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ac1321d0
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three.js
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ac1321d0
编写于
5月 27, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
JSM: Added module and TS file for BoxLineGeometry.
上级
23168e69
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
101 addition
and
13 deletion
+101
-13
docs/manual/en/introduction/Import-via-modules.html
docs/manual/en/introduction/Import-via-modules.html
+5
-0
examples/js/geometries/BoxLineGeometry.js
examples/js/geometries/BoxLineGeometry.js
+13
-13
examples/jsm/geometries/BoxLineGeometry.d.ts
examples/jsm/geometries/BoxLineGeometry.d.ts
+7
-0
examples/jsm/geometries/BoxLineGeometry.js
examples/jsm/geometries/BoxLineGeometry.js
+74
-0
utils/modularize.js
utils/modularize.js
+2
-0
未找到文件。
docs/manual/en/introduction/Import-via-modules.html
浏览文件 @
ac1321d0
...
...
@@ -124,6 +124,11 @@
<li>
TypedGeometryExporter
</li>
</ul>
</li>
<li>
geometries
<ul>
<li>
BoxLineGeometry
</li>
</ul>
</li>
<li>
loaders
<ul>
<li>
3MFLoader
</li>
...
...
examples/js/geometries/BoxLineGeometry.js
浏览文件 @
ac1321d0
...
...
@@ -28,10 +28,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for
(
var
i
=
0
;
i
<=
widthSegments
;
i
++
)
{
vertices
.
push
(
x
,
-
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
-
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
-
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
-
depthHalf
);
vertices
.
push
(
x
,
-
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
-
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
-
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
-
depthHalf
);
x
+=
segmentWidth
;
...
...
@@ -39,10 +39,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for
(
var
i
=
0
;
i
<=
heightSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
-
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
-
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
-
depthHalf
);
vertices
.
push
(
-
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
-
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
-
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
-
depthHalf
);
y
+=
segmentHeight
;
...
...
@@ -50,10 +50,10 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
for
(
var
i
=
0
;
i
<=
depthSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
-
widthHalf
,
heightHalf
,
z
,
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
heightHalf
,
z
,
widthHalf
,
-
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
-
heightHalf
,
z
);
vertices
.
push
(
-
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
-
widthHalf
,
heightHalf
,
z
,
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
heightHalf
,
z
,
widthHalf
,
-
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
-
heightHalf
,
z
);
z
+=
segmentDepth
;
...
...
@@ -61,7 +61,7 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
this
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
}
}
;
THREE
.
BoxLineGeometry
.
prototype
=
Object
.
create
(
THREE
.
BufferGeometry
.
prototype
);
THREE
.
BoxLineGeometry
.
prototype
.
constructor
=
THREE
.
BoxLineGeometry
;
examples/jsm/geometries/BoxLineGeometry.d.ts
0 → 100644
浏览文件 @
ac1321d0
import
{
BufferGeometry
}
from
'
../../../src/Three
'
;
export
class
BoxLineGeometry
extends
BufferGeometry
{
constructor
(
width
?:
number
,
height
?:
number
,
depth
?:
number
,
widthSegments
?:
number
,
heightSegments
?:
number
,
depthSegments
?:
number
);
}
examples/jsm/geometries/BoxLineGeometry.js
0 → 100644
浏览文件 @
ac1321d0
/**
* @author mrdoob / http://mrdoob.com/
*/
import
{
BufferGeometry
,
Float32BufferAttribute
}
from
"
../../../build/three.module.js
"
;
var
BoxLineGeometry
=
function
(
width
,
height
,
depth
,
widthSegments
,
heightSegments
,
depthSegments
)
{
BufferGeometry
.
call
(
this
);
width
=
width
||
1
;
height
=
height
||
1
;
depth
=
depth
||
1
;
widthSegments
=
Math
.
floor
(
widthSegments
)
||
1
;
heightSegments
=
Math
.
floor
(
heightSegments
)
||
1
;
depthSegments
=
Math
.
floor
(
depthSegments
)
||
1
;
var
widthHalf
=
width
/
2
;
var
heightHalf
=
height
/
2
;
var
depthHalf
=
depth
/
2
;
var
segmentWidth
=
width
/
widthSegments
;
var
segmentHeight
=
height
/
heightSegments
;
var
segmentDepth
=
depth
/
depthSegments
;
var
vertices
=
[];
var
x
=
-
widthHalf
,
y
=
-
heightHalf
,
z
=
-
depthHalf
;
for
(
var
i
=
0
;
i
<=
widthSegments
;
i
++
)
{
vertices
.
push
(
x
,
-
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
-
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
-
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
-
depthHalf
);
x
+=
segmentWidth
;
}
for
(
var
i
=
0
;
i
<=
heightSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
-
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
-
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
-
depthHalf
);
y
+=
segmentHeight
;
}
for
(
var
i
=
0
;
i
<=
depthSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
-
widthHalf
,
heightHalf
,
z
,
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
heightHalf
,
z
,
widthHalf
,
-
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
-
heightHalf
,
z
);
z
+=
segmentDepth
;
}
this
.
addAttribute
(
'
position
'
,
new
Float32BufferAttribute
(
vertices
,
3
)
);
};
BoxLineGeometry
.
prototype
=
Object
.
create
(
BufferGeometry
.
prototype
);
BoxLineGeometry
.
prototype
.
constructor
=
BoxLineGeometry
;
export
{
BoxLineGeometry
};
utils/modularize.js
浏览文件 @
ac1321d0
...
...
@@ -42,6 +42,8 @@ var files = [
{
path
:
'
exporters/STLExporter.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
exporters/TypedGeometryExporter.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
geometries/BoxLineGeometry.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/3MFLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AMFLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AssimpJSONLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
...
...
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