- 30 1月, 2018 1 次提交
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由 Pascal Häusler 提交于
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- 26 1月, 2018 4 次提交
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由 Pascal Häusler 提交于
Simple case: 1. Load GLTF File with Specular-Glosiness-Material so the ```refreshUnfiorms``` function is being set ```mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;``` 2. Use an override material for the scene to render, for example use the SAOPass. 3. Get error because u try to work with uniforms of a material which doesn't have any Suggestion: Simple check if the material has the property ```isGLTFSpecularGlossinessMaterial``` and it is true. Because the ```refreshUniforms``` function is only set if it is true.
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由 Mr.doob 提交于
Change incorrect references in Torus docs
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由 Mr.doob 提交于
WebGLRenderer: Fix first time skin render
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由 Mugen87 提交于
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- 25 1月, 2018 2 次提交
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由 Mugen87 提交于
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由 Aaron Krajeski 提交于
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- 24 1月, 2018 5 次提交
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由 Mr.doob 提交于
Fixed vulnerable dev-dependency (serve)
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由 Mugen87 提交于
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由 Aaron Krajeski 提交于
The tube parameter is actually a radius, not a diameter
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由 Mr.doob 提交于
Editor: Moved grid to settings.
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由 Mr.doob 提交于
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- 23 1月, 2018 7 次提交
- 21 1月, 2018 8 次提交
- 20 1月, 2018 7 次提交
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由 Mr.doob 提交于
Editor: Fix triangle counting for indexed buffer geometry.
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed some lgtm errors.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Added Sprite.copy() method
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由 WestLangley 提交于
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- 19 1月, 2018 6 次提交