Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
28448557
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
28448557
编写于
7月 06, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
2a432ea5
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
367 addition
and
343 deletion
+367
-343
build/three.js
build/three.js
+42
-18
build/three.min.js
build/three.min.js
+325
-325
未找到文件。
build/three.js
浏览文件 @
28448557
...
...
@@ -8342,8 +8342,8 @@ THREE.BufferAttribute.prototype = {
get length () {
console.warn( 'THREE.BufferAttribute: .length has been
renamed to
.count.' );
return this.
count
;
console.warn( 'THREE.BufferAttribute: .length has been
deprecated. Please use
.count.' );
return this.
array.length
;
},
...
...
@@ -8738,6 +8738,12 @@ THREE.InterleavedBuffer.prototype = {
},
get count () {
return this.array.length / this.stride;
},
copyAt: function ( index1, attribute, index2 ) {
index1 *= this.stride;
...
...
@@ -8817,8 +8823,8 @@ THREE.InterleavedBufferAttribute.prototype = {
get length() {
console.warn( 'THREE.
InterleavedBufferAttribute: .length has been renamed to
.count.' );
return this.
count
;
console.warn( 'THREE.
BufferAttribute: .length has been deprecated. Please use
.count.' );
return this.
array.length
;
},
...
...
@@ -11391,7 +11397,7 @@ THREE.BufferGeometry.prototype = {
itemSize: attribute.itemSize,
type: attribute.array.constructor.name,
array: array
}
}
;
}
...
...
@@ -11406,7 +11412,7 @@ THREE.BufferGeometry.prototype = {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
}
}
;
}
...
...
@@ -12387,7 +12393,7 @@ THREE.Cache = {
clear: function () {
this.files = {}
this.files = {}
;
}
...
...
@@ -12853,7 +12859,16 @@ THREE.XHRLoader.prototype = {
if ( cached !== undefined ) {
if ( onLoad ) onLoad( cached );
if ( onLoad ) {
setTimeout( function () {
onLoad( cached );
}, 0 );
}
return cached;
}
...
...
@@ -12940,7 +12955,16 @@ THREE.ImageLoader.prototype = {
if ( cached !== undefined ) {
if ( onLoad ) onLoad( cached );
if ( onLoad ) {
setTimeout( function () {
onLoad( cached );
}, 0 );
}
return cached;
}
...
...
@@ -20180,7 +20204,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( geometry.maxInstancedCount === undefined ) {
geometry.maxInstancedCount = data.meshPerAttribute *
( data.array.length / data.stride )
;
geometry.maxInstancedCount = data.meshPerAttribute *
data.count
;
}
...
...
@@ -20204,7 +20228,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( geometry.maxInstancedCount === undefined ) {
geometry.maxInstancedCount = geometryAttribute.meshPerAttribute *
( geometryAttribute.array.length / geometryAttribute.itemSize )
;
geometry.maxInstancedCount = geometryAttribute.meshPerAttribute *
geometryAttribute.count
;
}
...
...
@@ -20435,11 +20459,11 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( position instanceof THREE.InterleavedBufferAttribute ) {
extension.drawArraysInstancedANGLE( mode, 0, position.data.
array.length / position.data.stride
, geometry.maxInstancedCount ); // Draw the instanced meshes
extension.drawArraysInstancedANGLE( mode, 0, position.data.
count
, geometry.maxInstancedCount ); // Draw the instanced meshes
} else {
extension.drawArraysInstancedANGLE( mode, 0, position.
array.length / position.itemSize
, geometry.maxInstancedCount ); // Draw the instanced meshes
extension.drawArraysInstancedANGLE( mode, 0, position.
count
, geometry.maxInstancedCount ); // Draw the instanced meshes
}
...
...
@@ -20447,19 +20471,19 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( position instanceof THREE.InterleavedBufferAttribute ) {
_gl.drawArrays( mode, 0, position.data.
array.length / position.data.stride
);
_gl.drawArrays( mode, 0, position.data.
count
);
} else {
_gl.drawArrays( mode, 0, position.
array.length / position.itemSize
);
_gl.drawArrays( mode, 0, position.
count
);
}
}
_this.info.render.calls++;
_this.info.render.vertices += position.
array.length / position.itemSize
;
_this.info.render.faces += position.
array.length / ( 3 * position.itemSize )
;
_this.info.render.vertices += position.
count
;
_this.info.render.faces += position.
count / 3
;
} else {
...
...
@@ -31135,7 +31159,7 @@ THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) );
var edge = [ 0, 0 ], hash = {};
var sortFunction = function ( a, b ) { return a - b };
var sortFunction = function ( a, b ) { return a - b
;
};
var keys = [ 'a', 'b', 'c' ];
...
...
build/three.min.js
浏览文件 @
28448557
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录