1. 24 5月, 2018 2 次提交
  2. 23 5月, 2018 2 次提交
  3. 22 5月, 2018 5 次提交
  4. 21 5月, 2018 4 次提交
  5. 20 5月, 2018 2 次提交
  6. 19 5月, 2018 1 次提交
  7. 18 5月, 2018 5 次提交
  8. 17 5月, 2018 3 次提交
  9. 16 5月, 2018 1 次提交
  10. 15 5月, 2018 3 次提交
  11. 12 5月, 2018 3 次提交
  12. 10 5月, 2018 1 次提交
    • K
      Updates OBJLoader2 to V2.4.1 which fixes the following bugs: · ea491232
      Kai Salmen 提交于
      - #14010: `TRHEE.OBJLoader2.loadMtl` transforms an ArrayBuffer to String `THREE.LoaderUtils.decodeText` if content is provided as ArrayBuffer
      - #14032: Vertex Color value was not correctly initialized. Vertex colors are now correctly used
      - Original repo issue 40: Added function `TRHEE.OBJLoader2.setUseOAsMesh` to enforce mesh creation on occurrence of "o". The default is false (spec compliant).
      - Original repo issue 39: Ensure name of `THREE.LoaderSupport.ResourceDescriptor` always has a default name
      - Original repo issue 38: Fixed onMeshAlter and onLoadMaterials callback usage in `THREE.LoaderSupport.WorkerDirector` and fixed handling of returned objects in `THREE.LoaderSupport.MeshBuilder`
      ea491232
  13. 09 5月, 2018 3 次提交
  14. 08 5月, 2018 5 次提交