提交 8fae0d8c 编写于 作者: L looeee

Added MultiMaterial doc

上级 51093b58
......@@ -13,7 +13,7 @@
<div class="desc">
A Material to define multiple materials for the same geometry.
The geometry decides which material is used for which faces by the [page:Face3 faces materialindex].
The materialindex corresponds with the index of the material in the materials array.
The material index corresponds with the index of the material in the [page:.materials] array.
</div>
......@@ -22,26 +22,43 @@
<h3>[name]( [page:Array materials] )</h3>
<div>
materials -- The materials for the geometry.
</div>
<div>
Creates a MultiMaterial with the correct materials.
[page:Array materials] -- an array of [page:Material Materials] to be used in the MultiMaterial.<br /><br />
Creates a new [name].
</div>
<h2>Properties</h2>
<h3>[property:Boolean isMultiMaterial]</h3>
<div>
Used to check whether this or derived classes are multi materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:Array materials]</h3>
<div>An array containing the materials being used by the MultiMaterial.</div>
<h3>[property:String uuid]</h3>
<div>
Get or set the materials for the geometry.
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this material instance.
This gets automatically assigned, so this shouldn't be edited.
</div>
<h2>Methods</h2>
<h3>[property:Array visible]</h3>
<div>Whether or not [page:Mesh meshes] using this material should be rendered.</div>
<h2>Methods</h2>
<h3>[method:MultiMaterial clone]()</h3>
<div>Return a clone of this MultiMaterial.</div>
<h3>[method:null toJSON]( [page:object meta] )</h3>
<div>
meta -- object containing metadata such as textures or images for the material.<br />
Convert the material to Three JSON format.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册