提交 ed19c0d1 编写于 作者: M Mr.doob

Updated docs.

上级 7207a65a
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<head>
<meta charset="utf-8" />
<script src="../../../../list.js"></script>
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<body>
<h1>[name]</h1>
<div class="desc">todo</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
todo
</div>
<h2>Properties</h2>
<h3>[property:boolean enabled]</h3>
<div>
todo
</div>
<h3>[property:object renderTarget]</h3>
<div>
todo
</div>
<h2>Methods</h2>
<h3>[method:todo init]([page:todo renderer])</h3>
<div>
renderer -- todo
</div>
<div>
todo
</div>
<h3>[method:todo update]([page:todo scene], [page:todo camera])</h3>
<div>
scene -- todo <br />
camera -- todo
</div>
<div>
todo
</div>
<h3>[method:todo render]([page:todo scene], [page:todo camera])</h3>
<div>
scene -- todo <br />
camera -- todo
</div>
<div>
todo
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
Contains the shader code fragments of the lensflare implementations.
These shouldn't be edited.
</div>
<h2>Properties</h2>
<h3>[property:object lensFlare]</h3>
<div>
The object that contains the vertex code and fragment code of the lensflares implementation when there are no vertex textures available.
</div>
<h3>[property:object lensFlareVertexTexture]</h3>
<div>
The object that contains the vertex code and fragment code of the lensflares implementation when there are vertex textures available.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
......@@ -2,9 +2,9 @@
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Object3D] &rarr;
......
......@@ -14,26 +14,14 @@
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
Creates a new [name].
</div>
<h2>Methods</h2>
<h3>[method:todo init]([page:WebglRenderer renderer])</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>[method:todo render]([page:Scene scene], [page:Camera camera], [page:Number viewportWidth], [page:Number viewportHeight])</h3>
<div>
scene -- The scene to render. <br />
......
......@@ -12,11 +12,8 @@
<div class="desc">The Webglrenderer plugin class that allows shadowmaps to be rendered in the WebglRenderer. This plugin is automatically loaded in the Webglrenderer.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
Creates a new [name].
......@@ -25,16 +22,6 @@
<h2>Methods</h2>
<h3>[method:todo init]([page:WebGLRenderer renderer])</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>[method:todo update]([page:Scene scene], [page:Camera camera])</h3>
<div>
scene -- The scene to render. <br />
......
......@@ -14,32 +14,18 @@
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
Creates a new [name].
</div>
<h2>Methods</h2>
<h3>[method:todo init]([page:WebglRenderer renderer])</h3>
<div>
renderer -- The WebglRenderer that uses the plugin.
</div>
<div>
Initializes the plugin to work with the renderer. This gets called when the plugin gets added as a plugin to the renderer.
</div>
<h3>[method:todo render]([page:Scene scene], [page:Camera camera], [page:Number viewportWidth], [page:Number viewportHeight])</h3>
<h3>[method:todo render]([page:Scene scene], [page:Camera camera])</h3>
<div>
scene -- The scene to render. <br />
camera -- The camera to render. <br />
viewportWidth -- The width of the viewport. <br />
viewportHeight -- The height of the viewport.
camera -- The camera to render.
</div>
<div>
Renders the sprites defined in the scene. This gets automatically called as post-render function to draw the lensflares.
......
......@@ -98,6 +98,7 @@ var list = {
"Objects": [
[ "Bone", "api/objects/Bone" ],
[ "LensFlare", "api/objects/LensFlare" ],
[ "Line", "api/objects/Line" ],
[ "LOD", "api/objects/LOD" ],
[ "Mesh", "api/objects/Mesh" ],
......@@ -126,6 +127,12 @@ var list = {
[ "WebGLShader", "api/renderers/webgl/WebGLShader" ]
],
"Renderers / WebGL / Plugins": [
[ "LensFlarePlugin", "api/renderers/webgl/plugins/LensFlarePlugin" ],
[ "ShadowMapPlugin", "api/renderers/webgl/plugins/ShadowMapPlugin" ],
[ "SpritePlugin", "api/renderers/webgl/plugins/SpritePlugin" ]
],
"Scenes": [
[ "Fog", "api/scenes/Fog" ],
[ "FogExp2", "api/scenes/FogExp2" ],
......@@ -222,21 +229,9 @@ var list = {
"Extras / Objects": [
[ "ImmediateRenderObject", "api/extras/objects/ImmediateRenderObject" ],
[ "LensFlare", "api/extras/objects/LensFlare" ],
[ "MorphBlendMesh", "api/extras/objects/MorphBlendMesh" ]
],
"Extras / Renderers / Plugins": [
[ "DepthPassPlugin", "api/extras/renderers/plugins/DepthPassPlugin" ],
[ "LensFlarePlugin", "api/extras/renderers/plugins/LensFlarePlugin" ],
[ "ShadowMapPlugin", "api/extras/renderers/plugins/ShadowMapPlugin" ],
[ "SpritePlugin", "api/extras/renderers/plugins/SpritePlugin" ]
],
"Extras / Shaders": [
[ "ShaderFlares", "api/extras/shaders/ShaderFlares" ]
],
"Examples" : [
[ "LookupTable", "api/examples/Lut" ]
......
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