提交 c95216f2 编写于 作者: M Mr.doob

Docs: Spaces to tabs clean up.

上级 4c100896
...@@ -9,31 +9,31 @@ ...@@ -9,31 +9,31 @@
<body> <body>
<h1>Custom Blending Equation Constants</h1> <h1>Custom Blending Equation Constants</h1>
<h2>Equations</h2> <h2>Equations</h2>
<div> <div>
THREE.AddEquation<br /> THREE.AddEquation<br />
THREE.SubtractEquation<br /> THREE.SubtractEquation<br />
THREE.ReverseSubtractEquation THREE.ReverseSubtractEquation
</div> </div>
<h2>Destination Factors</h2> <h2>Destination Factors</h2>
<div> <div>
THREE.ZeroFactor<br /> THREE.ZeroFactor<br />
THREE.OneFactor<br /> THREE.OneFactor<br />
THREE.SrcColorFactor<br /> THREE.SrcColorFactor<br />
THREE.OneMinusSrcColorFactor<br /> THREE.OneMinusSrcColorFactor<br />
THREE.SrcAlphaFactor<br /> THREE.SrcAlphaFactor<br />
THREE.OneMinusSrcAlphaFactor<br /> THREE.OneMinusSrcAlphaFactor<br />
THREE.DstAlphaFactor<br /> THREE.DstAlphaFactor<br />
THREE.OneMinusDstAlphaFactor THREE.OneMinusDstAlphaFactor
</div> </div>
<h2>Source Factors</h2> <h2>Source Factors</h2>
<div> <div>
THREE.DstColorFactor<br /> THREE.DstColorFactor<br />
THREE.OneMinusDstColorFactor<br /> THREE.OneMinusDstColorFactor<br />
THREE.SrcAlphaSaturateFactor THREE.SrcAlphaSaturateFactor
</div> </div>
<h2>Source</h2> <h2>Source</h2>
......
...@@ -9,20 +9,20 @@ ...@@ -9,20 +9,20 @@
<body> <body>
<h1>GL State Conflicts</h1> <h1>GL State Conflicts</h1>
<h2>Cull Face</h2> <h2>Cull Face</h2>
<div> <div>
THREE.CullFaceNone<br /> THREE.CullFaceNone<br />
THREE.CullFaceBack<br /> THREE.CullFaceBack<br />
THREE.CullFaceFront<br /> THREE.CullFaceFront<br />
THREE.CullFaceFrontBack THREE.CullFaceFrontBack
</div> </div>
<h2>Front Face Direction</h2> <h2>Front Face Direction</h2>
<div> <div>
THREE.FrontFaceDirectionCW<br /> THREE.FrontFaceDirectionCW<br />
THREE.FrontFaceDirectionCCW<br /> THREE.FrontFaceDirectionCCW<br />
</div> </div>
<h2>Source</h2> <h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js] [link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
...@@ -9,39 +9,37 @@ ...@@ -9,39 +9,37 @@
<body> <body>
<h1>Material Constants</h1> <h1>Material Constants</h1>
<h2>Side</h2> <h2>Side</h2>
<div> <div>
THREE.FrontSide<br /> THREE.FrontSide<br />
THREE.BackSide<br /> THREE.BackSide<br />
THREE.DoubleSide THREE.DoubleSide
</div> </div>
<h2>Shading</h2> <h2>Shading</h2>
<div> <div>
THREE.NoShading<br /> THREE.NoShading<br />
THREE.FlatShading<br /> THREE.FlatShading<br />
THREE.SmoothShading THREE.SmoothShading
</div> </div>
<h2>Colors</h2> <h2>Colors</h2>
<div> <div>
THREE.NoColors<br /> THREE.NoColors<br />
THREE.FaceColors<br /> THREE.FaceColors<br />
THREE.VertexColors THREE.VertexColors
</div> </div>
<h2>Blending Mode</h2> <h2>Blending Mode</h2>
<div> <div>
THREE.NoBlending<br /> THREE.NoBlending<br />
THREE.NormalBlending<br /> THREE.NormalBlending<br />
THREE.AdditiveBlending<br /> THREE.AdditiveBlending<br />
THREE.SubtractiveBlending<br /> THREE.SubtractiveBlending<br />
THREE.MultiplyBlending<br /> THREE.MultiplyBlending<br />
THREE.CustomBlending THREE.CustomBlending
</div> </div>
<h2>Source</h2> <h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js] [link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
...@@ -9,14 +9,13 @@ ...@@ -9,14 +9,13 @@
<body> <body>
<h1>Shadowing Type Contants</h1> <h1>Shadowing Type Contants</h1>
<h2>Shadow Map</h2> <h2>Shadow Map</h2>
<div> <div>
THREE.BasicShadowMap<br /> THREE.BasicShadowMap<br />
THREE.PCFShadowMap<br /> THREE.PCFShadowMap<br />
THREE.PCFSoftShadowMap THREE.PCFSoftShadowMap
</div> </div>
<h2>Source</h2> <h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js] [link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
...@@ -9,74 +9,73 @@ ...@@ -9,74 +9,73 @@
<body> <body>
<h1>Texture Constants</h1> <h1>Texture Constants</h1>
<h2>Texture Constants</h2> <h2>Operations</h2>
<h2>Operations</h2> <div>
<div> THREE.MultiplyOperation<br />
THREE.MultiplyOperation<br /> THREE.MixOperation<br />
THREE.MixOperation<br /> THREE.AddOperation
THREE.AddOperation </div>
</div>
<h2>Mapping Modes</h2> <h2>Mapping Modes</h2>
<div> <div>
THREE.UVMapping<br /> THREE.UVMapping<br />
THREE.CubeReflectionMapping<br /> THREE.CubeReflectionMapping<br />
THREE.CubeRefractionMapping<br /> THREE.CubeRefractionMapping<br />
THREE.SphericalReflectionMapping<br /> THREE.SphericalReflectionMapping<br />
THREE.SphericalRefractionMapping THREE.SphericalRefractionMapping
</div> </div>
<h2>Wrapping Modes</h2> <h2>Wrapping Modes</h2>
<div> <div>
THREE.RepeatWrapping<br /> THREE.RepeatWrapping<br />
THREE.ClampToEdgeWrapping<br /> THREE.ClampToEdgeWrapping<br />
THREE.MirroredRepeatWrapping THREE.MirroredRepeatWrapping
</div> </div>
<h2>Filters</h2> <h2>Filters</h2>
<div> <div>
THREE.NearestFilter<br /> THREE.NearestFilter<br />
THREE.NearestMipMapNearestFilter<br /> THREE.NearestMipMapNearestFilter<br />
THREE.NearestMipMapLinearFilter<br /> THREE.NearestMipMapLinearFilter<br />
THREE.LinearFilter<br /> THREE.LinearFilter<br />
THREE.LinearMipMapNearestFilter<br /> THREE.LinearMipMapNearestFilter<br />
THREE.LinearMipMapLinearFilter THREE.LinearMipMapLinearFilter
</div> </div>
<h2>Data Types</h2> <h2>Data Types</h2>
<div> <div>
THREE.UnsignedByteType<br /> THREE.UnsignedByteType<br />
THREE.ByteType<br /> THREE.ByteType<br />
THREE.ShortType<br /> THREE.ShortType<br />
THREE.UnsignedShortType<br /> THREE.UnsignedShortType<br />
THREE.IntType<br /> THREE.IntType<br />
THREE.UnsignedIntType<br /> THREE.UnsignedIntType<br />
THREE.FloatType THREE.FloatType
</div> </div>
<h2>Pixel Types</h2> <h2>Pixel Types</h2>
<div> <div>
THREE.UnsignedShort4444Type<br /> THREE.UnsignedShort4444Type<br />
THREE.UnsignedShort5551Type<br /> THREE.UnsignedShort5551Type<br />
THREE.UnsignedShort565Type THREE.UnsignedShort565Type
</div> </div>
<h2>Pixel Formats</h2> <h2>Pixel Formats</h2>
<div> <div>
THREE.AlphaFormat<br /> THREE.AlphaFormat<br />
THREE.RGBFormat<br /> THREE.RGBFormat<br />
THREE.RGBAFormat<br /> THREE.RGBAFormat<br />
THREE.LuminanceFormat<br /> THREE.LuminanceFormat<br />
THREE.LuminanceAlphaFormat THREE.LuminanceAlphaFormat
</div> </div>
<h2>Compressed Texture Formats</h2> <h2>Compressed Texture Formats</h2>
<div> <div>
THREE.RGB_S3TC_DXT1_Format<br /> THREE.RGB_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT1_Format<br /> THREE.RGBA_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT3_Format<br /> THREE.RGBA_S3TC_DXT3_Format<br />
THREE.RGBA_S3TC_DXT5_Format THREE.RGBA_S3TC_DXT5_Format
</div> </div>
<h2>Source</h2> <h2>Source</h2>
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册