1. 15 9月, 2016 16 次提交
  2. 14 9月, 2016 2 次提交
  3. 13 9月, 2016 10 次提交
  4. 12 9月, 2016 4 次提交
  5. 11 9月, 2016 4 次提交
    • M
      Updated builds. · abece01c
      Mr.doob 提交于
      abece01c
    • M
      c451cfa1
    • M
      WebGLRenderer: Fixed camera type check. See #9661. · 0102b69d
      Mr.doob 提交于
      0102b69d
    • S
      nodematerial r6 (#9636) · 7d8278e0
      sunag 提交于
      * add standard define
      
      * fix auto set transparent
      
      * add indirectSpecular and fix premultiplied_alpha, tonemapping, encodings, fog
      
      * fix premultiplied_alpha, tonemapping, encodings, fog
      
      * fix spherical reflection
      
      * fix spherical reflection
      
      * nodematerial r6
      
      * added triangle-blur and custom-attribute examples
      
      * fix reflection using in color slot
      
      * support to expression and reserved-keywords
      
      * int <-> float support
      
      * fix possible initial space in eval
      
      * description how to add global const or function
      
      * bump map support
      
      * sampleCube and slotId
      
      * gammaInput
      
      * add bump and spherical-reflection
      
      * reduces and optimize NodeLib
      
      * blur example, revision and cleanup
      
      * fix normal-map offset
      
      * cleanup
      
      * up comments
      
      * fix cache texture
      
      * fix cache
      7d8278e0
  6. 09 9月, 2016 3 次提交
    • B
      Update with support for WebVR "1.1" (#9655) · 6280a452
      Brandon Jones 提交于
      * Updating VREffect and VRControls to support WebVR 1.1
      
      * Stripped out really old WebVR code path that's no longer used.
      
      I'd be shocked if anyone was still attempting to use the browser builds
      that the old code path was supporting.
      
      * Ensured that VREffect uses the right eye transforms
      
      Since some view matrices may include orientations as well as
      translations we need to extract the head-to-eye transforms from the view
      matrices to ensure accurate results. This isn't normally necessary but
      is required in THREE.js because the camera is already transformed into
      the head position with the VRController.
      6280a452
    • B
      1398a401
    • M
      README: Fixed typo. · 5c3a37e3
      Mr.doob 提交于
      5c3a37e3
  7. 08 9月, 2016 1 次提交