提交 fd36a4b6 编写于 作者: M Mugen87

Examples: Clean up

上级 1c9cba9b
...@@ -120,7 +120,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) { ...@@ -120,7 +120,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
function init( parameters ) { function init( parameters ) {
_this.renderer = parameters.renderer !== undefined ? parameters.renderer : new THREE.WebGLRenderer( { antialias: false } ); _this.renderer = parameters.renderer !== undefined ? parameters.renderer : new THREE.WebGLRenderer();
_this.domElement = _this.renderer.domElement; _this.domElement = _this.renderer.domElement;
_gl = _this.renderer.context; _gl = _this.renderer.context;
......
...@@ -117,7 +117,7 @@ ...@@ -117,7 +117,7 @@
// renderer // renderer
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -174,7 +174,7 @@ ...@@ -174,7 +174,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -100,7 +100,7 @@ ...@@ -100,7 +100,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -210,7 +210,7 @@ ...@@ -210,7 +210,7 @@
scene.add( parent_node ); scene.add( parent_node );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -112,7 +112,7 @@ ...@@ -112,7 +112,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -126,7 +126,7 @@ ...@@ -126,7 +126,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -179,7 +179,7 @@ ...@@ -179,7 +179,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -108,7 +108,7 @@ ...@@ -108,7 +108,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -189,7 +189,7 @@ ...@@ -189,7 +189,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -213,7 +213,7 @@ ...@@ -213,7 +213,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -175,7 +175,7 @@ ...@@ -175,7 +175,7 @@
// RENDERER // RENDERER
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -89,7 +89,7 @@ ...@@ -89,7 +89,7 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false; renderer.autoClear = false;
......
...@@ -176,7 +176,7 @@ ...@@ -176,7 +176,7 @@
} ); } );
// renderer // renderer
renderer = new THREE.WebGLRenderer( { antialias: false, alpha: true } ); renderer = new THREE.WebGLRenderer( { alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -84,7 +84,7 @@ ...@@ -84,7 +84,7 @@
// renderer // renderer
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -152,7 +152,7 @@ ...@@ -152,7 +152,7 @@
// renderer // renderer
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -123,7 +123,7 @@ ...@@ -123,7 +123,7 @@
loader = new THREE.JSONLoader(); loader = new THREE.JSONLoader();
loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } ); loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -177,7 +177,7 @@ ...@@ -177,7 +177,7 @@
// RENDERER // RENDERER
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -86,7 +86,7 @@ ...@@ -86,7 +86,7 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff ); scene.background = new THREE.Color( 0xffffff );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping; renderer.toneMapping = THREE.LinearToneMapping;
standardMaterial = new THREE.MeshStandardMaterial( { standardMaterial = new THREE.MeshStandardMaterial( {
......
...@@ -133,7 +133,7 @@ ...@@ -133,7 +133,7 @@
loader = new THREE.JSONLoader(); loader = new THREE.JSONLoader();
loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } ); loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -122,7 +122,7 @@ ...@@ -122,7 +122,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -158,7 +158,7 @@ ...@@ -158,7 +158,7 @@
// RENDERER // RENDERER
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false; renderer.autoClear = false;
......
...@@ -97,7 +97,7 @@ ...@@ -97,7 +97,7 @@
light.position.set( 0.5, 1, 1 ).normalize(); light.position.set( 0.5, 1, 1 ).normalize();
scene.add( light ); scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -172,7 +172,7 @@ ...@@ -172,7 +172,7 @@
renderer1.setSize( window.innerWidth, window.innerHeight / 2 ); renderer1.setSize( window.innerWidth, window.innerHeight / 2 );
document.body.appendChild( renderer1.domElement ); document.body.appendChild( renderer1.domElement );
renderer2 = new THREE.WebGLRenderer( { antialias: false } ); renderer2 = new THREE.WebGLRenderer();
renderer2.setPixelRatio( window.devicePixelRatio ); renderer2.setPixelRatio( window.devicePixelRatio );
renderer2.setSize( window.innerWidth, window.innerHeight / 2 ); renderer2.setSize( window.innerWidth, window.innerHeight / 2 );
document.body.appendChild( renderer2.domElement ); document.body.appendChild( renderer2.domElement );
......
...@@ -75,7 +75,7 @@ ...@@ -75,7 +75,7 @@
} ); } );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
//renderer.sortObjects = false; //renderer.sortObjects = false;
......
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
} ); } );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth,window.innerHeight ); renderer.setSize( window.innerWidth,window.innerHeight );
renderer.autoClear = false; renderer.autoClear = false;
......
...@@ -141,7 +141,7 @@ ...@@ -141,7 +141,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( width, height ); renderer.setSize( width, height );
renderer.autoClear = false; renderer.autoClear = false;
......
...@@ -118,7 +118,7 @@ ...@@ -118,7 +118,7 @@
var aspect = width / height; var aspect = width / height;
var devicePixelRatio = window.devicePixelRatio || 1; var devicePixelRatio = window.devicePixelRatio || 1;
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( devicePixelRatio ); renderer.setPixelRatio( devicePixelRatio );
renderer.setSize( width, height ); renderer.setSize( width, height );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -88,7 +88,7 @@ ...@@ -88,7 +88,7 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( width, height ); renderer.setSize( width, height );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -93,7 +93,7 @@ Use WEBGL Depth buffer support? ...@@ -93,7 +93,7 @@ Use WEBGL Depth buffer support?
scene = new THREE.Scene(); scene = new THREE.Scene();
scene.add( camera ); scene.add( camera );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, height ); renderer.setSize( window.innerWidth, height );
//renderer.sortObjects = false; //renderer.sortObjects = false;
......
...@@ -110,7 +110,7 @@ ...@@ -110,7 +110,7 @@
// //
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -53,7 +53,7 @@ ...@@ -53,7 +53,7 @@
torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) ); torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) );
scene2.add( torus ); scene2.add( torus );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xe0e0e0 ); renderer.setClearColor( 0xe0e0e0 );
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
......
...@@ -145,7 +145,7 @@ ...@@ -145,7 +145,7 @@
var width = window.innerWidth; var width = window.innerWidth;
var height = window.innerHeight; var height = window.innerHeight;
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true; renderer.shadowMap.enabled = true;
// todo - support pixelRatio in this demo // todo - support pixelRatio in this demo
renderer.setSize( width, height ); renderer.setSize( width, height );
......
...@@ -105,7 +105,7 @@ ...@@ -105,7 +105,7 @@
var container = document.getElementById( "container" ); var container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -40,7 +40,7 @@ ...@@ -40,7 +40,7 @@
var container = document.getElementById( "container" ); var container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -87,7 +87,7 @@ ...@@ -87,7 +87,7 @@
var container = document.getElementById( "container" ); var container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
var aspect = width / height; var aspect = width / height;
var devicePixelRatio = window.devicePixelRatio || 1; var devicePixelRatio = window.devicePixelRatio || 1;
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( devicePixelRatio ); renderer.setPixelRatio( devicePixelRatio );
renderer.setSize( width, height ); renderer.setSize( width, height );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -79,7 +79,7 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info ...@@ -79,7 +79,7 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
container = document.createElement( 'div' ); container = document.createElement( 'div' );
document.body.appendChild( container ); document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
var container = document.getElementById( "container" ); var container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
......
...@@ -96,7 +96,7 @@ ...@@ -96,7 +96,7 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 ); scene.background = new THREE.Color( 0x111111 );
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping; renderer.toneMapping = THREE.LinearToneMapping;
standardMaterial = new THREE.MeshStandardMaterial( { standardMaterial = new THREE.MeshStandardMaterial( {
......
...@@ -120,7 +120,7 @@ ...@@ -120,7 +120,7 @@
// RENDERER // RENDERER
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio ); renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -208,7 +208,7 @@ ...@@ -208,7 +208,7 @@
var scene = new THREE.Scene(); var scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 ); scene.background = new THREE.Color( 0x111111 );
var renderer = new THREE.WebGLRenderer( { antialias: false } ); var renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping; renderer.toneMapping = THREE.LinearToneMapping;
container.appendChild( renderer.domElement ); container.appendChild( renderer.domElement );
......
...@@ -89,7 +89,7 @@ ...@@ -89,7 +89,7 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer = new THREE.WebGLRenderer();
standardMaterial = new THREE.MeshStandardMaterial( { standardMaterial = new THREE.MeshStandardMaterial( {
bumpScale: - 0.05, bumpScale: - 0.05,
......
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