- 05 4月, 2011 2 次提交
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由 alteredq 提交于
Terrain still needs to reexport Blender model in new JSON format.
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由 Bartek Drozdz 提交于
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- 02 4月, 2011 5 次提交
- 01 4月, 2011 8 次提交
- 31 3月, 2011 12 次提交
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
Fixed so lens flares uses AdditiveBlending in example.
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由 Mikael Emtinger 提交于
Added support for THREE.Vector4 as uniform.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
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由 alteredq 提交于
Hopefully now it's proper. All examples are working.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on.
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- 30 3月, 2011 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
DragToLook was weird, instead activeLook can be now used for simple switching on/off of mouse look around.
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由 Mr.doob 提交于
CanvasRenderer: Hocked materials linecap/linejoin/wireframeLinecap/wireframeLinejoin with context.linecap/linejoin. Made it 'round','round' by default again.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
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由 Mikael Emtinger 提交于
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由 alteredq 提交于
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- 29 3月, 2011 3 次提交
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由 Mikael Emtinger 提交于
Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example).
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由 Mr.doob 提交于
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