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e5b6981c
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e5b6981c
编写于
12月 05, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GLTFLoader: Reverted animations to clips rename. See
9aab3c6b
.
上级
d908b3e9
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
28 addition
and
22 deletion
+28
-22
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+13
-13
examples/webgl_loader_gltf.html
examples/webgl_loader_gltf.html
+15
-9
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
e5b6981c
...
@@ -54,14 +54,14 @@ THREE.GLTFLoader = ( function () {
...
@@ -54,14 +54,14 @@ THREE.GLTFLoader = ( function () {
}
);
}
);
parser
.
parse
(
function
(
scene
,
cameras
,
clip
s
)
{
parser
.
parse
(
function
(
scene
,
cameras
,
animation
s
)
{
console
.
timeEnd
(
'
GLTFLoader
'
);
console
.
timeEnd
(
'
GLTFLoader
'
);
var
glTF
=
{
var
glTF
=
{
"
scene
"
:
scene
,
"
scene
"
:
scene
,
"
cameras
"
:
cameras
,
"
cameras
"
:
cameras
,
"
clips
"
:
clip
s
"
animations
"
:
animation
s
};
};
callback
(
glTF
);
callback
(
glTF
);
...
@@ -243,7 +243,8 @@ THREE.GLTFLoader = ( function () {
...
@@ -243,7 +243,8 @@ THREE.GLTFLoader = ( function () {
/* ANIMATION */
/* ANIMATION */
function
createClip
(
name
,
interps
)
{
function
createAnimation
(
name
,
interps
)
{
var
tracks
=
[];
var
tracks
=
[];
for
(
var
i
=
0
,
len
=
interps
.
length
;
i
<
len
;
i
++
)
{
for
(
var
i
=
0
,
len
=
interps
.
length
;
i
<
len
;
i
++
)
{
...
@@ -265,9 +266,11 @@ THREE.GLTFLoader = ( function () {
...
@@ -265,9 +266,11 @@ THREE.GLTFLoader = ( function () {
interp
.
values
,
interp
.
values
,
interp
.
type
interp
.
type
)
);
)
);
}
}
return
new
THREE
.
AnimationClip
(
name
,
undefined
,
tracks
);
return
new
THREE
.
AnimationClip
(
name
,
undefined
,
tracks
);
}
}
/*********************************/
/*********************************/
...
@@ -609,7 +612,7 @@ THREE.GLTFLoader = ( function () {
...
@@ -609,7 +612,7 @@ THREE.GLTFLoader = ( function () {
"
scenes
"
,
"
scenes
"
,
"
cameras
"
,
"
cameras
"
,
"
clip
s
"
"
animation
s
"
]
).
then
(
function
(
dependencies
)
{
]
).
then
(
function
(
dependencies
)
{
...
@@ -624,16 +627,15 @@ THREE.GLTFLoader = ( function () {
...
@@ -624,16 +627,15 @@ THREE.GLTFLoader = ( function () {
}
}
var
clip
s
=
[];
var
animation
s
=
[];
for
(
var
name
in
dependencies
.
clip
s
)
{
for
(
var
name
in
dependencies
.
animation
s
)
{
var
clip
=
dependencies
.
clips
[
name
];
animations
.
push
(
dependencies
.
animations
[
name
]
);
clips
.
push
(
clip
);
}
}
callback
(
scene
,
cameras
,
clips
);
callback
(
scene
,
cameras
,
animations
);
}.
bind
(
this
)
);
}.
bind
(
this
)
);
...
@@ -1246,9 +1248,7 @@ THREE.GLTFLoader = ( function () {
...
@@ -1246,9 +1248,7 @@ THREE.GLTFLoader = ( function () {
};
};
GLTFParser
.
prototype
.
loadAnimations
=
function
()
{
GLTFParser
.
prototype
.
loadClips
=
function
()
{
var
scope
=
this
;
var
scope
=
this
;
...
@@ -1298,7 +1298,7 @@ THREE.GLTFLoader = ( function () {
...
@@ -1298,7 +1298,7 @@ THREE.GLTFLoader = ( function () {
}
}
return
create
Clip
(
"
animation_
"
+
animationId
,
interps
);
return
create
Animation
(
"
animation_
"
+
animationId
,
interps
);
}
);
}
);
...
...
examples/webgl_loader_gltf.html
浏览文件 @
e5b6981c
...
@@ -314,19 +314,25 @@
...
@@ -314,19 +314,25 @@
}
}
if
(
gltf
.
clips
&&
gltf
.
clips
.
length
)
{
var
animations
=
gltf
.
animations
;
mixer
=
new
THREE
.
AnimationMixer
(
object
);
if
(
animations
&&
animations
.
length
)
{
mixer
=
new
THREE
.
AnimationMixer
(
object
);
for
(
var
i
=
0
;
i
<
animations
.
length
;
i
++
)
{
var
animation
=
animations
[
i
];
var
i
,
len
=
gltf
.
clips
.
length
;
for
(
i
=
0
;
i
<
len
;
i
++
)
{
var
clip
=
gltf
.
clips
[
i
];
// There's .3333 seconds junk at the tail of the Monster animation that
// There's .3333 seconds junk at the tail of the Monster animation that
// keeps it from looping cleanly. Clip it at 3 seconds
// keeps it from looping cleanly. Animation it at 3 seconds
if
(
sceneInfo
.
animationTime
)
if
(
sceneInfo
.
animationTime
)
clip
.
duration
=
sceneInfo
.
animationTime
;
animation
.
duration
=
sceneInfo
.
animationTime
;
mixer
.
clipAction
(
clip
).
play
();
mixer
.
clipAction
(
animation
).
play
();
}
}
}
}
scene
.
add
(
object
);
scene
.
add
(
object
);
...
...
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