1. 17 3月, 2018 2 次提交
  2. 15 3月, 2018 3 次提交
  3. 14 3月, 2018 4 次提交
  4. 13 3月, 2018 3 次提交
  5. 12 3月, 2018 4 次提交
  6. 11 3月, 2018 12 次提交
  7. 10 3月, 2018 2 次提交
  8. 09 3月, 2018 8 次提交
  9. 08 3月, 2018 2 次提交
    • W
      Remove optionalTarget · 13582628
      WestLangley 提交于
      13582628
    • K
      OBJLoader2 V2.4.0: · 5a390957
      Kai Salmen 提交于
      - three.js issue 13197:
        - Added forceWorkerDataCopy to THREE.LoaderSupport.WorkerSupport and THREE.LoaderSupport.WorkerDirector
        - THREE.OBJLoader2 handles cached resources properly. This increases overall performance as no unnecessary reloads are requested.
      - THREE.OBJLoader2: Reduced Parser complexity:
        - Simplified slash counting used for face type detection
        - One buildFace fucntion is used for all four face types, lines and points including indices (=vertex reduction) creation if wanted.
        - String processing (o, g, mtllib and usemtl) just concatenates chars
        - Overall speed improvements due simpler code paths
      - Removed THREE.LoaderSupport.ConsoleLogger: Added setLogging function as replacement where. Console logging is behind boolean flags.
      - Removed THREE.LoaderSupport.LoaderBase: Many functions are coupled with OBJLoader2. It was simply not generic enough and added unneeded complexity.
      - Reduced THREE.LoaderSupport.PrepData to minimum set of generic functions. Simple properties are added by demand and are no longer enforced.
      - Renamed THREE.LoaderSupport.Builder to THREE.LoaderSupport.MeshBuilder
      - Updated documentation
      5a390957