提交 ac1321d0 编写于 作者: M Mugen87

JSM: Added module and TS file for BoxLineGeometry.

上级 23168e69
......@@ -124,6 +124,11 @@
<li>TypedGeometryExporter</li>
</ul>
</li>
<li>geometries
<ul>
<li>BoxLineGeometry</li>
</ul>
</li>
<li>loaders
<ul>
<li>3MFLoader</li>
......
......@@ -28,10 +28,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for ( var i = 0; i <= widthSegments; i ++ ) {
vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
x += segmentWidth;
......@@ -39,10 +39,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for ( var i = 0; i <= heightSegments; i ++ ) {
vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
y += segmentHeight;
......@@ -50,10 +50,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for ( var i = 0; i <= depthSegments; i ++ ) {
vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
z += segmentDepth;
......@@ -61,7 +61,7 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
}
};
THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry;
import {
BufferGeometry
} from '../../../src/Three';
export class BoxLineGeometry extends BufferGeometry {
constructor(width?: number, height?: number, depth?: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
}
/**
* @author mrdoob / http://mrdoob.com/
*/
import {
BufferGeometry,
Float32BufferAttribute
} from "../../../build/three.module.js";
var BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
BufferGeometry.call( this );
width = width || 1;
height = height || 1;
depth = depth || 1;
widthSegments = Math.floor( widthSegments ) || 1;
heightSegments = Math.floor( heightSegments ) || 1;
depthSegments = Math.floor( depthSegments ) || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var depthHalf = depth / 2;
var segmentWidth = width / widthSegments;
var segmentHeight = height / heightSegments;
var segmentDepth = depth / depthSegments;
var vertices = [];
var x = - widthHalf, y = - heightHalf, z = - depthHalf;
for ( var i = 0; i <= widthSegments; i ++ ) {
vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
x += segmentWidth;
}
for ( var i = 0; i <= heightSegments; i ++ ) {
vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
y += segmentHeight;
}
for ( var i = 0; i <= depthSegments; i ++ ) {
vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
z += segmentDepth;
}
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
};
BoxLineGeometry.prototype = Object.create( BufferGeometry.prototype );
BoxLineGeometry.prototype.constructor = BoxLineGeometry;
export { BoxLineGeometry };
......@@ -42,6 +42,8 @@ var files = [
{ path: 'exporters/STLExporter.js', dependencies: [], ignoreList: [] },
{ path: 'exporters/TypedGeometryExporter.js', dependencies: [], ignoreList: [] },
{ path: 'geometries/BoxLineGeometry.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/3MFLoader.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/AMFLoader.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/AssimpJSONLoader.js', dependencies: [], ignoreList: [] },
......
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