- 27 9月, 2014 20 次提交
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由 astrolabio 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Compressed textures with a single mip level have to use Linear min filte...
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由 Mr.doob 提交于
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由 Mr.doob 提交于
This may help on GC and/or be VM friendlier.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
coverter_to_threejs.py: two new options and removed trailing whitespaces
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Herst 提交于
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由 Herst 提交于
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由 Herst 提交于
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- 26 9月, 2014 9 次提交
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由 tstanev 提交于
Compressed textures with a single mip level have to use Linear min filter, instead of the default Mip filter.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
This fixes colada keyframe example but breaks helpers. Time to refactor Helpers...
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由 Mr.doob 提交于
3DSMax Exporter - Corrected specular export, support Phong
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由 Rab Hallett 提交于
Made a correction to the way the specular coefficient is exported; this was using the 3DSMax "Glossiness" attribute. It has been corrected to use the 3DSMax material "Specular Level". The "Glossiness" has been correctly remapped to the "Shininess" three.js attribute. Additionally included Phong shading, so the three.js Phong material will be used if Phong when used in 3DSMax - without this the bump maps are disregarded as they aren't rendered with Lambert materials (default material when unspecified). Blinn/Metal ShaderType materials will continue to be exported as Lambert.
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由 Mr.doob 提交于
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- 25 9月, 2014 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed file path for v2.7x users.
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由 Devyn Stott 提交于
Fixed file path for v2.7x users.
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- 23 9月, 2014 7 次提交