- 01 12月, 2016 2 次提交
- 14 11月, 2016 7 次提交
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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- 08 11月, 2016 2 次提交
- 30 10月, 2016 1 次提交
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由 aardgoose 提交于
* initial spherical docs * Add the new page * add Vector3.setFromSpherical docs * adjust language and formatting
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- 24 10月, 2016 1 次提交
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由 Charlie Smith 提交于
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- 19 10月, 2016 1 次提交
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由 aardgoose 提交于
* Vector3.setFromMatrixColumn parameters reordered * add Matrix[3|4].fromArray offset parameter * document missing Box3.intersects* methods * add missing Plane.intersects* methods * add missing Sphere.intersects* methods * document Color,setScalar method * revise text * add missing Vector*.setScalar methods
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- 26 9月, 2016 1 次提交
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由 koolkap 提交于
* adding the lerp to Math class #9728 Adding the precise interpolation from point x to y using factor t. * Adding the documentation for Lerp function Adding the lerp in doc support
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- 27 7月, 2016 2 次提交
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由 Sean Zellmer 提交于
* Fix method link 'ReturnType's of all math object documentation * Misc Documentation fixes
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由 Sean Zellmer 提交于
* Add intersectSphere() method to Ray docs * Remove ?s in Ray documentation after return values These are unique phenomenon in the current docs and don't seem to indicate anything meaningful.
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- 04 7月, 2016 1 次提交
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由 iefreer 提交于
* Docs api math Vector4.html: miss a closing div tag * Fix description of method equals in class Line3
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- 02 7月, 2016 1 次提交
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由 Sean Zellmer 提交于
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- 01 7月, 2016 1 次提交
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由 iefreer 提交于
x,y changed to x,y,z, and width,height changed to width,height and depth.
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- 24 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 21 6月, 2016 1 次提交
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由 Tej Qu Nair 提交于
GitHub makes everything so easy these days!
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- 17 6月, 2016 1 次提交
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由 Zhongrui Li 提交于
* add Color.sub() * add tab * if result is negative set to 0 * revise doc of color.sub()
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- 26 5月, 2016 1 次提交
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由 aardgoose 提交于
pedant mode on. camera, core and math dirs + a stray "]" in WebGLRenderer docs
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- 19 5月, 2016 1 次提交
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由 aardgoose 提交于
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- 03 5月, 2016 1 次提交
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由 WestLangley 提交于
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- 28 4月, 2016 1 次提交
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由 gero3 提交于
* Remove arguments to allow optimalisations * Change constructor based on @mrdoob's argument * Fix issue with renaming of argument * convert space to tabs * cleanup docs * don't forget the linefeed in docs * docs cleanup * Update Color.html
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- 15 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* ensure that an empty box is still an empty box aftering being transformed. * fix docs to match new behavior.
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- 13 4月, 2016 2 次提交
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由 tschw 提交于
* Documented Box3.applyMatrix4 doesn't work on empty boxes. - See #8620 * Updated math Box classes' docs, style consistency.
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由 tschw 提交于
* MatrixN: Deprecated .flattenToArrayOffset. Instead .toArray consistently allows array and offset to be passed. * Updated math classes' docs .toArray / .fromArray. * Automated uniform.<name>.type. * WebGLRenderer: Added .setTexture deprecation stub. * Updated ShaderMaterial docs, uniform types. * Updated Quaternion docs .toArray / .fromArray. * Updated Quaternion docs, static .slerpFlat. * Updated math classes' docs, style consistency. * Updated ShaderMaterial docs, style consistency.
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- 09 4月, 2016 1 次提交
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由 aardgoose 提交于
* add method docs intersectsBox method not documented. * correct isEmpty method name correct isEmpty method name
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- 07 4月, 2016 2 次提交
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由 aardgoose 提交于
intersectsBox method not documented.
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由 tschw 提交于
* Implemented user-defined clipping planes. * Renderer: Minor documentation update. * Implements object-level clipping. * Renderer: Minor cosmetic changes. * Fixed lethal typo in normal shader. * Let shadows respect .side of object's material. * Fixed Plane.applyMatrix4. - Scale denormalized but did not scale the position - Projection is not supported (solved by documentation) - Removed unnecessary copying to make up for the normalization - Still arguably too heavy * Added custom clipping example. * Clipping: Fixed transition to disabled state. * Improved custom clipping example. - GUI dependency of volume visualization on Enabled state - Larger radius for cylindrical global clipping area * No .matrixAutoUpdate = false in clipping example. * Let ShadowMap check renderer.localClippingEnabled. * Added a simplified clipping example.
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- 02 4月, 2016 2 次提交
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由 Michael Herzog 提交于
* Triangle: new method .closestPointToPoint * better initialization of variables
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由 WestLangley 提交于
* Matrix4: added preMultiply method * Matri4: preMultiply -> premultiply
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- 16 3月, 2016 1 次提交
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由 Mugen87 提交于
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- 28 1月, 2016 2 次提交
- 15 1月, 2016 1 次提交
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由 WestLangley 提交于
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- 17 11月, 2015 1 次提交
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由 Brent Walther 提交于
The previous flag is incorrectly named. The flag is supposed to signify a degenerate matrix. Fixes issue #7612.
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