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ed19c0d1
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three.js
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ed19c0d1
编写于
10月 22, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated docs.
上级
7207a65a
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
12 addition
and
164 deletion
+12
-164
docs/api/extras/renderers/plugins/DepthPassPlugin.html
docs/api/extras/renderers/plugins/DepthPassPlugin.html
+0
-72
docs/api/extras/shaders/ShaderFlares.html
docs/api/extras/shaders/ShaderFlares.html
+0
-36
docs/api/objects/LensFlare.html
docs/api/objects/LensFlare.html
+3
-3
docs/api/renderers/webgl/plugins/LensFlarePlugin.html
docs/api/renderers/webgl/plugins/LensFlarePlugin.html
+0
-12
docs/api/renderers/webgl/plugins/ShadowMapPlugin.html
docs/api/renderers/webgl/plugins/ShadowMapPlugin.html
+0
-13
docs/api/renderers/webgl/plugins/SpritePlugin.html
docs/api/renderers/webgl/plugins/SpritePlugin.html
+2
-16
docs/list.js
docs/list.js
+7
-12
未找到文件。
docs/api/extras/renderers/plugins/DepthPassPlugin.html
已删除
100644 → 0
浏览文件 @
7207a65a
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../../../list.js"
></script>
<script
src=
"../../../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../../../page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
[property:boolean enabled]
</h3>
<div>
todo
</div>
<h3>
[property:object renderTarget]
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
[method:todo init]([page:todo renderer])
</h3>
<div>
renderer -- todo
</div>
<div>
todo
</div>
<h3>
[method:todo update]([page:todo scene], [page:todo camera])
</h3>
<div>
scene -- todo
<br
/>
camera -- todo
</div>
<div>
todo
</div>
<h3>
[method:todo render]([page:todo scene], [page:todo camera])
</h3>
<div>
scene -- todo
<br
/>
camera -- todo
</div>
<div>
todo
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
docs/api/extras/shaders/ShaderFlares.html
已删除
100644 → 0
浏览文件 @
7207a65a
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../../list.js"
></script>
<script
src=
"../../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../../page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<div
class=
"desc"
>
Contains the shader code fragments of the lensflare implementations.
These shouldn't be edited.
</div>
<h2>
Properties
</h2>
<h3>
[property:object lensFlare]
</h3>
<div>
The object that contains the vertex code and fragment code of the lensflares implementation when there are no vertex textures available.
</div>
<h3>
[property:object lensFlareVertexTexture]
</h3>
<div>
The object that contains the vertex code and fragment code of the lensflares implementation when there are vertex textures available.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
docs/api/
extras/
objects/LensFlare.html
→
docs/api/objects/LensFlare.html
浏览文件 @
ed19c0d1
...
...
@@ -2,9 +2,9 @@
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../
../
list.js"
></script>
<script
src=
"../../
../
page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../
../
page.css"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
[page:Object3D]
→
...
...
docs/api/
extras/renderers
/plugins/LensFlarePlugin.html
→
docs/api/
renderers/webgl
/plugins/LensFlarePlugin.html
浏览文件 @
ed19c0d1
...
...
@@ -14,26 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
Creates a new [name].
</div>
<h2>
Methods
</h2>
<h3>
[method:todo init]([page:WebglRenderer renderer])
</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>
[method:todo render]([page:Scene scene], [page:Camera camera], [page:Number viewportWidth], [page:Number viewportHeight])
</h3>
<div>
scene -- The scene to render.
<br
/>
...
...
docs/api/
extras/renderers
/plugins/ShadowMapPlugin.html
→
docs/api/
renderers/webgl
/plugins/ShadowMapPlugin.html
浏览文件 @
ed19c0d1
...
...
@@ -12,11 +12,8 @@
<div
class=
"desc"
>
The Webglrenderer plugin class that allows shadowmaps to be rendered in the WebglRenderer. This plugin is automatically loaded in the Webglrenderer.
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
Creates a new [name].
...
...
@@ -25,16 +22,6 @@
<h2>
Methods
</h2>
<h3>
[method:todo init]([page:WebGLRenderer renderer])
</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>
[method:todo update]([page:Scene scene], [page:Camera camera])
</h3>
<div>
scene -- The scene to render.
<br
/>
...
...
docs/api/
extras/renderers
/plugins/SpritePlugin.html
→
docs/api/
renderers/webgl
/plugins/SpritePlugin.html
浏览文件 @
ed19c0d1
...
...
@@ -14,32 +14,18 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
Creates a new [name].
</div>
<h2>
Methods
</h2>
<h3>
[method:todo init]([page:WebglRenderer renderer])
</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>
[method:todo render]([page:Scene scene], [page:Camera camera], [page:Number viewportWidth], [page:Number viewportHeight])
</h3>
<h3>
[method:todo render]([page:Scene scene], [page:Camera camera])
</h3>
<div>
scene -- The scene to render.
<br
/>
camera -- The camera to render.
<br
/>
viewportWidth -- The width of the viewport.
<br
/>
viewportHeight -- The height of the viewport.
camera -- The camera to render.
</div>
<div>
Renders the sprites defined in the scene. This gets automatically called as post-render function to draw the lensflares.
...
...
docs/list.js
浏览文件 @
ed19c0d1
...
...
@@ -98,6 +98,7 @@ var list = {
"
Objects
"
:
[
[
"
Bone
"
,
"
api/objects/Bone
"
],
[
"
LensFlare
"
,
"
api/objects/LensFlare
"
],
[
"
Line
"
,
"
api/objects/Line
"
],
[
"
LOD
"
,
"
api/objects/LOD
"
],
[
"
Mesh
"
,
"
api/objects/Mesh
"
],
...
...
@@ -126,6 +127,12 @@ var list = {
[
"
WebGLShader
"
,
"
api/renderers/webgl/WebGLShader
"
]
],
"
Renderers / WebGL / Plugins
"
:
[
[
"
LensFlarePlugin
"
,
"
api/renderers/webgl/plugins/LensFlarePlugin
"
],
[
"
ShadowMapPlugin
"
,
"
api/renderers/webgl/plugins/ShadowMapPlugin
"
],
[
"
SpritePlugin
"
,
"
api/renderers/webgl/plugins/SpritePlugin
"
]
],
"
Scenes
"
:
[
[
"
Fog
"
,
"
api/scenes/Fog
"
],
[
"
FogExp2
"
,
"
api/scenes/FogExp2
"
],
...
...
@@ -222,21 +229,9 @@ var list = {
"
Extras / Objects
"
:
[
[
"
ImmediateRenderObject
"
,
"
api/extras/objects/ImmediateRenderObject
"
],
[
"
LensFlare
"
,
"
api/extras/objects/LensFlare
"
],
[
"
MorphBlendMesh
"
,
"
api/extras/objects/MorphBlendMesh
"
]
],
"
Extras / Renderers / Plugins
"
:
[
[
"
DepthPassPlugin
"
,
"
api/extras/renderers/plugins/DepthPassPlugin
"
],
[
"
LensFlarePlugin
"
,
"
api/extras/renderers/plugins/LensFlarePlugin
"
],
[
"
ShadowMapPlugin
"
,
"
api/extras/renderers/plugins/ShadowMapPlugin
"
],
[
"
SpritePlugin
"
,
"
api/extras/renderers/plugins/SpritePlugin
"
]
],
"
Extras / Shaders
"
:
[
[
"
ShaderFlares
"
,
"
api/extras/shaders/ShaderFlares
"
]
],
"
Examples
"
:
[
[
"
LookupTable
"
,
"
api/examples/Lut
"
]
...
...
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