<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — Points color in hexadecimal. Default is 0xffffff.<br/>
map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br/>
size — Define size of points. Default is 1.0.<br/>
sizeAttenuation — Enable/disable size attenuation with distance.<br/>
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br/>
fog — Define whether the material color is affected by global fog settings. Default is true.
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br/><br/>
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
<h2>Properties</h2>
<div>See the base [page:Material] class for common properties.</div>
<h3>[property:Number color]</h3>
<h3>[property:Color color]</h3>
<div>[page:Color] of the material, by default set to white (0xffffff).</div>
<div>Sets the color of the points. Default is 0xffffff.</div>
<h3>[property:Boolean isPointsMaterial]</h3>
<div>
Used to check whether this or derived classes are points materials. Default is *true*.<br/><br/>
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:Boolean lights]</h3>
<div>Whether the material is affected by lights. Default is *false*.</div>
<h3>[property:Texture map]</h3>
<div>Sets the color of the points using data from a texture.</div>
<div>Sets the color of the points using data from a [page:Texture].</div>
<h3>[property:Number size]</h3>
<div>Sets the size of the points. Default is 1.0.</div>
<h3>[property:Boolean sizeAttenuation]</h3>
<div>Specify whether points' size will get smaller with the distance. Default is true.</div>
<h3>[property:Boolean vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>[property:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>