diff --git a/docs/api/math/Matrix4.html b/docs/api/math/Matrix4.html index 3e3fbd73eff818d5a6bfbc98663bbc81f4980f5b..4569b6d576358593846e3541b0227fda093b5289 100644 --- a/docs/api/math/Matrix4.html +++ b/docs/api/math/Matrix4.html @@ -29,21 +29,22 @@ [page:Object3D.matrix]: This stores the local transform of the object.
  • - [page:Object3D.matrixWorld]: The global or world transform of the object. This is the objects transformation relative to its parent. + [page:Object3D.matrixWorld]: The global or world transform of the object. This is the object's transformation relative to its parent. If the object has no parent, then this is identical to the local transform.
  • - [page:Object3D.modelViewMatrix]: + [page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system. + An object's modelViewMatrix is the object's matrixWorld pre-multiplied by the camera's matrixWorldInverse.
  • - [page:Camera Cameras] have two additional matrix4s: + [page:Camera Cameras] have two additional Matrix4s: