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8b4c5a03
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体验新版 GitCode,发现更多精彩内容 >>
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8b4c5a03
编写于
8月 03, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Fixed warning "Render count or primcount is 0."
上级
5f7bc4d7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
29 addition
and
27 deletion
+29
-27
examples/webgl_materials_cubemap_dynamic.html
examples/webgl_materials_cubemap_dynamic.html
+29
-27
未找到文件。
examples/webgl_materials_cubemap_dynamic.html
浏览文件 @
8b4c5a03
...
...
@@ -507,45 +507,47 @@
var
sy1
=
-
500
+
38
;
var
sy2
=
-
88
;
addObject
(
cylinderGeometry
,
0xff0000
,
1500
,
250
,
0
,
sy1
);
addObject
(
cylinderGeometry
,
0xffaa00
,
-
1500
,
250
,
0
,
sy1
);
addObject
(
cylinderGeometry
,
0x00ff00
,
0
,
250
,
1500
,
sy1
);
addObject
(
cylinderGeometry
,
0x00ffaa
,
0
,
250
,
-
1500
,
sy1
);
//
addObject
(
sphereGeometry
,
0xff0000
,
1500
,
-
125
,
200
,
sy2
);
addObject
(
sphereGeometry
,
0xffaa00
,
-
1500
,
-
125
,
200
,
sy2
);
addObject
(
sphereGeometry
,
0x00ff00
,
200
,
-
125
,
1500
,
sy2
);
addObject
(
sphereGeometry
,
0x00ffaa
,
200
,
-
125
,
-
1500
,
sy2
);
var
canvas
=
document
.
createElement
(
'
canvas
'
);
canvas
.
width
=
128
;
canvas
.
height
=
128
;
}
var
context
=
canvas
.
getContext
(
'
2d
'
);
var
gradient
=
context
.
createRadialGradient
(
canvas
.
width
/
2
,
canvas
.
height
/
2
,
0
,
canvas
.
width
/
2
,
canvas
.
height
/
2
,
canvas
.
width
/
2
);
gradient
.
addColorStop
(
0.1
,
'
rgba(0,0,0,1)
'
);
gradient
.
addColorStop
(
1
,
'
rgba(0,0,0,0)
'
);
//
context
.
fillStyle
=
gradient
;
context
.
fillRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
var
canvas
=
document
.
createElement
(
'
canvas
'
);
canvas
.
width
=
128
;
canvas
.
height
=
128
;
//
var
context
=
canvas
.
getContext
(
'
2d
'
);
var
gradient
=
context
.
createRadialGradient
(
canvas
.
width
/
2
,
canvas
.
height
/
2
,
0
,
canvas
.
width
/
2
,
canvas
.
height
/
2
,
canvas
.
width
/
2
);
gradient
.
addColorStop
(
0.1
,
'
rgba(0,0,0,1)
'
);
gradient
.
addColorStop
(
1
,
'
rgba(0,0,0,0)
'
);
var
shadowTexture
=
new
THREE
.
CanvasTexture
(
canvas
);
context
.
fillStyle
=
gradient
;
context
.
fillRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
var
shadowPlane
=
new
THREE
.
PlaneBufferGeometry
(
400
,
400
)
;
var
shadowMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
//
opacity
:
0.35
,
transparent
:
true
,
map
:
shadowTexture
,
polygonOffset
:
false
,
polygonOffsetFactor
:
-
0.5
,
polygonOffsetUnits
:
1
var
shadowTexture
=
new
THREE
.
CanvasTexture
(
canvas
);
}
);
var
shadowPlane
=
new
THREE
.
PlaneBufferGeometry
(
400
,
400
);
var
shadowMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
//
opacity
:
0.35
,
transparent
:
true
,
map
:
shadowTexture
,
polygonOffset
:
false
,
polygonOffsetFactor
:
-
0.5
,
polygonOffsetUnits
:
1
addObject
(
cylinderGeometry
,
0xff0000
,
1500
,
250
,
0
,
sy1
,
shadowPlane
,
shadowMaterial
);
addObject
(
cylinderGeometry
,
0xffaa00
,
-
1500
,
250
,
0
,
sy1
,
shadowPlane
,
shadowMaterial
);
addObject
(
cylinderGeometry
,
0x00ff00
,
0
,
250
,
1500
,
sy1
,
shadowPlane
,
shadowMaterial
);
addObject
(
cylinderGeometry
,
0x00ffaa
,
0
,
250
,
-
1500
,
sy1
,
shadowPlane
,
shadowMaterial
);
}
);
addObject
(
sphereGeometry
,
0xff0000
,
1500
,
-
125
,
200
,
sy2
,
shadowPlane
,
shadowMaterial
);
addObject
(
sphereGeometry
,
0xffaa00
,
-
1500
,
-
125
,
200
,
sy2
,
shadowPlane
,
shadowMaterial
);
addObject
(
sphereGeometry
,
0x00ff00
,
200
,
-
125
,
1500
,
sy2
,
shadowPlane
,
shadowMaterial
);
addObject
(
sphereGeometry
,
0x00ffaa
,
200
,
-
125
,
-
1500
,
sy2
,
shadowPlane
,
shadowMaterial
);
}
function
addObject
(
geometry
,
color
,
x
,
y
,
z
,
sy
)
{
function
addObject
(
geometry
,
color
,
x
,
y
,
z
,
sy
,
shadowPlane
,
shadowMaterial
)
{
var
object
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
(
{
color
:
color
}
)
);
object
.
position
.
set
(
x
,
y
,
z
);
...
...
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