<div>Fog color in hexadecimal. Example: 0x000000 will render far away objects black.</div>
<h2>Methods</h2>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br/>
</div>
<h3>.[page:Float near]</h3>
<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
<div>Default is 1.</div>
<h3>.[page:Float far]</h3>
<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>