- 09 7月, 2015 14 次提交
- 07 7月, 2015 16 次提交
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
SSAO demo
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由 Ricardo Cabello 提交于
TransformControls: Simplified mode switching / visibility.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
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由 Ricardo Cabello 提交于
Fixes TransformControl breakage.
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由 tschw 提交于
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由 tschw 提交于
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由 dubejf 提交于
Convert two uses of raycaster to using setFromCamera(). One touches TransformControls but should not affect #6795. Also fix an error in webgl_interactive_draggablecubes.html when the cursor is dragged outside of the backing "plane" (which is a large planar mesh, not an infinite plane), returning no intersections. Now, when the limit of the bounded plane is reached, the cubes just stop following the cursor but no error is produced. Fix tested with webgl_interactive_draggablecubes.html and the editor.
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由 tschw 提交于
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由 tschw 提交于
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由 tschw 提交于
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
Async callback for cached resources.
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由 Ricardo Cabello 提交于
BufferAttribute.length not compatible with r71
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- 06 7月, 2015 7 次提交
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由 dubejf 提交于
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由 dubejf 提交于
The definition of `BufferAttribute.length` has changed since r71 (see #6473). ![r71](https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js#L18-L22) ![r72dev](https://github.com/mrdoob/three.js/blob/dev/src/core/BufferAttribute.js#L18-L31) Backward compatibility with r71 should be kept, otherwise, the method should just be removed! Implementation should be ``` get length () { console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); return this.array.length; } ```
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 dubejf 提交于
For consistency, the `load` call should always be asynchronous, event when the resource is readily available in cache. Add unit tests (unittests_three.html only). Update QUnit to latest version. Fixes #6779. Does NOT fix #6572.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 05 7月, 2015 3 次提交
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由 Ricardo Cabello 提交于
Let object loader respect its .texturePath property.
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由 tschw 提交于
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由 Mr.doob 提交于
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