1. 16 8月, 2021 1 次提交
  2. 13 8月, 2021 1 次提交
  3. 12 8月, 2021 2 次提交
  4. 05 8月, 2021 2 次提交
  5. 30 7月, 2021 3 次提交
  6. 29 7月, 2021 1 次提交
  7. 28 7月, 2021 3 次提交
  8. 27 7月, 2021 1 次提交
  9. 26 7月, 2021 2 次提交
  10. 16 7月, 2021 1 次提交
  11. 13 7月, 2021 1 次提交
  12. 30 6月, 2021 2 次提交
  13. 21 6月, 2021 1 次提交
  14. 19 6月, 2021 1 次提交
  15. 16 6月, 2021 1 次提交
  16. 10 6月, 2021 1 次提交
  17. 07 6月, 2021 1 次提交
    • B
      MMDLoader: Implement MMDToonMaterial. (#21922) · 5d1d3064
      bill42362 提交于
      * Add prototype of MMDToonMaterial.
      
      * Try to use ShaderMaterial to simulate MeshToonMaterial.
      
      * Done simulate MeshToonMaterial with ShaderMaterial.
      
      * Clean up MMDToonMaterial.
      
      * Add envMap uniforms.
      
      * Enable merge gradient map with phong material but got warning.
      
      * Enable specular and shininess in MMDToonMaterial.
      
      * Done combining Phong/Toon/Matcap materials.
      
      * Pre PR chores.
      
      * fix typos.
      
      * Set color to diffuse uniform.
      
      * Update e2e test screenshots.
      
      * Set .shininess to original and cut half irradiance.
      
      * Remove dotNL from irradiance and update screenshots.
      
      * Fix with PR comments.
      
      * Modify maps file name storing position.
      
      * Clean extra code.
      
      * Update comment and use setter/getters to improve compatibility.
      
      * Simplify defineProterties with defineProterty.
      
      * Improve exposing property pattern.
      
      * Simplify defineProterties with defineProterty.
      5d1d3064
  18. 04 6月, 2021 1 次提交
    • M
      Updated puppeteer to 10.0.0 (#21948) · a7e7076d
      Mr.doob 提交于
      * Updated puppeteer to 10.0.0
      
      * Updated webgl2_multisampled_renderbuffers screenshot.
      
      * e2e: Ignore webgl_loader_imagebitmap
      
      * e2e: Ignore webgpu_lights_custom
      
      * e2e: Updated webgl_video_panorama_equirectangular screenshot.
      a7e7076d
  19. 02 6月, 2021 1 次提交
  20. 27 5月, 2021 3 次提交
  21. 26 5月, 2021 1 次提交
    • T
      Improve MeshPhysicalMaterial transmission support (#21884) · bbe6f1ee
      Takahiro 提交于
      * Imptove MeshPhysicalMaterial transmission support
      
      * Add webgl_loader_gltf_transmission example
      
      * Update webgl_materials_physical_transmission screenshot
      
      * Dispose transmissionRenderTarget in WebGLRenderer.dispose()
      
      * Remove _transmissionSamplerMap from MeshPhysicalMaterial
      
      * Fix transmissionMap
      
      * Remove unnecessary sRGB-Linear conversion from transmission shader
      
      * Improve transmission shaders
      
      * Add more parameters to webgl_materials_physical_transmission example
      
      * Update screenshot
      bbe6f1ee
  22. 21 5月, 2021 1 次提交
  23. 20 5月, 2021 2 次提交
  24. 11 5月, 2021 2 次提交
  25. 06 5月, 2021 3 次提交
    • T
      Fixing Oculus hands rendering broken by recent WebXR Hands API change (#21712) · 29dd2170
      Tianrui "Felix" Zhang 提交于
      * Adding advanced hand examples
      
      * Update samples with ECSY implementation
      
      * Fix hands examples broken by the recent oculus WebXR Hands API change
      
      * Replace fbx hand models with glb
      
      * Generate screenshots for new examples
      
      * Clean up in Text2D.js
      
      * Clean up in Text2D.js
      
      * Update XRHandModelFactory and OculusHandModel to fetch hand model from webxr input profile cdn
      29dd2170
    • M
      MRT clean up (#21792) · 5dd3e7c3
      Mr.doob 提交于
      * MRT clean up
      
      * Updated files.json
      
      * Added mrt tag for webgl2_multiple_rendertargets
      5dd3e7c3
    • T
      MRT Support (#16390) · 25106099
      Takahiro 提交于
      * MRT Support
      
      * Add MRT example
      
      * Rename AttachnemtsNum to NumAttachments
      
      * Reflect the review comments to webgl2_mrt.html
      
      * Define texture parameter via WebGLMultiRenderTarget constructor in MRT example
      
      * Minor clean up
      
      * Fix setupFrameBufferTextre(). Use texture.format/type instead of renderTarget.texture's
      
      * Use module in MRT example
      
      * Replace var with let or const
      
      * Replace ShaderMaterial with RawShaderMaterial for MRT example
      
      * Fix formatting
      
      * Fix for lint
      
      * Add MRT example screenshot
      
      * Reflect the review comments for WebGLMultiRenderTarget
      
      * Rename .textures to .texture in WebGLMultiRenderTarget
      
      * WebGLMultiRenderTarget: Remove setCount()
      
      * WebGLMultiRenderTarget: Method chain
      
      * WebGLMultiRenderTarget: More proper setTexture() and copy()
      
      * WebGLCapabilities: Use extensions.has() instead of .get()
      
      * WebGLMultiRenderTarget: Remove setTexture()
      
      * Rename WebGLMultiRenderTarget to WebGLMultipleRenderTargets
      25106099
  26. 05 5月, 2021 1 次提交