- 15 9月, 2016 2 次提交
- 13 9月, 2016 1 次提交
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由 Mr.doob 提交于
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- 07 9月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Josiah Konrad 提交于
* add offset to fromArray for consistency with all other fromArray functions in the ThreeJS math library. * Added matrix3/fixed whitespace
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- 15 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 05 8月, 2016 1 次提交
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由 Jay Weeks 提交于
* Fix Matrix3 Matrix4 getInverse throwOnDegenerate * Update throwOnDegenerate assertion
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 02 7月, 2016 1 次提交
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由 Mr.doob 提交于
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- 24 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 17 6月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Zhongrui Li 提交于
* add Color.sub() * add tab * if result is negative set to 0 * revise doc of color.sub()
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- 12 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 09 6月, 2016 1 次提交
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由 loldrup 提交于
This implementation of projectOnVector is faster and shorter than the current version, and it requires no intermediate Vector3 allocation
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- 20 5月, 2016 3 次提交
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由 Michael Herzog 提交于
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由 Corey Maler 提交于
* Speedup Matrix inverse * Matrix4 invert speedup
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由 Mr.doob 提交于
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- 09 5月, 2016 1 次提交
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由 WestLangley 提交于
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- 03 5月, 2016 1 次提交
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由 WestLangley 提交于
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- 28 4月, 2016 1 次提交
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由 gero3 提交于
* Remove arguments to allow optimalisations * Change constructor based on @mrdoob's argument * Fix issue with renaming of argument * convert space to tabs * cleanup docs * don't forget the linefeed in docs * docs cleanup * Update Color.html
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- 23 4月, 2016 1 次提交
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由 gero3 提交于
* remove usage of parameters in setFromMatrixColumn * This fixes the usage of setFromMatrixColumn
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- 21 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* tighten up Vector4. * tighten up Vector3. * tighten up Vector2. * add missing "return this" to Ray3.lookAt(). * tighten up Quaternion. * missing "return this" on Spherical. * missing "return this" on Euler. Tighting up code.
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- 19 4月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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- 18 4月, 2016 2 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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- 17 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
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- 15 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* ensure that an empty box is still an empty box aftering being transformed. * fix docs to match new behavior.
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- 13 4月, 2016 1 次提交
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由 tschw 提交于
* MatrixN: Deprecated .flattenToArrayOffset. Instead .toArray consistently allows array and offset to be passed. * Updated math classes' docs .toArray / .fromArray. * Automated uniform.<name>.type. * WebGLRenderer: Added .setTexture deprecation stub. * Updated ShaderMaterial docs, uniform types. * Updated Quaternion docs .toArray / .fromArray. * Updated Quaternion docs, static .slerpFlat. * Updated math classes' docs, style consistency. * Updated ShaderMaterial docs, style consistency.
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- 07 4月, 2016 1 次提交
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由 tschw 提交于
* Implemented user-defined clipping planes. * Renderer: Minor documentation update. * Implements object-level clipping. * Renderer: Minor cosmetic changes. * Fixed lethal typo in normal shader. * Let shadows respect .side of object's material. * Fixed Plane.applyMatrix4. - Scale denormalized but did not scale the position - Projection is not supported (solved by documentation) - Removed unnecessary copying to make up for the normalization - Still arguably too heavy * Added custom clipping example. * Clipping: Fixed transition to disabled state. * Improved custom clipping example. - GUI dependency of volume visualization on Enabled state - Larger radius for cylindrical global clipping area * No .matrixAutoUpdate = false in clipping example. * Let ShadowMap check renderer.localClippingEnabled. * Added a simplified clipping example.
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- 02 4月, 2016 2 次提交
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由 Michael Herzog 提交于
* Triangle: new method .closestPointToPoint * better initialization of variables
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由 WestLangley 提交于
* Matrix4: added preMultiply method * Matri4: preMultiply -> premultiply
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- 29 3月, 2016 3 次提交
- 24 3月, 2016 1 次提交
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由 Mr.doob 提交于
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- 22 3月, 2016 1 次提交
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由 WestLangley 提交于
Presumably, the previous version was correct. FIxes #8432.
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