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dfffeef1
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dfffeef1
编写于
2月 19, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated src and examples to latest BufferGeometry API.
上级
9e83e65a
变更
11
隐藏空白更改
内联
并排
Showing
11 changed file
with
54 addition
and
59 deletion
+54
-59
examples/webgl_buffergeometry.html
examples/webgl_buffergeometry.html
+8
-8
examples/webgl_buffergeometry_custom_attributes_particles.html
...les/webgl_buffergeometry_custom_attributes_particles.html
+7
-8
examples/webgl_buffergeometry_lines.html
examples/webgl_buffergeometry_lines.html
+4
-4
examples/webgl_buffergeometry_lines_indexed.html
examples/webgl_buffergeometry_lines_indexed.html
+4
-11
examples/webgl_buffergeometry_particles.html
examples/webgl_buffergeometry_particles.html
+4
-4
examples/webgl_buffergeometry_uint.html
examples/webgl_buffergeometry_uint.html
+8
-9
examples/webgl_interactive_buffergeometry.html
examples/webgl_interactive_buffergeometry.html
+6
-6
src/core/Geometry2.js
src/core/Geometry2.js
+7
-3
src/extras/helpers/EdgesHelper.js
src/extras/helpers/EdgesHelper.js
+1
-1
src/extras/helpers/WireframeHelper.js
src/extras/helpers/WireframeHelper.js
+3
-3
src/objects/Sprite.js
src/objects/Sprite.js
+2
-2
未找到文件。
examples/webgl_buffergeometry.html
浏览文件 @
dfffeef1
...
...
@@ -82,10 +82,10 @@
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
index
'
,
Uint16Array
,
triangles
*
3
,
1
);
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
index
'
,
new
Uint16Array
(
triangles
*
3
)
,
1
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
// break geometry into
// chunks of 21,845 triangles (3 unique vertices per triangle)
...
...
@@ -94,7 +94,7 @@
var
chunkSize
=
21845
;
var
indices
=
geometry
.
attributes
.
index
.
array
;
var
indices
=
geometry
.
getAttribute
(
'
index
'
)
.
array
;
for
(
var
i
=
0
;
i
<
indices
.
length
;
i
++
)
{
...
...
@@ -102,9 +102,9 @@
}
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
normals
=
geometry
.
attributes
.
normal
.
array
;
var
colors
=
geometry
.
attributes
.
color
.
array
;
var
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
normals
=
geometry
.
getAttribute
(
'
normal
'
)
.
array
;
var
colors
=
geometry
.
getAttribute
(
'
color
'
)
.
array
;
var
color
=
new
THREE
.
Color
();
...
...
examples/webgl_buffergeometry_custom_attributes_particles.html
浏览文件 @
dfffeef1
...
...
@@ -89,7 +89,7 @@
var
noise
=
[];
var
values_size
;
//500000
var
particles
=
100000
;
var
WIDTH
=
window
.
innerWidth
;
...
...
@@ -137,14 +137,13 @@
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
particles
,
3
);
geometry
.
addAttribute
(
'
customColor
'
,
Float32Array
,
particles
,
3
);
geometry
.
addAttribute
(
'
size
'
,
Float32Array
,
particles
,
1
);
geometry
.
attributes
.
size
.
dynamic
=
true
;
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
particles
*
3
),
3
);
geometry
.
addAttribute
(
'
customColor
'
,
new
Float32Array
(
particles
*
3
),
3
);
geometry
.
addAttribute
(
'
size
'
,
new
Float32Array
(
particles
),
1
);
va
lues_size
=
geometry
.
attributes
.
size
.
array
;
var
positions
=
geometry
.
attributes
.
position
.
array
;
va
r
values_color
=
geometry
.
attributes
.
customColor
.
array
;
va
r
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
values_color
=
geometry
.
getAttribute
(
'
customColor
'
)
.
array
;
va
lues_size
=
geometry
.
getAttribute
(
'
size
'
)
.
array
;
sphere
=
new
THREE
.
ParticleSystem
(
geometry
,
shaderMaterial
);
...
...
examples/webgl_buffergeometry_lines.html
浏览文件 @
dfffeef1
...
...
@@ -69,11 +69,11 @@
var
geometry
=
new
THREE
.
BufferGeometry
();
var
material
=
new
THREE
.
LineBasicMaterial
({
vertexColors
:
true
});
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
segments
,
3
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
segments
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
segments
*
3
)
,
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
segments
*
3
)
,
3
);
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
colors
=
geometry
.
attributes
.
color
.
array
;
var
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
colors
=
geometry
.
getAttribute
(
'
color
'
)
.
array
;
var
r
=
800
;
...
...
examples/webgl_buffergeometry_lines_indexed.html
浏览文件 @
dfffeef1
...
...
@@ -181,19 +181,12 @@
);
// --------------------------------
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
positions
.
length
,
3
);
geometry
.
attributes
.
position
.
array
=
new
Float32Array
(
positions
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
colors
.
length
,
3
);
geometry
.
attributes
.
color
.
array
=
new
Float32Array
(
colors
);
geometry
.
addAttribute
(
'
index
'
,
Uint16Array
,
indices_array
.
length
,
1
);
geometry
.
attributes
.
index
.
array
=
new
Uint16Array
(
indices_array
);
geometry
.
offsets
=
[
{
start
:
0
,
index
:
0
,
count
:
indices_array
.
length
}
];
geometry
.
addAttribute
(
'
index
'
,
new
Uint16Array
(
indices_array
),
1
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
positions
),
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
colors
),
3
);
geometry
.
computeBoundingSphere
();
mesh
=
new
THREE
.
Line
(
geometry
,
material
,
THREE
.
LinePieces
);
mesh
=
new
THREE
.
Line
(
geometry
,
material
,
THREE
.
LinePieces
);
mesh
.
position
.
x
-=
1200
;
mesh
.
position
.
y
-=
1200
;
...
...
examples/webgl_buffergeometry_particles.html
浏览文件 @
dfffeef1
...
...
@@ -69,11 +69,11 @@
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
particles
,
3
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
particles
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
particles
*
3
)
,
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
particles
*
3
)
,
3
);
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
colors
=
geometry
.
attributes
.
color
.
array
;
var
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
colors
=
geometry
.
getAttribute
(
'
color
'
)
.
array
;
var
color
=
new
THREE
.
Color
();
...
...
examples/webgl_buffergeometry_uint.html
浏览文件 @
dfffeef1
...
...
@@ -82,13 +82,12 @@
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
index
'
,
Uint32Array
,
triangles
*
3
,
1
);
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
index
'
,
new
Uint32Array
(
triangles
*
3
)
,
1
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
var
indices
=
geometry
.
attributes
.
index
.
array
;
var
indices
=
geometry
.
getAttribute
(
'
index
'
).
array
;
for
(
var
i
=
0
;
i
<
indices
.
length
;
i
++
)
{
...
...
@@ -96,9 +95,9 @@
}
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
normals
=
geometry
.
attributes
.
normal
.
array
;
var
colors
=
geometry
.
attributes
.
color
.
array
;
var
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
normals
=
geometry
.
getAttribute
(
'
normal
'
)
.
array
;
var
colors
=
geometry
.
getAttribute
(
'
color
'
)
.
array
;
var
color
=
new
THREE
.
Color
();
...
...
examples/webgl_interactive_buffergeometry.html
浏览文件 @
dfffeef1
...
...
@@ -84,13 +84,13 @@
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
color
'
,
Float32Array
,
triangles
*
3
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
normal
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
geometry
.
addAttribute
(
'
color
'
,
new
Float32Array
(
triangles
*
3
*
3
)
,
3
);
var
positions
=
geometry
.
attributes
.
position
.
array
;
var
normals
=
geometry
.
attributes
.
normal
.
array
;
var
colors
=
geometry
.
attributes
.
color
.
array
;
var
positions
=
geometry
.
getAttribute
(
'
position
'
)
.
array
;
var
normals
=
geometry
.
getAttribute
(
'
normal
'
)
.
array
;
var
colors
=
geometry
.
getAttribute
(
'
color
'
)
.
array
;
var
color
=
new
THREE
.
Color
();
...
...
src/core/Geometry2.js
浏览文件 @
dfffeef1
...
...
@@ -6,9 +6,13 @@ THREE.Geometry2 = function ( size ) {
THREE
.
BufferGeometry
.
call
(
this
);
this
.
vertices
=
this
.
addAttribute
(
'
position
'
,
Float32Array
,
size
,
3
).
array
;
this
.
normals
=
this
.
addAttribute
(
'
normal
'
,
Float32Array
,
size
,
3
).
array
;
this
.
uvs
=
this
.
addAttribute
(
'
uv
'
,
Float32Array
,
size
,
2
).
array
;
this
.
addAttribute
(
'
position
'
,
new
Float32Array
(
size
*
3
),
3
);
this
.
addAttribute
(
'
normal
'
,
new
Float32Array
(
size
*
3
),
3
);
this
.
addAttribute
(
'
uv
'
,
new
Float32Array
(
size
*
2
),
2
);
this
.
vertices
=
this
.
getAttribute
(
'
position
'
).
array
;
this
.
normals
=
this
.
getAttribute
(
'
normal
'
).
array
;
this
.
uvs
=
this
.
getAttribute
(
'
uv
'
).
array
;
this
.
boundingBox
=
null
;
this
.
boundingSphere
=
null
;
...
...
src/extras/helpers/EdgesHelper.js
浏览文件 @
dfffeef1
...
...
@@ -48,7 +48,7 @@ THREE.EdgesHelper = function ( object, hex ) {
}
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
2
*
numEdges
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
numEdges
*
2
*
3
)
,
3
);
var
coords
=
geometry
.
attributes
.
position
.
array
;
...
...
src/extras/helpers/WireframeHelper.js
浏览文件 @
dfffeef1
...
...
@@ -46,7 +46,7 @@ THREE.WireframeHelper = function ( object, hex ) {
}
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
2
*
numEdges
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
numEdges
*
2
*
3
)
,
3
);
var
coords
=
geometry
.
attributes
.
position
.
array
;
...
...
@@ -106,7 +106,7 @@ THREE.WireframeHelper = function ( object, hex ) {
}
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
2
*
numEdges
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
numEdges
*
2
*
3
)
,
3
);
var
coords
=
geometry
.
attributes
.
position
.
array
;
...
...
@@ -130,7 +130,7 @@ THREE.WireframeHelper = function ( object, hex ) {
var
numEdges
=
vertices
.
length
/
3
;
var
numTris
=
numEdges
/
3
;
geometry
.
addAttribute
(
'
position
'
,
Float32Array
,
2
*
numEdges
,
3
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
numEdges
*
2
*
3
)
,
3
);
var
coords
=
geometry
.
attributes
.
position
.
array
;
...
...
src/objects/Sprite.js
浏览文件 @
dfffeef1
...
...
@@ -5,8 +5,8 @@
THREE
.
Sprite
=
(
function
()
{
var
geometry
=
new
THREE
.
Geometry2
(
3
);
geometry
.
vertices
.
set
(
[
-
0.5
,
-
0.5
,
0
,
0.5
,
-
0.5
,
0
,
0.5
,
0.5
,
0
]
);
var
geometry
=
new
THREE
.
BufferGeometry
(
);
geometry
.
addAttribute
(
'
position
'
,
new
Float32Array
(
[
-
0.5
,
-
0.5
,
0
,
0.5
,
-
0.5
,
0
,
0.5
,
0.5
,
0
]
),
3
);
return
function
(
material
)
{
...
...
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