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d908b3e9
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d908b3e9
编写于
12月 05, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
1e466921
变更
2
隐藏空白更改
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并排
Showing
2 changed file
with
190 addition
and
190 deletion
+190
-190
examples/webgl_loader_utf8.html
examples/webgl_loader_utf8.html
+1
-1
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+189
-189
未找到文件。
examples/webgl_loader_utf8.html
浏览文件 @
d908b3e9
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl -
io - UTF8 loader
</title>
<title>
three.js webgl -
loader - UTF8
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
...
...
examples/webgl_loader_vrml.html
浏览文件 @
d908b3e9
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
VRML loading with ThreeJs and VrmlParser
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#000
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
10px
;
width
:
100%
;
text-align
:
center
;
z-index
:
100
;
display
:
block
;
}
#info
a
,
.button
{
color
:
#f00
;
font-weight
:
bold
;
text-decoration
:
underline
;
cursor
:
pointer
}
#viewpoints
{
background-color
:
gray
;
z-index
:
101
;
position
:
absolute
;
width
:
140px
;
top
:
10px
;
left
:
10px
;
padding
:
2px
;
border
:
1px
solid
white
;
}
#viewpoints
div
{
width
:
inherit
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js / VrmlParser
</a>
-
vrml format loader test using VrmlParser -
</div>
<div
id=
"viewpoints"
>
<h4>
Viewpoints from the VRML file
</h4>
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/libs/vrml.min.js"
></script>
<script
src=
"js/loaders/VRMLLoader.js"
></script>
<script
src=
"js/renderers/Projector.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/controls/FlyControls.js"
></script>
<script
src=
"js/controls/FirstPersonControls.js"
></script>
<script
src=
"js/controls/TrackballControls.js"
></script>
<script>
var
container
;
var
camera
,
controls
,
scene
,
renderer
,
dirLight
;
var
animation
;
// setup a clock
var
clock
=
new
THREE
.
Clock
();
init
();
animate
();
function
resetControls
()
{
controls
=
new
THREE
.
FlyControls
(
camera
);
controls
.
rotateSpeed
=
1
;
controls
.
zoomSpeed
=
0.2
;
controls
.
panSpeed
=
0.2
;
controls
.
enableZoom
=
true
;
controls
.
enablePan
=
true
;
}
function
setupLight
()
{
if
(
!
dirLight
)
{
dirLight
=
new
THREE
.
DirectionalLight
(
0xaaaaaa
);
dirLight
.
position
.
set
(
500
,
500
,
1000
).
normalize
();
dirLight
.
castShadow
=
false
;
}
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
}
function
selectViewpoint
(
event
,
vrmlConverter
)
{
var
viewpoint
=
event
.
target
.
dataset
.
name
;
console
.
log
(
'
clicked
'
+
viewpoint
);
camera
=
vrmlConverter
.
viewpoints
[
viewpoint
].
getCamera
();
setupLight
();
resetControls
();
animation
.
addClickSupport
(
camera
,
renderer
);
}
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e5
);
camera
.
position
.
z
=
4
;
camera
.
position
.
y
=
3
;
camera
.
position
.
x
=
0
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0xffffff
,
1
,
5000
);
scene
.
fog
.
color
.
setHSL
(
0.6
,
0
,
1
);
scene
.
add
(
camera
);
setupLight
();
resetControls
();
var
debug
=
true
;
var
vrmlConverter
=
new
VrmlParser
.
Renderer
.
ThreeJs
(
debug
);
// renderer
renderer
=
new
THREE
.
WebGLRenderer
({
antialias
:
true
});
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
setClearColor
(
0x000000
,
1
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
// add support for animation and interaction
animation
=
new
VrmlParser
.
Renderer
.
ThreeJs
.
Animation
(
debug
);
animation
.
addClickSupport
(
camera
,
renderer
);
// initialize the viewpoinst with the camera from the global scope
vrmlConverter
.
viewpoints
=
{
reset
:
{
getCamera
:
function
()
{
return
this
.
camera
;
},
name
:
'
surrounding_reset
'
,
camera
:
camera
<head>
<title>
three.js webgl - loader - VRML
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#000
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
};
// key value store of cameras based on VRML viewpoint nodes, stored by their name.
var
vrmlLoader
=
new
THREE
.
VRMLLoader
(
vrmlParser
,
new
THREE
.
LoadingManager
(),
true
);
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
10px
;
width
:
100%
;
text-align
:
center
;
z-index
:
100
;
display
:
block
;
}
var
onLoad
=
function
(
vrmlTree
)
{
vrmlConverter
.
render
(
vrmlTree
,
scene
);
#info
a
,
.button
{
color
:
#f00
;
font-weight
:
bold
;
text-decoration
:
underline
;
cursor
:
pointer
}
var
viewpointSelector
=
document
.
getElementById
(
'
viewpoints
'
);
#viewpoints
{
background-color
:
gray
;
z-index
:
101
;
position
:
absolute
;
width
:
140px
;
top
:
10px
;
left
:
10px
;
padding
:
2px
;
border
:
1px
solid
white
;
}
for
(
a
in
vrmlConverter
.
viewpoints
)
{
if
(
typeof
a
===
'
string
'
)
{
var
option
=
document
.
createElement
(
'
div
'
);
option
.
innerHTML
=
a
;
option
.
setAttribute
(
'
data-name
'
,
a
);
viewpointSelector
.
appendChild
(
option
);
option
.
addEventListener
(
'
click
'
,
function
(
event
)
{
selectViewpoint
(
event
,
vrmlConverter
);
});
}
#viewpoints
div
{
width
:
inherit
;
}
</style>
};
</head>
var
onError
=
function
(
error
)
{
var
request
=
error
.
target
;
if
(
404
===
request
.
status
)
{
console
.
log
(
'
VRML Document not found at
'
+
request
.
responseURL
);
}
console
.
log
(
error
);
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js / VrmlParser
</a>
-
vrml format loader test using VrmlParser -
</div>
<div
id=
"viewpoints"
>
<h4>
Viewpoints from the VRML file
</h4>
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/libs/vrml.min.js"
></script>
<script
src=
"js/loaders/VRMLLoader.js"
></script>
<script
src=
"js/renderers/Projector.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/controls/FlyControls.js"
></script>
<script
src=
"js/controls/FirstPersonControls.js"
></script>
<script
src=
"js/controls/TrackballControls.js"
></script>
<script>
var
container
;
var
camera
,
controls
,
scene
,
renderer
,
dirLight
;
var
animation
;
// setup a clock
var
clock
=
new
THREE
.
Clock
();
init
();
animate
();
function
resetControls
()
{
controls
=
new
THREE
.
FlyControls
(
camera
);
controls
.
rotateSpeed
=
1
;
controls
.
zoomSpeed
=
0.2
;
controls
.
panSpeed
=
0.2
;
controls
.
enableZoom
=
true
;
controls
.
enablePan
=
true
;
}
var
onProgress
=
function
()
{
function
setupLight
()
{
if
(
!
dirLight
)
{
dirLight
=
new
THREE
.
DirectionalLight
(
0xaaaaaa
);
dirLight
.
position
.
set
(
500
,
500
,
1000
).
normalize
();
dirLight
.
castShadow
=
false
;
}
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
}
function
selectViewpoint
(
event
,
vrmlConverter
)
{
var
viewpoint
=
event
.
target
.
dataset
.
name
;
console
.
log
(
'
clicked
'
+
viewpoint
);
camera
=
vrmlConverter
.
viewpoints
[
viewpoint
].
getCamera
();
setupLight
();
resetControls
();
animation
.
addClickSupport
(
camera
,
renderer
);
}
vrmlLoader
.
load
(
'
models/vrml/house.wrl
'
,
onLoad
,
onProgress
,
onError
);
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e5
);
camera
.
position
.
z
=
4
;
camera
.
position
.
y
=
3
;
camera
.
position
.
x
=
0
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0xffffff
,
1
,
5000
);
scene
.
fog
.
color
.
setHSL
(
0.6
,
0
,
1
);
scene
.
add
(
camera
);
setupLight
();
resetControls
();
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
container
.
appendChild
(
renderer
.
domElement
);
var
debug
=
true
;
var
vrmlConverter
=
new
VrmlParser
.
Renderer
.
ThreeJs
(
debug
);
//
// renderer
renderer
=
new
THREE
.
WebGLRenderer
({
antialias
:
true
});
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
setClearColor
(
0x000000
,
1
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
// add support for animation and interaction
animation
=
new
VrmlParser
.
Renderer
.
ThreeJs
.
Animation
(
debug
);
animation
.
addClickSupport
(
camera
,
renderer
);
}
// initialize the viewpoinst with the camera from the global scope
vrmlConverter
.
viewpoints
=
{
reset
:
{
getCamera
:
function
()
{
return
this
.
camera
;
},
name
:
'
surrounding_reset
'
,
camera
:
camera
}
};
// key value store of cameras based on VRML viewpoint nodes, stored by their name.
var
vrmlLoader
=
new
THREE
.
VRMLLoader
(
vrmlParser
,
new
THREE
.
LoadingManager
(),
true
);
var
onLoad
=
function
(
vrmlTree
)
{
vrmlConverter
.
render
(
vrmlTree
,
scene
);
var
viewpointSelector
=
document
.
getElementById
(
'
viewpoints
'
);
for
(
a
in
vrmlConverter
.
viewpoints
)
{
if
(
typeof
a
===
'
string
'
)
{
var
option
=
document
.
createElement
(
'
div
'
);
option
.
innerHTML
=
a
;
option
.
setAttribute
(
'
data-name
'
,
a
);
viewpointSelector
.
appendChild
(
option
);
option
.
addEventListener
(
'
click
'
,
function
(
event
)
{
selectViewpoint
(
event
,
vrmlConverter
);
});
}
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
};
function
animate
()
{
requestAnimationFrame
(
animate
);
var
delta
=
clock
.
getDelta
();
if
(
undefined
!==
controls
)
{
controls
.
update
(
delta
);
var
onError
=
function
(
error
)
{
var
request
=
error
.
target
;
if
(
404
===
request
.
status
)
{
console
.
log
(
'
VRML Document not found at
'
+
request
.
responseURL
);
}
console
.
log
(
error
);
}
var
onProgress
=
function
()
{
}
vrmlLoader
.
load
(
'
models/vrml/house.wrl
'
,
onLoad
,
onProgress
,
onError
);
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
container
.
appendChild
(
renderer
.
domElement
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
var
delta
=
clock
.
getDelta
();
if
(
undefined
!==
controls
)
{
controls
.
update
(
delta
);
}
animation
.
update
(
delta
);
renderer
.
render
(
scene
,
camera
);
}
animation
.
update
(
delta
);
renderer
.
render
(
scene
,
camera
);
}
</script>
</script>
</body>
</body>
</html>
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