未验证 提交 fac26b3c 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16960 from Mugen87/dev35

Example: Clean up
......@@ -532,7 +532,7 @@ THREE.LightningStrike.prototype.fillMesh = function ( time ) {
};
THREE.LightningStrike.prototype.addNewSubray = function ( rayParameters ) {
THREE.LightningStrike.prototype.addNewSubray = function ( /*rayParameters*/ ) {
return this.subrays[ this.numSubrays ++ ];
......@@ -784,7 +784,7 @@ THREE.LightningStrike.prototype.createTriangleVerticesWithUVs = function ( pos,
};
THREE.LightningStrike.prototype.createPrismFaces = function ( vertex, index ) {
THREE.LightningStrike.prototype.createPrismFaces = function ( vertex/*, index*/ ) {
var indices = this.indices;
var vertex = this.currentVertex - 6;
......@@ -831,7 +831,7 @@ THREE.LightningStrike.prototype.createDefaultSubrayCreationCallbacks = function
var childSubraySeed = random1() * ( currentCycle + 1 );
var isActive = phase % period <= dutyCycle * period;
var probability = 0;
if ( isActive ) {
......
......@@ -2,8 +2,6 @@
* @author sunag / http://www.sunag.com.br
*/
'use strict';
THREE.SkeletonUtils = {
retarget: function () {
......
......@@ -7,7 +7,7 @@
* Usage
*
* var myRay = new LightningStrike( paramsObject );
* var myRayMesh = new Mesh( myRay, myMaterial );
* var myRayMesh = new THREE.Mesh( myRay, myMaterial );
* scene.add( myRayMesh );
* ...
* myRay.update( currentTime );
......@@ -105,7 +105,6 @@ import {
BufferGeometry,
Float32BufferAttribute,
Math as _Math,
Mesh,
Uint32BufferAttribute,
Vector3
} from "../../../build/three.module.js";
......@@ -542,7 +541,7 @@ LightningStrike.prototype.fillMesh = function ( time ) {
};
LightningStrike.prototype.addNewSubray = function ( rayParameters ) {
LightningStrike.prototype.addNewSubray = function ( /*rayParameters*/ ) {
return this.subrays[ this.numSubrays ++ ];
......@@ -794,7 +793,7 @@ LightningStrike.prototype.createTriangleVerticesWithUVs = function ( pos, up, fo
};
LightningStrike.prototype.createPrismFaces = function ( vertex, index ) {
LightningStrike.prototype.createPrismFaces = function ( vertex/*, index*/ ) {
var indices = this.indices;
var vertex = this.currentVertex - 6;
......@@ -841,7 +840,7 @@ LightningStrike.prototype.createDefaultSubrayCreationCallbacks = function () {
var childSubraySeed = random1() * ( currentCycle + 1 );
var isActive = phase % period <= dutyCycle * period;
var probability = 0;
if ( isActive ) {
......
......@@ -37,7 +37,7 @@
*
* @param {Object} lightningParameters The parameters for created rays. See LightningStrike (geometry)
*
* @param {Material} lightningMaterial The Material used for the created rays.
* @param {Material} lightningMaterial The THREE.Material used for the created rays.
*
* @param {function} onRayPosition Optional callback with two Vector3 parameters (source, dest). You can set here the start and end points for each created ray, using the standard size, minHeight, etc parameters and other values in your algorithm.
*
......@@ -47,7 +47,6 @@
*/
import {
Material,
Math as _Math,
Mesh,
MeshBasicMaterial,
......
......@@ -15,8 +15,6 @@ import {
VectorKeyframeTrack
} from "../../../build/three.module.js";
'use strict';
var SkeletonUtils = {
retarget: function () {
......
......@@ -156,13 +156,9 @@
var mixer = startAnimation( clonedMesh, model.animations, u.animationName );
if ( mixer ) {
// Save the animation mixer in the list, will need it in the animation loop
mixers.push( mixer );
numSuccess ++;
}
// Save the animation mixer in the list, will need it in the animation loop
mixers.push( mixer );
numSuccess ++;
}
......@@ -281,7 +277,7 @@
console.log( "Done loading model", model.name );
onLoaded( model );
onLoaded();
} );
......
......@@ -19,7 +19,7 @@
var scene, renderer;
var camera, light;
var fnh, vnh;
var vnh;
init();
animate();
......@@ -126,7 +126,6 @@
light.position.y = Math.cos( time * 1.5 ) * 400;
light.position.z = Math.cos( time * 1.3 ) * 300;
if ( fnh ) fnh.update();
if ( vnh ) vnh.update();
renderer.render( scene, camera );
......
......@@ -54,7 +54,7 @@ var files = [
{ path: 'geometries/BoxLineGeometry.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/ConvexGeometry.js', dependencies: [ { name: 'ConvexHull', path: 'math/ConvexHull.js' } ], ignoreList: [] },
{ path: 'geometries/DecalGeometry.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/LightningStrike.js', dependencies: [ { name: 'SimplexNoise', path: 'math/SimplexNoise.js' } ], ignoreList: [] },
{ path: 'geometries/LightningStrike.js', dependencies: [ { name: 'SimplexNoise', path: 'math/SimplexNoise.js' } ], ignoreList: [ 'Mesh' ] },
{ path: 'geometries/ParametricGeometries.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/TeapotBufferGeometry.js', dependencies: [], ignoreList: [] },
......@@ -143,7 +143,7 @@ var files = [
{ path: 'objects/Fire.js', dependencies: [], ignoreList: [] },
{ path: 'objects/Lensflare.js', dependencies: [], ignoreList: [] },
{ path: 'objects/LightningStorm.js', dependencies: [ { name: 'LightningStrike', path: 'geometries/LightningStrike.js' } ], ignoreList: [] },
{ path: 'objects/LightningStorm.js', dependencies: [ { name: 'LightningStrike', path: 'geometries/LightningStrike.js' } ], ignoreList: [ 'Material' ] },
{ path: 'objects/MarchingCubes.js', dependencies: [], ignoreList: [] },
{ path: 'objects/Reflector.js', dependencies: [], ignoreList: [] },
{ path: 'objects/Refractor.js', dependencies: [], ignoreList: [] },
......
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