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e704f793
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e704f793
编写于
3月 27, 2017
作者:
M
Mr.doob
提交者:
GitHub
3月 27, 2017
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Merge pull request #11067 from jostschmithals/cameraMatrices
Docs: fixed links (Matrix4) and a few additions
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docs/api/math/Matrix4.html
docs/api/math/Matrix4.html
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docs/api/math/Matrix4.html
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@@ -29,21 +29,22 @@
[page:Object3D.matrix]: This stores the local transform of the object.
</li>
<li>
[page:Object3D.matrixWorld]: The global or world transform of the object. This is the objects transformation relative to its parent.
[page:Object3D.matrixWorld]: The global or world transform of the object. This is the object
'
s transformation relative to its parent.
If the object has no parent, then this is identical to the local transform.
</li>
<li>
[page:Object3D.modelViewMatrix]:
[page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.
An object's modelViewMatrix is the object's matrixWorld pre-multiplied by the camera's matrixWorldInverse.
</li>
</ul>
[page:Camera Cameras] have two additional
m
atrix4s:
[page:Camera Cameras] have two additional
M
atrix4s:
<ul>
<li>
[page:
Object3D.matrixWorldInverse]: The inverse of the [page:Object3D.matrixWorld] described above
.
[page:
Camera.matrixWorldInverse]: The view matrix - the inverse of the Camera's [page:Object3D.matrixWorld matrixWorld]
.
</li>
<li>
[page:
Object3D.projectionMatrix]:
[page:
Camera.projectionMatrix]: Represents the information how to project the scene to clip space.
</li>
</ul>
</div>
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