提交 e7e3eaf7 编写于 作者: M Mugen87

JSM: Added module and TS file for ParametricGeometries.

上级 ac1321d0
......@@ -127,6 +127,7 @@
<li>geometries
<ul>
<li>BoxLineGeometry</li>
<li>ParametricGeometries</li>
</ul>
</li>
<li>loaders
......
import {
Curve,
Vector3
} from '../../../src/Three';
export namespace ParametricGeometries {
export function klein(v: number, u: number, target: Vector3): Vector3;
export function plane(width: number, height: number, target: Vector3): Vector3;
export function mobius(u: number, t: number, target: Vector3): Vector3;
export function mobius3d(u: number, t: number, target: Vector3): Vector3;
export class TubeGeometry {
constructor(path: Curve<Vector3>, segments?: number, radius?: number, segmentsRadius?: number, closed?: boolean, debug?: boolean);
}
export class TorusKnotGeometry {
constructor(radius?: number, tube?: number, segmentsT?: number, segmentsR?: number, p?: number, q?: number);
}
export class SphereGeometry {
constructor(size: number, u: number, v): number;
}
export class PlaneGeometry {
constructor(width: number, depth: number, segmentsWidth: number, segmentsDepth: number);
}
}
/*
* @author zz85
*
* Experimenting of primitive geometry creation using Surface Parametric equations
*
*/
import {
ArrowHelper,
Curve,
Geometry,
Object3D,
ParametricGeometry,
Vector3
} from "../../../build/three.module.js";
var ParametricGeometries = {
klein: function ( v, u, target ) {
u *= Math.PI;
v *= 2 * Math.PI;
u = u * 2;
var x, y, z;
if ( u < Math.PI ) {
x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( u ) * Math.cos( v );
z = - 8 * Math.sin( u ) - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( u ) * Math.cos( v );
} else {
x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( v + Math.PI );
z = - 8 * Math.sin( u );
}
y = - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( v );
target.set( x, y, z );
},
plane: function ( width, height ) {
return function ( u, v, target ) {
var x = u * width;
var y = 0;
var z = v * height;
target.set( x, y, z );
};
},
mobius: function ( u, t, target ) {
// flat mobius strip
// http://www.wolframalpha.com/input/?i=M%C3%B6bius+strip+parametric+equations&lk=1&a=ClashPrefs_*Surface.MoebiusStrip.SurfaceProperty.ParametricEquations-
u = u - 0.5;
var v = 2 * Math.PI * t;
var x, y, z;
var a = 2;
x = Math.cos( v ) * ( a + u * Math.cos( v / 2 ) );
y = Math.sin( v ) * ( a + u * Math.cos( v / 2 ) );
z = u * Math.sin( v / 2 );
target.set( x, y, z );
},
mobius3d: function ( u, t, target ) {
// volumetric mobius strip
u *= Math.PI;
t *= 2 * Math.PI;
u = u * 2;
var phi = u / 2;
var major = 2.25, a = 0.125, b = 0.65;
var x, y, z;
x = a * Math.cos( t ) * Math.cos( phi ) - b * Math.sin( t ) * Math.sin( phi );
z = a * Math.cos( t ) * Math.sin( phi ) + b * Math.sin( t ) * Math.cos( phi );
y = ( major + x ) * Math.sin( u );
x = ( major + x ) * Math.cos( u );
target.set( x, y, z );
}
};
/*********************************************
*
* Parametric Replacement for TubeGeometry
*
*********************************************/
ParametricGeometries.TubeGeometry = function ( path, segments, radius, segmentsRadius, closed, debug ) {
this.path = path;
this.segments = segments || 64;
this.radius = radius || 1;
this.segmentsRadius = segmentsRadius || 8;
this.closed = closed || false;
if ( debug ) this.debug = new Object3D();
var scope = this, numpoints = this.segments + 1;
var frames = path.computeFrenetFrames( segments, closed ),
tangents = frames.tangents,
normals = frames.normals,
binormals = frames.binormals;
// proxy internals
this.tangents = tangents;
this.normals = normals;
this.binormals = binormals;
var ParametricTube = function ( u, v, target ) {
v *= 2 * Math.PI;
var i = u * ( numpoints - 1 );
i = Math.floor( i );
var pos = path.getPointAt( u );
var tangent = tangents[ i ];
var normal = normals[ i ];
var binormal = binormals[ i ];
if ( scope.debug ) {
scope.debug.add( new ArrowHelper( tangent, pos, radius, 0x0000ff ) );
scope.debug.add( new ArrowHelper( normal, pos, radius, 0xff0000 ) );
scope.debug.add( new ArrowHelper( binormal, pos, radius, 0x00ff00 ) );
}
var cx = - scope.radius * Math.cos( v ); // TODO: Hack: Negating it so it faces outside.
var cy = scope.radius * Math.sin( v );
pos.x += cx * normal.x + cy * binormal.x;
pos.y += cx * normal.y + cy * binormal.y;
pos.z += cx * normal.z + cy * binormal.z;
target.copy( pos );
};
ParametricGeometry.call( this, ParametricTube, segments, segmentsRadius );
};
ParametricGeometries.TubeGeometry.prototype = Object.create( Geometry.prototype );
ParametricGeometries.TubeGeometry.prototype.constructor = ParametricGeometries.TubeGeometry;
/*********************************************
*
* Parametric Replacement for TorusKnotGeometry
*
*********************************************/
ParametricGeometries.TorusKnotGeometry = function ( radius, tube, segmentsT, segmentsR, p, q ) {
this.radius = radius || 200;
this.tube = tube || 40;
this.segmentsT = segmentsT || 64;
this.segmentsR = segmentsR || 8;
this.p = p || 2;
this.q = q || 3;
function TorusKnotCurve() {
Curve.call( this );
}
TorusKnotCurve.prototype = Object.create( Curve.prototype );
TorusKnotCurve.prototype.constructor = TorusKnotCurve;
TorusKnotCurve.prototype.getPoint = function ( t, optionalTarget ) {
var point = optionalTarget || new Vector3();
t *= Math.PI * 2;
var r = 0.5;
var x = ( 1 + r * Math.cos( q * t ) ) * Math.cos( p * t );
var y = ( 1 + r * Math.cos( q * t ) ) * Math.sin( p * t );
var z = r * Math.sin( q * t );
return point.set( x, y, z ).multiplyScalar( radius );
};
var segments = segmentsT;
var radiusSegments = segmentsR;
var extrudePath = new TorusKnotCurve();
ParametricGeometries.TubeGeometry.call( this, extrudePath, segments, tube, radiusSegments, true, false );
};
ParametricGeometries.TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
ParametricGeometries.TorusKnotGeometry.prototype.constructor = ParametricGeometries.TorusKnotGeometry;
/*********************************************
*
* Parametric Replacement for SphereGeometry
*
*********************************************/
ParametricGeometries.SphereGeometry = function ( size, u, v ) {
function sphere( u, v, target ) {
u *= Math.PI;
v *= 2 * Math.PI;
var x = size * Math.sin( u ) * Math.cos( v );
var y = size * Math.sin( u ) * Math.sin( v );
var z = size * Math.cos( u );
target.set( x, y, z );
}
ParametricGeometry.call( this, sphere, u, v );
};
ParametricGeometries.SphereGeometry.prototype = Object.create( Geometry.prototype );
ParametricGeometries.SphereGeometry.prototype.constructor = ParametricGeometries.SphereGeometry;
/*********************************************
*
* Parametric Replacement for PlaneGeometry
*
*********************************************/
ParametricGeometries.PlaneGeometry = function ( width, depth, segmentsWidth, segmentsDepth ) {
function plane( u, v, target ) {
var x = u * width;
var y = 0;
var z = v * depth;
target.set( x, y, z );
}
ParametricGeometry.call( this, plane, segmentsWidth, segmentsDepth );
};
ParametricGeometries.PlaneGeometry.prototype = Object.create( Geometry.prototype );
ParametricGeometries.PlaneGeometry.prototype.constructor = ParametricGeometries.PlaneGeometry;
export { ParametricGeometries };
......@@ -43,6 +43,7 @@ var files = [
{ path: 'exporters/TypedGeometryExporter.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/BoxLineGeometry.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/ParametricGeometries.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/3MFLoader.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/AMFLoader.js', dependencies: [], ignoreList: [] },
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册