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da8e6e48
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da8e6e48
编写于
2月 19, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
UTF8Loader: Removed Geometry generator.
上级
dfffeef1
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
6 addition
and
185 deletion
+6
-185
examples/js/loaders/UTF8Loader.js
examples/js/loaders/UTF8Loader.js
+6
-185
未找到文件。
examples/js/loaders/UTF8Loader.js
浏览文件 @
da8e6e48
...
...
@@ -94,19 +94,12 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
}
// create attributes
geometry
.
addAttribute
(
'
index
'
,
indexArray
,
1
);
geometry
.
addAttribute
(
'
position
'
,
positionArray
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
normalArray
,
3
);
geometry
.
addAttribute
(
'
uv
'
,
uvArray
,
2
);
var
attributes
=
geometry
.
attributes
;
attributes
[
"
index
"
]
=
{
itemSize
:
1
,
array
:
indexArray
};
attributes
[
"
position
"
]
=
{
itemSize
:
3
,
array
:
positionArray
};
attributes
[
"
normal
"
]
=
{
itemSize
:
3
,
array
:
normalArray
};
attributes
[
"
uv
"
]
=
{
itemSize
:
2
,
array
:
uvArray
};
// create offsets
// (all triangles should fit in a single chunk)
geometry
.
offsets
=
[
{
start
:
0
,
count
:
indexArray
.
length
,
index
:
0
}
];
geometry
.
offsets
.
push
(
{
start
:
0
,
count
:
indexArray
.
length
,
index
:
0
}
);
geometry
.
computeBoundingSphere
();
...
...
@@ -114,166 +107,6 @@ THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray
};
// GeometryCreator
THREE
.
UTF8Loader
.
GeometryCreator
=
function
()
{
};
THREE
.
UTF8Loader
.
GeometryCreator
.
prototype
=
{
create
:
function
(
attribArray
,
indexArray
)
{
var
geometry
=
new
THREE
.
Geometry
();
this
.
init_vertices
(
geometry
,
attribArray
,
8
,
0
);
var
uvs
=
this
.
init_uvs
(
attribArray
,
8
,
3
);
var
normals
=
this
.
init_normals
(
attribArray
,
8
,
5
);
this
.
init_faces
(
geometry
,
normals
,
uvs
,
indexArray
);
geometry
.
computeCentroids
();
geometry
.
computeFaceNormals
();
return
geometry
;
},
init_vertices
:
function
(
scope
,
data
,
stride
,
offset
)
{
var
i
,
x
,
y
,
z
;
var
end
=
data
.
length
;
for
(
i
=
offset
;
i
<
end
;
i
+=
stride
)
{
x
=
data
[
i
];
y
=
data
[
i
+
1
];
z
=
data
[
i
+
2
];
this
.
addVertex
(
scope
,
x
,
y
,
z
);
}
},
init_normals
:
function
(
data
,
stride
,
offset
)
{
var
normals
=
[];
var
i
,
x
,
y
,
z
;
var
end
=
data
.
length
;
for
(
i
=
offset
;
i
<
end
;
i
+=
stride
)
{
// Assumes already normalized to <-1,1> (unlike previous version of UTF8Loader)
x
=
data
[
i
];
y
=
data
[
i
+
1
];
z
=
data
[
i
+
2
];
normals
.
push
(
x
,
y
,
z
);
}
return
normals
;
},
init_uvs
:
function
(
data
,
stride
,
offset
)
{
var
uvs
=
[];
var
i
,
u
,
v
;
var
end
=
data
.
length
;
for
(
i
=
offset
;
i
<
end
;
i
+=
stride
)
{
// Assumes uvs are already normalized (unlike previous version of UTF8Loader)
// uvs can be negative, need to set wrap for texture map later on ...
u
=
data
[
i
];
v
=
data
[
i
+
1
];
uvs
.
push
(
u
,
v
);
}
return
uvs
;
},
init_faces
:
function
(
scope
,
normals
,
uvs
,
indices
)
{
var
i
,
a
,
b
,
c
,
u1
,
v1
,
u2
,
v2
,
u3
,
v3
;
var
end
=
indices
.
length
;
var
m
=
0
;
// all faces defaulting to material 0
for
(
i
=
0
;
i
<
end
;
i
+=
3
)
{
a
=
indices
[
i
];
b
=
indices
[
i
+
1
];
c
=
indices
[
i
+
2
];
this
.
f3n
(
scope
,
normals
,
a
,
b
,
c
,
m
,
a
,
b
,
c
);
u1
=
uvs
[
a
*
2
];
v1
=
uvs
[
a
*
2
+
1
];
u2
=
uvs
[
b
*
2
];
v2
=
uvs
[
b
*
2
+
1
];
u3
=
uvs
[
c
*
2
];
v3
=
uvs
[
c
*
2
+
1
];
this
.
uv3
(
scope
.
faceVertexUvs
[
0
],
u1
,
v1
,
u2
,
v2
,
u3
,
v3
);
}
},
addVertex
:
function
(
scope
,
x
,
y
,
z
)
{
scope
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
y
,
z
)
);
},
f3n
:
function
(
scope
,
normals
,
a
,
b
,
c
,
mi
,
nai
,
nbi
,
nci
)
{
var
nax
=
normals
[
nai
*
3
],
nay
=
normals
[
nai
*
3
+
1
],
naz
=
normals
[
nai
*
3
+
2
],
nbx
=
normals
[
nbi
*
3
],
nby
=
normals
[
nbi
*
3
+
1
],
nbz
=
normals
[
nbi
*
3
+
2
],
ncx
=
normals
[
nci
*
3
],
ncy
=
normals
[
nci
*
3
+
1
],
ncz
=
normals
[
nci
*
3
+
2
];
var
na
=
new
THREE
.
Vector3
(
nax
,
nay
,
naz
),
nb
=
new
THREE
.
Vector3
(
nbx
,
nby
,
nbz
),
nc
=
new
THREE
.
Vector3
(
ncx
,
ncy
,
ncz
);
scope
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
,
[
na
,
nb
,
nc
],
null
,
mi
)
);
},
uv3
:
function
(
where
,
u1
,
v1
,
u2
,
v2
,
u3
,
v3
)
{
var
uv
=
[];
uv
.
push
(
new
THREE
.
Vector2
(
u1
,
v1
)
);
uv
.
push
(
new
THREE
.
Vector2
(
u2
,
v2
)
);
uv
.
push
(
new
THREE
.
Vector2
(
u3
,
v3
)
);
where
.
push
(
uv
);
}
};
// UTF-8 decoder from webgl-loader (r100)
// http://code.google.com/p/webgl-loader/
...
...
@@ -805,7 +638,6 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
// Create callback for creating mesh parts
var
geometryCreator
=
new
THREE
.
UTF8Loader
.
GeometryCreator
();
var
bufferGeometryCreator
=
new
THREE
.
UTF8Loader
.
BufferGeometryCreator
();
var
meshCallback
=
function
(
name
,
idx
,
attribArray
,
indexArray
,
bboxen
,
meshParams
)
{
...
...
@@ -819,18 +651,7 @@ THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadM
// bboxen defines the bounding box
// meshParams contains the material info
var
useBuffers
=
loadModelInfo
.
options
.
useBuffers
!==
undefined
?
loadModelInfo
.
options
.
useBuffers
:
true
;
if
(
useBuffers
)
{
var
geometry
=
bufferGeometryCreator
.
create
(
attribArray
,
indexArray
);
}
else
{
var
geometry
=
geometryCreator
.
create
(
attribArray
,
indexArray
);
}
var
geometry
=
bufferGeometryCreator
.
create
(
attribArray
,
indexArray
);
var
material
=
materialCreator
.
create
(
meshParams
.
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
...
...
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