提交 fe4a3127 编写于 作者: M Mr.doob

WebGLRenderer: Moved onBeforeRender outside condition.

上级 de9ba8ab
......@@ -1509,6 +1509,8 @@ function WebGLRenderer( parameters ) {
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
object.onBeforeRender( _this , _gl , camera, fog, geometry, material, object, group );
if ( object.isImmediateRenderObject ) {
setMaterial( material );
......@@ -1525,8 +1527,6 @@ function WebGLRenderer( parameters ) {
} else {
object.onBeforeRender( _this , _gl , camera, fog, geometry, material, object, group );
_this.renderBufferDirect( camera, fog, geometry, material, object, group );
}
......
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