- 24 7月, 2015 2 次提交
- 23 7月, 2015 1 次提交
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由 dubejf 提交于
Adds support for: - rgba(int, int, int, float) - rgba(pct, pct, pct, float) - hsl(deg, pct, pct) - hsla(deg, pct, pct, float) More tolerant about whitespaces. Add new unit tests. Finalizes support for parsing "all" CSS color expression. Alpha component is ignored. Fixes #6014. Hat tip: https://www.npmjs.com/package/parse-color http://www.css-validator.org/
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- 22 7月, 2015 2 次提交
- 21 7月, 2015 8 次提交
- 20 7月, 2015 2 次提交
- 19 7月, 2015 2 次提交
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由 dubejf 提交于
The global cache should be opt-in. #6834
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由 dubejf 提交于
`attribute.buffer` does seem to exist anymore. The only `.buffer` property I could find was in `Audio`. This seems to be a leftover from 4c7239eb, when `.buffer` was renamed `.__webglBuffer`. After stepping through with a debugger in `onGeometryDispose`, I couldn't find any hidden state attached to the `BufferAttribute`. `.__webglBuffer` is attached to the `WebGLProperties`, not the `BufferAttribute`. With that, the last reference to `gl.deleteBuffer` is disappearing from the library. Is that expected?
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- 18 7月, 2015 2 次提交
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由 Mr.doob 提交于
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由 Daosheng Mu 提交于
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- 17 7月, 2015 15 次提交
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由 dubejf 提交于
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由 dubejf 提交于
- Parameterized geometry (e.g. BoxGeometry) should not clone the base properties of Geometry. - CubeTexture: Clone is parameterless.
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由 dubejf 提交于
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由 dubejf 提交于
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由 dubejf 提交于
Add more geometries to ObjectLoader.js and pass down missing parameters to constructors for `CircleGeometry` and `CylinderGeometry`.
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由 dubejf 提交于
Provide a clone method to the specialized geometries in src/extras/geometry, otherwise: - the `.parameters` are not copied - the `.type` of the clone is "Geometry" or "BufferGeometry" - the cloned object is not an instance of the initial type. It loses its specialization and becomes a plain `Geometry` or `BufferGeometry`. Class deriving from `PolyhedronGeometry` defined `this.parameters` all over the place. Standardize to defining the `.type` and `.parameters` after the `PolyhedronGeometry` constructor is called. Also fix prototype inheritance chain for classes deriving from `PolyhedronGeometry`.
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由 dubejf 提交于
Clear the target data before pushing new vertices and faces
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由 gero3 提交于
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由 gero3 提交于
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由 Mr.doob 提交于
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由 gero3 提交于
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由 Mr.doob 提交于
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由 gero3 提交于
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由 gero3 提交于
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由 gero3 提交于
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- 16 7月, 2015 6 次提交
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由 dubejf 提交于
- Use version counter for texture updates. - WebGLTextures is not used (removed).
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由 dubejf 提交于
- WebGLMultipleRenderers: Use Geometry instead of BufferGeometry - index.html: add "webgl_multiple_renderers" again - Misc. fixes to please closure compiler (unused var).
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
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由 dubejf 提交于
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