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体验新版 GitCode,发现更多精彩内容 >>
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c95216f2
编写于
11月 04, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Docs: Spaces to tabs clean up.
上级
4c100896
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
117 addition
and
121 deletion
+117
-121
docs/api/constants/CustomBlendingEquations.html
docs/api/constants/CustomBlendingEquations.html
+23
-23
docs/api/constants/GLState.html
docs/api/constants/GLState.html
+9
-9
docs/api/constants/Materials.html
docs/api/constants/Materials.html
+20
-22
docs/api/constants/ShadowingTypes.html
docs/api/constants/ShadowingTypes.html
+5
-6
docs/api/constants/Textures.html
docs/api/constants/Textures.html
+60
-61
未找到文件。
docs/api/constants/CustomBlendingEquations.html
浏览文件 @
c95216f2
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@@ -9,31 +9,31 @@
...
@@ -9,31 +9,31 @@
<body>
<body>
<h1>
Custom Blending Equation Constants
</h1>
<h1>
Custom Blending Equation Constants
</h1>
<h2>
Equations
</h2>
<h2>
Equations
</h2>
<div>
<div>
THREE.AddEquation
<br
/>
THREE.AddEquation
<br
/>
THREE.SubtractEquation
<br
/>
THREE.SubtractEquation
<br
/>
THREE.ReverseSubtractEquation
THREE.ReverseSubtractEquation
</div>
</div>
<h2>
Destination Factors
</h2>
<h2>
Destination Factors
</h2>
<div>
<div>
THREE.ZeroFactor
<br
/>
THREE.ZeroFactor
<br
/>
THREE.OneFactor
<br
/>
THREE.OneFactor
<br
/>
THREE.SrcColorFactor
<br
/>
THREE.SrcColorFactor
<br
/>
THREE.OneMinusSrcColorFactor
<br
/>
THREE.OneMinusSrcColorFactor
<br
/>
THREE.SrcAlphaFactor
<br
/>
THREE.SrcAlphaFactor
<br
/>
THREE.OneMinusSrcAlphaFactor
<br
/>
THREE.OneMinusSrcAlphaFactor
<br
/>
THREE.DstAlphaFactor
<br
/>
THREE.DstAlphaFactor
<br
/>
THREE.OneMinusDstAlphaFactor
THREE.OneMinusDstAlphaFactor
</div>
</div>
<h2>
Source Factors
</h2>
<h2>
Source Factors
</h2>
<div>
<div>
THREE.DstColorFactor
<br
/>
THREE.DstColorFactor
<br
/>
THREE.OneMinusDstColorFactor
<br
/>
THREE.OneMinusDstColorFactor
<br
/>
THREE.SrcAlphaSaturateFactor
THREE.SrcAlphaSaturateFactor
</div>
</div>
<h2>
Source
</h2>
<h2>
Source
</h2>
...
...
docs/api/constants/GLState.html
浏览文件 @
c95216f2
...
@@ -9,20 +9,20 @@
...
@@ -9,20 +9,20 @@
<body>
<body>
<h1>
GL State Conflicts
</h1>
<h1>
GL State Conflicts
</h1>
<h2>
Cull Face
</h2>
<h2>
Cull Face
</h2>
<div>
<div>
THREE.CullFaceNone
<br
/>
THREE.CullFaceNone
<br
/>
THREE.CullFaceBack
<br
/>
THREE.CullFaceBack
<br
/>
THREE.CullFaceFront
<br
/>
THREE.CullFaceFront
<br
/>
THREE.CullFaceFrontBack
THREE.CullFaceFrontBack
</div>
</div>
<h2>
Front Face Direction
</h2>
<h2>
Front Face Direction
</h2>
<div>
<div>
THREE.FrontFaceDirectionCW
<br
/>
THREE.FrontFaceDirectionCW
<br
/>
THREE.FrontFaceDirectionCCW
<br
/>
THREE.FrontFaceDirectionCCW
<br
/>
</div>
</div>
<h2>
Source
</h2>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
...
...
docs/api/constants/Materials.html
浏览文件 @
c95216f2
...
@@ -9,39 +9,37 @@
...
@@ -9,39 +9,37 @@
<body>
<body>
<h1>
Material Constants
</h1>
<h1>
Material Constants
</h1>
<h2>
Side
</h2>
<h2>
Side
</h2>
<div>
<div>
THREE.FrontSide
<br
/>
THREE.FrontSide
<br
/>
THREE.BackSide
<br
/>
THREE.BackSide
<br
/>
THREE.DoubleSide
THREE.DoubleSide
</div>
</div>
<h2>
Shading
</h2>
<h2>
Shading
</h2>
<div>
<div>
THREE.NoShading
<br
/>
THREE.NoShading
<br
/>
THREE.FlatShading
<br
/>
THREE.FlatShading
<br
/>
THREE.SmoothShading
THREE.SmoothShading
</div>
</div>
<h2>
Colors
</h2>
<h2>
Colors
</h2>
<div>
<div>
THREE.NoColors
<br
/>
THREE.NoColors
<br
/>
THREE.FaceColors
<br
/>
THREE.FaceColors
<br
/>
THREE.VertexColors
THREE.VertexColors
</div>
</div>
<h2>
Blending Mode
</h2>
<h2>
Blending Mode
</h2>
<div>
<div>
THREE.NoBlending
<br
/>
THREE.NoBlending
<br
/>
THREE.NormalBlending
<br
/>
THREE.NormalBlending
<br
/>
THREE.AdditiveBlending
<br
/>
THREE.AdditiveBlending
<br
/>
THREE.SubtractiveBlending
<br
/>
THREE.SubtractiveBlending
<br
/>
THREE.MultiplyBlending
<br
/>
THREE.MultiplyBlending
<br
/>
THREE.CustomBlending
THREE.CustomBlending
</div>
</div>
<h2>
Source
</h2>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
...
...
docs/api/constants/ShadowingTypes.html
浏览文件 @
c95216f2
...
@@ -9,14 +9,13 @@
...
@@ -9,14 +9,13 @@
<body>
<body>
<h1>
Shadowing Type Contants
</h1>
<h1>
Shadowing Type Contants
</h1>
<h2>
Shadow Map
</h2>
<h2>
Shadow Map
</h2>
<div>
<div>
THREE.BasicShadowMap
<br
/>
THREE.BasicShadowMap
<br
/>
THREE.PCFShadowMap
<br
/>
THREE.PCFShadowMap
<br
/>
THREE.PCFSoftShadowMap
THREE.PCFSoftShadowMap
</div>
</div>
<h2>
Source
</h2>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
...
...
docs/api/constants/Textures.html
浏览文件 @
c95216f2
...
@@ -9,74 +9,73 @@
...
@@ -9,74 +9,73 @@
<body>
<body>
<h1>
Texture Constants
</h1>
<h1>
Texture Constants
</h1>
<h2>
Texture Constants
</h2>
<h2>
Operations
</h2>
<h2>
Operations
</h2>
<div>
<div>
THREE.MultiplyOperation
<br
/>
THREE.MultiplyOperation
<br
/>
THREE.MixOperation
<br
/>
THREE.MixOperation
<br
/>
THREE.AddOperation
THREE.AddOperation
</div>
</div>
<h2>
Mapping Modes
</h2>
<h2>
Mapping Modes
</h2>
<div>
<div>
THREE.UVMapping
<br
/>
THREE.UVMapping
<br
/>
THREE.CubeReflectionMapping
<br
/>
THREE.CubeReflectionMapping
<br
/>
THREE.CubeRefractionMapping
<br
/>
THREE.CubeRefractionMapping
<br
/>
THREE.SphericalReflectionMapping
<br
/>
THREE.SphericalReflectionMapping
<br
/>
THREE.SphericalRefractionMapping
THREE.SphericalRefractionMapping
</div>
</div>
<h2>
Wrapping Modes
</h2>
<h2>
Wrapping Modes
</h2>
<div>
<div>
THREE.RepeatWrapping
<br
/>
THREE.RepeatWrapping
<br
/>
THREE.ClampToEdgeWrapping
<br
/>
THREE.ClampToEdgeWrapping
<br
/>
THREE.MirroredRepeatWrapping
THREE.MirroredRepeatWrapping
</div>
</div>
<h2>
Filters
</h2>
<h2>
Filters
</h2>
<div>
<div>
THREE.NearestFilter
<br
/>
THREE.NearestFilter
<br
/>
THREE.NearestMipMapNearestFilter
<br
/>
THREE.NearestMipMapNearestFilter
<br
/>
THREE.NearestMipMapLinearFilter
<br
/>
THREE.NearestMipMapLinearFilter
<br
/>
THREE.LinearFilter
<br
/>
THREE.LinearFilter
<br
/>
THREE.LinearMipMapNearestFilter
<br
/>
THREE.LinearMipMapNearestFilter
<br
/>
THREE.LinearMipMapLinearFilter
THREE.LinearMipMapLinearFilter
</div>
</div>
<h2>
Data Types
</h2>
<h2>
Data Types
</h2>
<div>
<div>
THREE.UnsignedByteType
<br
/>
THREE.UnsignedByteType
<br
/>
THREE.ByteType
<br
/>
THREE.ByteType
<br
/>
THREE.ShortType
<br
/>
THREE.ShortType
<br
/>
THREE.UnsignedShortType
<br
/>
THREE.UnsignedShortType
<br
/>
THREE.IntType
<br
/>
THREE.IntType
<br
/>
THREE.UnsignedIntType
<br
/>
THREE.UnsignedIntType
<br
/>
THREE.FloatType
THREE.FloatType
</div>
</div>
<h2>
Pixel Types
</h2>
<h2>
Pixel Types
</h2>
<div>
<div>
THREE.UnsignedShort4444Type
<br
/>
THREE.UnsignedShort4444Type
<br
/>
THREE.UnsignedShort5551Type
<br
/>
THREE.UnsignedShort5551Type
<br
/>
THREE.UnsignedShort565Type
THREE.UnsignedShort565Type
</div>
</div>
<h2>
Pixel Formats
</h2>
<h2>
Pixel Formats
</h2>
<div>
<div>
THREE.AlphaFormat
<br
/>
THREE.AlphaFormat
<br
/>
THREE.RGBFormat
<br
/>
THREE.RGBFormat
<br
/>
THREE.RGBAFormat
<br
/>
THREE.RGBAFormat
<br
/>
THREE.LuminanceFormat
<br
/>
THREE.LuminanceFormat
<br
/>
THREE.LuminanceAlphaFormat
THREE.LuminanceAlphaFormat
</div>
</div>
<h2>
Compressed Texture Formats
</h2>
<h2>
Compressed Texture Formats
</h2>
<div>
<div>
THREE.RGB_S3TC_DXT1_Format
<br
/>
THREE.RGB_S3TC_DXT1_Format
<br
/>
THREE.RGBA_S3TC_DXT1_Format
<br
/>
THREE.RGBA_S3TC_DXT1_Format
<br
/>
THREE.RGBA_S3TC_DXT3_Format
<br
/>
THREE.RGBA_S3TC_DXT3_Format
<br
/>
THREE.RGBA_S3TC_DXT5_Format
THREE.RGBA_S3TC_DXT5_Format
</div>
</div>
<h2>
Source
</h2>
<h2>
Source
</h2>
...
...
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