- 01 2月, 2018 6 次提交
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由 Mr.doob 提交于
When gl.VERSION without `WebGL` , check `OpenGL ES`.
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由 Mr.doob 提交于
Panorama example: enabled damping
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由 Mr.doob 提交于
GLTFExporter: force node names to be strings.
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由 finscn 提交于
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由 Mr.doob 提交于
Fixed webgl_materials_video in Firefox ESR
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由 Mr.doob 提交于
ColladaLoader: Improve evaluation of transparency
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- 31 1月, 2018 10 次提交
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由 Mugen87 提交于
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由 Remus M 提交于
Firefox ESR does not like MP4.for video. WEBM and OGV only.
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由 Mr.doob 提交于
Fix Broken Link on Ray Documentation
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由 finscn 提交于
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由 Christopher Cook 提交于
Update padding
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由 Christopher Cook 提交于
If an object name is a number it is currently copied to the gltfNode as a number. This results in gltf validator errors: "code": "TYPE_MISMATCH", "message": "Type mismatch. Property value 26 is not a 'string'.", "severity": 0, "pointer": "/nodes/1/name" This change ensures gltfNode.name is a string in all cases.
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由 Xander Luciano 提交于
fixed broken link
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由 WestLangley 提交于
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由 Mr.doob 提交于
Editor: Rescued local/world checkbox.
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由 Mr.doob 提交于
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- 30 1月, 2018 11 次提交
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由 Mr.doob 提交于
GLTFLoader: only refresh uniforms on correct material
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由 Pascal Häusler 提交于
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由 Pascal Häusler 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
GLTFLoader: Remove old or unstable extensions.
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由 Mr.doob 提交于
Added WebGL spec link to WebGL renderer docs
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated Rollup to ^0.55.1
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由 Alex Kempton 提交于
This has been added to help explain what 'powerPreference' does.
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- 29 1月, 2018 4 次提交
- 27 1月, 2018 4 次提交
- 26 1月, 2018 5 次提交
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由 Miguel Riem de Oliveira 提交于
Matrix4 - description for matrix and matrixWorld items in #13183
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由 Miguel Riem de Oliveira 提交于
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由 Pascal Häusler 提交于
Simple case: 1. Load GLTF File with Specular-Glosiness-Material so the ```refreshUnfiorms``` function is being set ```mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;``` 2. Use an override material for the scene to render, for example use the SAOPass. 3. Get error because u try to work with uniforms of a material which doesn't have any Suggestion: Simple check if the material has the property ```isGLTFSpecularGlossinessMaterial``` and it is true. Because the ```refreshUniforms``` function is only set if it is true.
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由 Mr.doob 提交于
Change incorrect references in Torus docs
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由 Mr.doob 提交于
WebGLRenderer: Fix first time skin render
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