1. 15 9月, 2016 2 次提交
  2. 13 9月, 2016 1 次提交
  3. 07 9月, 2016 2 次提交
  4. 15 8月, 2016 1 次提交
  5. 05 8月, 2016 1 次提交
  6. 04 8月, 2016 1 次提交
  7. 23 7月, 2016 1 次提交
  8. 22 7月, 2016 2 次提交
  9. 02 7月, 2016 1 次提交
  10. 24 6月, 2016 1 次提交
  11. 17 6月, 2016 2 次提交
  12. 12 6月, 2016 1 次提交
  13. 09 6月, 2016 1 次提交
    • L
      Faster projectOnVector function (#9101) · a1d4a3ae
      loldrup 提交于
      This implementation of projectOnVector is faster and shorter than the current version, and it requires no intermediate Vector3 allocation
      a1d4a3ae
  14. 20 5月, 2016 3 次提交
  15. 09 5月, 2016 1 次提交
  16. 03 5月, 2016 1 次提交
  17. 28 4月, 2016 1 次提交
    • G
      Remove arguments to allow optimalisations · bc6bc544
      gero3 提交于
      * Remove arguments to allow optimalisations
      
      * Change constructor based on @mrdoob's argument
      
      * Fix issue with renaming of argument
      
      * convert space to tabs
      
      * cleanup docs
      
      * don't forget the linefeed in docs
      
      * docs cleanup
      
      * Update Color.html
      bc6bc544
  18. 23 4月, 2016 1 次提交
  19. 21 4月, 2016 1 次提交
  20. 19 4月, 2016 2 次提交
  21. 18 4月, 2016 2 次提交
  22. 17 4月, 2016 1 次提交
  23. 15 4月, 2016 1 次提交
  24. 13 4月, 2016 1 次提交
    • T
      Automated uniform.<name>.type. (#8606) · 494e016d
      tschw 提交于
      * MatrixN: Deprecated .flattenToArrayOffset.
      
      Instead .toArray consistently allows array and offset to be passed.
      
      * Updated math classes' docs .toArray / .fromArray.
      
      * Automated uniform.<name>.type.
      
      * WebGLRenderer: Added .setTexture deprecation stub.
      
      * Updated ShaderMaterial docs, uniform types.
      
      * Updated Quaternion docs .toArray / .fromArray.
      
      * Updated Quaternion docs, static .slerpFlat.
      
      * Updated math classes' docs, style consistency.
      
      * Updated ShaderMaterial docs, style consistency.
      494e016d
  25. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  26. 02 4月, 2016 2 次提交
  27. 29 3月, 2016 3 次提交
  28. 24 3月, 2016 1 次提交
  29. 22 3月, 2016 1 次提交