未验证 提交 efe49a60 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #14631 from Mugen87/dev11

Examples: Fixed warning "Render count or primcount is 0."
......@@ -507,45 +507,47 @@
var sy1 = -500 + 38;
var sy2 = -88;
addObject( cylinderGeometry, 0xff0000, 1500, 250, 0, sy1 );
addObject( cylinderGeometry, 0xffaa00, -1500, 250, 0, sy1 );
addObject( cylinderGeometry, 0x00ff00, 0, 250, 1500, sy1 );
addObject( cylinderGeometry, 0x00ffaa, 0, 250, -1500, sy1 );
//
addObject( sphereGeometry, 0xff0000, 1500, -125, 200, sy2 );
addObject( sphereGeometry, 0xffaa00, -1500, -125, 200, sy2 );
addObject( sphereGeometry, 0x00ff00, 200, -125, 1500, sy2 );
addObject( sphereGeometry, 0x00ffaa, 200, -125, -1500, sy2 );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
}
var context = canvas.getContext( '2d' );
var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
gradient.addColorStop( 0.1, 'rgba(0,0,0,1)' );
gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
//
context.fillStyle = gradient;
context.fillRect( 0, 0, canvas.width, canvas.height );
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
//
var context = canvas.getContext( '2d' );
var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
gradient.addColorStop( 0.1, 'rgba(0,0,0,1)' );
gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
var shadowTexture = new THREE.CanvasTexture( canvas );
context.fillStyle = gradient;
context.fillRect( 0, 0, canvas.width, canvas.height );
var shadowPlane = new THREE.PlaneBufferGeometry( 400, 400 );
var shadowMaterial = new THREE.MeshBasicMaterial( {
//
opacity: 0.35, transparent: true, map: shadowTexture,
polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
var shadowTexture = new THREE.CanvasTexture( canvas );
} );
var shadowPlane = new THREE.PlaneBufferGeometry( 400, 400 );
var shadowMaterial = new THREE.MeshBasicMaterial( {
//
opacity: 0.35, transparent: true, map: shadowTexture,
polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
addObject( cylinderGeometry, 0xff0000, 1500, 250, 0, sy1, shadowPlane, shadowMaterial );
addObject( cylinderGeometry, 0xffaa00, -1500, 250, 0, sy1, shadowPlane, shadowMaterial );
addObject( cylinderGeometry, 0x00ff00, 0, 250, 1500, sy1, shadowPlane, shadowMaterial );
addObject( cylinderGeometry, 0x00ffaa, 0, 250, -1500, sy1, shadowPlane, shadowMaterial );
} );
addObject( sphereGeometry, 0xff0000, 1500, -125, 200, sy2, shadowPlane, shadowMaterial );
addObject( sphereGeometry, 0xffaa00, -1500, -125, 200, sy2, shadowPlane, shadowMaterial );
addObject( sphereGeometry, 0x00ff00, 200, -125, 1500, sy2, shadowPlane, shadowMaterial );
addObject( sphereGeometry, 0x00ffaa, 200, -125, -1500, sy2, shadowPlane, shadowMaterial );
}
function addObject( geometry, color, x, y, z, sy ) {
function addObject( geometry, color, x, y, z, sy, shadowPlane, shadowMaterial ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: color } ) );
object.position.set( x, y, z );
......
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