- 01 2月, 2018 2 次提交
- 31 1月, 2018 6 次提交
- 30 1月, 2018 11 次提交
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由 Mr.doob 提交于
GLTFLoader: only refresh uniforms on correct material
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由 Pascal Häusler 提交于
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由 Pascal Häusler 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
GLTFLoader: Remove old or unstable extensions.
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由 Mr.doob 提交于
Added WebGL spec link to WebGL renderer docs
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated Rollup to ^0.55.1
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由 Alex Kempton 提交于
This has been added to help explain what 'powerPreference' does.
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- 29 1月, 2018 4 次提交
- 27 1月, 2018 4 次提交
- 26 1月, 2018 6 次提交
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由 Miguel Riem de Oliveira 提交于
Matrix4 - description for matrix and matrixWorld items in #13183
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由 Miguel Riem de Oliveira 提交于
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由 Pascal Häusler 提交于
Simple case: 1. Load GLTF File with Specular-Glosiness-Material so the ```refreshUnfiorms``` function is being set ```mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;``` 2. Use an override material for the scene to render, for example use the SAOPass. 3. Get error because u try to work with uniforms of a material which doesn't have any Suggestion: Simple check if the material has the property ```isGLTFSpecularGlossinessMaterial``` and it is true. Because the ```refreshUniforms``` function is only set if it is true.
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由 Mr.doob 提交于
Change incorrect references in Torus docs
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由 Mr.doob 提交于
WebGLRenderer: Fix first time skin render
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由 Mugen87 提交于
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- 25 1月, 2018 3 次提交
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由 Mugen87 提交于
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由 Aaron Krajeski 提交于
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由 Don McCurdy 提交于
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- 24 1月, 2018 4 次提交
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由 Mr.doob 提交于
Fixed vulnerable dev-dependency (serve)
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由 Mugen87 提交于
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由 Aaron Krajeski 提交于
The tube parameter is actually a radius, not a diameter
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由 Mr.doob 提交于
Editor: Moved grid to settings.
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