y - qz * z;
// calculate result * inverse quat
dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
return dest;
multiplySelf : function ( quat2 ) {
};
var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
qbx = quat2.x, qby = quat2.y, qbz = quat2.z, qbw = quat2.w;
this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
THREE.Quaternion.prototype.toMatrix3 = function( matrix3 ) {
/* todo: create a proper Matrix3 first
var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
return this;
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
},
var xx = x*x2;
var xy = x*y2;
var xz = x*z2;
multiplyVector3 : function ( vec, dest ) {
var yy = y*y2;
var yz = y*z2;
var zz = z*z2;
if( !dest ) { dest = vec; }
var wx = w*x2;
var wy = w*y2;
var wz = w*z2;
var x = vec.x, y = vec.y, z = vec.z,
qx = this.x, qy = this.y, qz = this.z, qw = this.w;
dest[0] = 1 - (yy + zz);
dest[1] = xy - wz;
dest[2] = xz + wy;
// calculate quat * vec
dest[3] = xy + wz;
dest[4] = 1 - (xx + zz);
dest[5] = yz - wx;
var ix = qw * x + qy * z - qz * y,
iy = qw * y + qz * x - qx * z,
iz = qw * z + qx * y - qy * x,
iw = -qx * x - qy * y - qz * z;
dest[6] = xz - wy;
dest[7] = yz + wx;
dest[8] = 1 - (xx + yy);
return dest;*/
};
// calculate result * inverse quat
THREE.Quaternion.prototype.toMatrix4 = function( matrix4 ) {
/* todo: this is implemented in Matrix4.setFromQuaternion
dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
return dest;
var x2 = x + x;
var y2 = y + y;
var z2 = z + z;
},
var xx = x*x2;
var xy = x*y2;
var xz = x*z2;
slerp : function ( qa, qb, qm, t ) {
var yy = y*y2;
var yz = y*z2;
var zz = z*z2;
var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
var wx = w*x2;
var wy = w*y2;
var wz = w*z2;
if ( Math.abs( cosHalfTheta ) >= 1.0 ) {
dest[0] = 1 - (yy + zz);
dest[1] = xy - wz;
dest[2] = xz + wy;
dest[3] = 0;
qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
return qm;
dest[4] = xy + wz;
dest[5] = 1 - (xx + zz);
dest[6] = yz - wx;
dest[7] = 0;
}
dest[8] = xz - wy;
dest[9] = yz + wx;
dest[10] = 1 - (xx + yy);
dest[11] = 0;
var halfTheta = Math.acos( cosHalfTheta ),
sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
dest[12] = 0;
dest[13] = 0;
dest[14] = 0;
dest[15] = 1;
if ( Math.abs( sinHalfTheta ) < 0.001 ) {
*/
};
qm.w = 0.5 * ( qa.w + qb.w );
qm.x = 0.5 * ( qa.x + qb.x );
qm.y = 0.5 * ( qa.y + qb.y );
qm.z = 0.5 * ( qa.z + qb.z );
THREE.Quaternion.slerp = function( qa, qb, qm, t ) {
var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
if( Math.abs( cosHalfTheta ) >= 1.0) {
qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
return qm;
}
var halfTheta = Math.acos( cosHalfTheta ),
sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
return qm;
if( Math.abs( sinHalfTheta ) < 0.001 ) {
qm.w = 0.5 * ( qa.w + qb.w );
qm.x = 0.5 * ( qa.x + qb.x );
qm.y = 0.5 * ( qa.y + qb.y );
qm.z = 0.5 * ( qa.z + qb.z );
return qm;
}
}
var ratioA = Math.sin( (1 - t) * halfTheta ) / sinHalfTheta,
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
qm.w = ( qa.w * ratioA + qb.w * ratioB );
qm.x = ( qa.x * ratioA + qb.x * ratioB );
qm.y = ( qa.y * ratioA + qb.y * ratioB );
qm.z = ( qa.z * ratioA + qb.z * ratioB );
return qm;
qm.w = ( qa.w * ratioA + qb.w * ratioB );
qm.x = ( qa.x * ratioA + qb.x * ratioB );
qm.y = ( qa.y * ratioA + qb.y * ratioB );
qm.z = ( qa.z * ratioA + qb.z * ratioB );
};
return qm;
}
}
......@@ -11,7 +11,7 @@ THREE.Ray = function ( origin, direction ) {
THREE.Ray.prototype = {
intersectScene: function ( scene ) {
intersectScene : function ( scene ) {
var i, l, object,
objects = scene.objects,
......@@ -35,7 +35,7 @@ THREE.Ray.prototype = {
},
intersectObject: function ( object ) {
intersectObject : function ( object ) {
var f, fl, face, a, b, c, d, normal,
dot, scalar,
......
......@@ -4,21 +4,40 @@
THREE.UV = function ( u, v ) {
this.u = u || 0;
this.v = v || 0;
this.set(
u || 0,
v || 0
);
};
THREE.UV.prototype = {
copy: function ( uv ) {
set : function ( u, v ) {
this.u = u;
this.v = v;
return this;
},
copy : function ( uv ) {
this.set(
uv.u,
uv.v
);
this.u = uv.u;
this.v = uv.v;
return this;
},
toString: function () {
toString : function () {
return 'THREE.UV (' + this.u + ', ' + this.v + ')';
......
......@@ -5,14 +5,18 @@
THREE.Vector2 = function ( x, y ) {
this.x = x || 0;
this.y = y || 0;
this.set(
x || 0,
y || 0
);
};
THREE.Vector2.prototype = {
set: function ( x, y ) {
set : function ( x, y ) {
this.x = x;
this.y = y;
......@@ -21,96 +25,124 @@ THREE.Vector2.prototype = {
},
copy: function ( v ) {
copy : function ( v ) {
this.set(
this.x = v.x;
this.y = v.y;
v.x,
v.y
);
return this;
},
addSelf: function ( v ) {
addSelf : function ( v ) {
this.set(
this.x + v.x,
this.y + v.y
this.x += v.x;
this.y += v.y;
);
return this;
},
add: function ( v1, v2 ) {
add : function ( v1, v2 ) {
this.x = v1.x + v2.x;
this.y = v1.y + v2.y;
this.set(
v1.x + v2.x,
v1.y + v2.y
);
return this;
},
subSelf: function ( v ) {
subSelf : function ( v ) {
this.set(
this.x -= v.x;
this.y -= v.y;
this.x - v.x,
this.y - v.y
);
return this;
},
sub: function ( v1, v2 ) {
sub : function ( v1, v2 ) {
this.set(
v1.x - v2.x,
v1.y - v2.y
this.x = v1.x - v2.x;
this.y = v1.y - v2.y;
);
return this;
},
multiplyScalar: function ( s ) {
multiplyScalar : function ( s ) {
this.x *= s;
this.y *= s;
this.set(
this.x * s,
this.y * s
);
return this;
},
unit: function () {
negate : function() {
this.multiplyScalar( 1 / this.length() );
this.set(
- this.x,
- this.y
);
return this;
},
length: function () {
unit : function () {
this.multiplyScalar( 1 / this.length() );
return Math.sqrt( this.x * this.x + this.y * this.y );
return this;
},
lengthSq: function () {
length : function () {
return this.x * this.x + this.y * this.y;
return Math.sqrt( this.lengthSq() );
},
negate: function() {
lengthSq : function () {
this.x = - this.x;
this.y = - this.y;
return this;
return this.x * this.x + this.y * this.y;
},
clone: function () {
clone : function () {
return new THREE.Vector2( this.x, this.y );
},
toString: function () {
toString : function () {
return 'THREE.Vector2 (' + this.x + ', ' + this.y + ')';
......
......@@ -6,17 +6,20 @@
THREE.Vector4 = function ( x, y, z, w ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
//this.w = w !== undefined ? w : 1;
this.w = w || 1;
this.set(
x || 0,
y || 0,
z || 0,
w || 1
);
};
THREE.Vector4.prototype = {
set: function ( x, y, z, w ) {
set : function ( x, y, z, w ) {
this.x = x;
this.y = y;
......@@ -27,99 +30,131 @@ THREE.Vector4.prototype = {
},
copy: function ( v ) {
copy : function ( v ) {
this.set(
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w || 1.0;
v.x,
v.y,
v.z,
v.w || 1.0
);
return this;
},
add: function ( v1, v2 ) {
add : function ( v1, v2 ) {
this.set(
this.x = v1.x + v2.x;
this.y = v1.y + v2.y;
this.z = v1.z + v2.z;
this.w = v1.w + v2.w;
v1.x + v2.x,
v1.y + v2.y,
v1.z + v2.z,
v1.w + v2.w
);
return this;
},
addSelf: function ( v ) {
addSelf : function ( v ) {
this.set(
this.x += v.x;
this.y += v.y;
this.z += v.z;
this.w += v.w;
this.x + v.x,
this.y + v.y,
this.z + v.z,
this.w + v.w
);
return this;
},
sub: function ( v1, v2 ) {
sub : function ( v1, v2 ) {
this.set(
this.x = v1.x - v2.x;
this.y = v1.y - v2.y;
this.z = v1.z - v2.z;
this.w = v1.w - v2.w;
v1.x - v2.x,
v1.y - v2.y,
v1.z - v2.z,
v1.w - v2.w
);
return this;
},
subSelf: function ( v ) {
subSelf : function ( v ) {
this.set(
this.x - v.x,
this.y - v.y,
this.z - v.z,
this.w - v.w
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
this.w -= v.w;
);
return this;
},
multiplyScalar: function ( s ) {
multiplyScalar : function ( s ) {
this.set(
this.x * s,
this.y * s,
this.z * s,
this.w * s
this.x *= s;
this.y *= s;
this.z *= s;
this.w *= s;
);
return this;
},
divideScalar: function ( s ) {
divideScalar : function ( s ) {
this.x /= s;
this.y /= s;
this.z /= s;
this.w /= s;
this.set(
this.x / s,
this.y / s,
this.z / s,
this.w / s
);
return this;
},
lerpSelf: function ( v, alpha ) {
lerpSelf : function ( v, alpha ) {
this.set(
this.x + (v.x - this.x) * alpha,
this.y + (v.y - this.y) * alpha,
this.z + (v.z - this.z) * alpha,
this.w + (v.w - this.w) * alpha
this.x = this.x + (v.x - this.x) * alpha;
this.y = this.y + (v.y - this.y) * alpha;
this.z = this.z + (v.z - this.z) * alpha;
this.w = this.w + (v.w - this.w) * alpha;
);
},
clone: function () {
clone : function () {
return new THREE.Vector4( this.x, this.y, this.z, this.w );
},
toString: function () {
toString : function () {
return 'THREE.Vector4 (' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + ')';
......
......@@ -20,8 +20,9 @@ THREE.Vertex = function ( position, normal ) {
THREE.Vertex.prototype = {
toString: function () {
toString : function () {
return 'THREE.Vertex ( position: ' + this.position + ', normal: ' + this.normal + ' )';
}
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.AmbientLight = function ( hex ) {
THREE.Light.call( this, hex );
......
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.DirectionalLight = function ( hex, intensity ) {
THREE.Light.call( this, hex );
......
......@@ -6,12 +6,11 @@
THREE.Light = function ( hex ) {
THREE.Object3D.call( this );
this.color = new THREE.Color( hex );
};
THREE.Light.prototype = new THREE.Object3D();
THREE.Light.prototype = new THREE.Object3D();
THREE.Light.prototype.constructor = THREE.Light;
THREE.Light.prototype.supr = THREE.Object3D.prototype;
THREE.Light.prototype.supr = THREE.Object3D.prototype;
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.PointLight = function ( hex, intensity ) {
THREE.Light.call( this, hex );
......
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.CubeReflectionMapping = function () {};
THREE.CubeRefractionMapping = function () {};
THREE.LatitudeReflectionMapping = function () {};
THREE.LatitudeRefractionMapping = function () {};
THREE.SphericalReflectionMapping = function () {};
THREE.SphericalRefractionMapping = function () {};
THREE.UVMapping = function () {};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.CubeReflectionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.CubeRefractionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.LatitudeReflectionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.LatitudeRefractionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.SphericalReflectionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.SphericalRefractionMapping = function () {
};
/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.UVMapping = function () {
};
......@@ -112,7 +112,7 @@ THREE.Scene.prototype.removeChildRecurse = function( child ) {
}
THREE.Scene.prototype.addObject = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.addObject = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.removeObject = THREE.Scene.prototype.removeChild;
THREE.Scene.prototype.addLight = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.removeLight = THREE.Scene.prototype.removeChild;
THREE.Scene.prototype.addLight = THREE.Scene.prototype.addChild;
THREE.Scene.prototype.removeLight = THREE.Scene.prototype.removeChild;
......@@ -37,6 +37,7 @@ COMMON_FILES = [
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
......@@ -51,13 +52,6 @@ COMMON_FILES = [
'materials/Texture.js',
'materials/RenderTarget.js',
'materials/Uniforms.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
......@@ -186,6 +180,7 @@ CANVAS_FILES = [
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
......@@ -196,13 +191,6 @@ CANVAS_FILES = [
'materials/ParticleBasicMaterial.js',
'materials/ParticleCircleMaterial.js',
'materials/Texture.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
......@@ -237,6 +225,7 @@ WEBGL_FILES = [
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
......@@ -250,13 +239,6 @@ WEBGL_FILES = [
'materials/Texture.js',
'materials/RenderTarget.js',
'materials/Uniforms.js',
'materials/mappings/CubeReflectionMapping.js',
'materials/mappings/CubeRefractionMapping.js',
'materials/mappings/LatitudeReflectionMapping.js',
'materials/mappings/LatitudeRefractionMapping.js',
'materials/mappings/SphericalReflectionMapping.js',
'materials/mappings/SphericalRefractionMapping.js',
'materials/mappings/UVMapping.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
......
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