提交 eb15d816 编写于 作者: M Mr.doob

Updated builds.

上级 56d2fc6b
......@@ -22494,6 +22494,7 @@
boneMatrices.set( skeleton.boneMatrices ); // copy current values
var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
boneTexture.needsUpdate = true;
skeleton.boneMatrices = boneMatrices;
skeleton.boneTexture = boneTexture;
......@@ -23023,15 +23024,6 @@
}
// GL state setting
this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
state.setCullFace( cullFace );
state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
};
// Textures
function allocTextureUnit() {
......@@ -44814,6 +44806,11 @@
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
},
setFaceCulling: function () {
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
}
} );
此差异已折叠。
......@@ -22488,6 +22488,7 @@ function WebGLRenderer( parameters ) {
boneMatrices.set( skeleton.boneMatrices ); // copy current values
var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
boneTexture.needsUpdate = true;
skeleton.boneMatrices = boneMatrices;
skeleton.boneTexture = boneTexture;
......@@ -23017,15 +23018,6 @@ function WebGLRenderer( parameters ) {
}
// GL state setting
this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
state.setCullFace( cullFace );
state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
};
// Textures
function allocTextureUnit() {
......@@ -44808,6 +44800,11 @@ Object.assign( WebGLRenderer.prototype, {
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
},
setFaceCulling: function () {
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
}
} );
......
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