- 20 5月, 2013 4 次提交
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由 Tapio Vierros 提交于
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由 Tapio Vierros 提交于
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由 Mr.doob 提交于
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- 19 5月, 2013 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Aleksandar Rodic 提交于
Replaced multiple attribute pannels with a single uber attribute panel added lock to scale param
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由 charlieschwabacher 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 18 5月, 2013 2 次提交
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由 Aleksandar Rodic 提交于
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由 Aleksandar Rodic 提交于
added editor class and few methods removed uuid Implemented more methods editor refactoring editor refactoring editor api improvements finished editor API hooked up editor to UI as an argument
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- 17 5月, 2013 1 次提交
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由 Mr.doob 提交于
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- 16 5月, 2013 1 次提交
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由 Mr.doob 提交于
Merge branch 'BufferGeometry---fix-raycast-to-take-offsets-into-account' of git://github.com/insominx/three.js into dev
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- 15 5月, 2013 7 次提交
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由 Mr.doob 提交于
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由 Kevin Schmidt 提交于
Summary:
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由 Kevin Schmidt 提交于
BUGZID: Summary: This switches the "screen" variable to use the domElement's dimensions & location rather than the window. It also removes the "radius" variable in favor of using each dimension's value (ie width & height)
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由 michael 提交于
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由 michael 提交于
Also switched plane creation method to take advantage of the existing function setFromCoplanarPoints.
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- 14 5月, 2013 5 次提交
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由 michael 提交于
Also condensed a couple vector lines.
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由 Tony Parisi 提交于
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由 Aleksandar Rodic 提交于
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由 michael 提交于
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由 michael 提交于
Raycasts now take BufferGeometry offsets into account. Added a safeguard to check for the existence of color before adding them to the intersected face. Made a minor optimizations by moving a precondition out of the loop.
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- 13 5月, 2013 2 次提交
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由 WestLangley 提交于
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- 12 5月, 2013 1 次提交
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- 11 5月, 2013 5 次提交
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由 Mr.doob 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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