提交 d04da47b 编写于 作者: M Mr.doob

Simplified onBeforeRender/onAfterRender arguments. See #9738.

上级 fe4a3127
......@@ -1509,7 +1509,7 @@ function WebGLRenderer( parameters ) {
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
object.onBeforeRender( _this , _gl , camera, fog, geometry, material, object, group );
object.onBeforeRender( _this, camera, geometry, material, group );
if ( object.isImmediateRenderObject ) {
......@@ -1531,7 +1531,7 @@ function WebGLRenderer( parameters ) {
}
object.onAfterRender( _this , _gl , camera, fog, geometry, material, object, group );
object.onAfterRender( _this, camera, geometry, material, group );
}
......
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