提交 c95216f2 编写于 作者: M Mr.doob

Docs: Spaces to tabs clean up.

上级 4c100896
......@@ -9,31 +9,31 @@
<body>
<h1>Custom Blending Equation Constants</h1>
<h2>Equations</h2>
<div>
THREE.AddEquation<br />
THREE.SubtractEquation<br />
THREE.ReverseSubtractEquation
</div>
<h2>Equations</h2>
<div>
THREE.AddEquation<br />
THREE.SubtractEquation<br />
THREE.ReverseSubtractEquation
</div>
<h2>Destination Factors</h2>
<div>
THREE.ZeroFactor<br />
THREE.OneFactor<br />
THREE.SrcColorFactor<br />
THREE.OneMinusSrcColorFactor<br />
THREE.SrcAlphaFactor<br />
THREE.OneMinusSrcAlphaFactor<br />
THREE.DstAlphaFactor<br />
THREE.OneMinusDstAlphaFactor
</div>
<h2>Destination Factors</h2>
<div>
THREE.ZeroFactor<br />
THREE.OneFactor<br />
THREE.SrcColorFactor<br />
THREE.OneMinusSrcColorFactor<br />
THREE.SrcAlphaFactor<br />
THREE.OneMinusSrcAlphaFactor<br />
THREE.DstAlphaFactor<br />
THREE.OneMinusDstAlphaFactor
</div>
<h2>Source Factors</h2>
<div>
THREE.DstColorFactor<br />
THREE.OneMinusDstColorFactor<br />
THREE.SrcAlphaSaturateFactor
</div>
<h2>Source Factors</h2>
<div>
THREE.DstColorFactor<br />
THREE.OneMinusDstColorFactor<br />
THREE.SrcAlphaSaturateFactor
</div>
<h2>Source</h2>
......
......@@ -9,20 +9,20 @@
<body>
<h1>GL State Conflicts</h1>
<h2>Cull Face</h2>
<h2>Cull Face</h2>
<div>
THREE.CullFaceNone<br />
THREE.CullFaceBack<br />
THREE.CullFaceFront<br />
THREE.CullFaceFrontBack
THREE.CullFaceNone<br />
THREE.CullFaceBack<br />
THREE.CullFaceFront<br />
THREE.CullFaceFrontBack
</div>
<h2>Front Face Direction</h2>
<h2>Front Face Direction</h2>
<div>
THREE.FrontFaceDirectionCW<br />
THREE.FrontFaceDirectionCCW<br />
THREE.FrontFaceDirectionCW<br />
THREE.FrontFaceDirectionCCW<br />
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
......@@ -9,39 +9,37 @@
<body>
<h1>Material Constants</h1>
<h2>Side</h2>
<h2>Side</h2>
<div>
THREE.FrontSide<br />
THREE.BackSide<br />
THREE.DoubleSide
THREE.FrontSide<br />
THREE.BackSide<br />
THREE.DoubleSide
</div>
<h2>Shading</h2>
<h2>Shading</h2>
<div>
THREE.NoShading<br />
THREE.FlatShading<br />
THREE.SmoothShading
THREE.NoShading<br />
THREE.FlatShading<br />
THREE.SmoothShading
</div>
<h2>Colors</h2>
<h2>Colors</h2>
<div>
THREE.NoColors<br />
THREE.FaceColors<br />
THREE.VertexColors
THREE.NoColors<br />
THREE.FaceColors<br />
THREE.VertexColors
</div>
<h2>Blending Mode</h2>
<h2>Blending Mode</h2>
<div>
THREE.NoBlending<br />
THREE.NormalBlending<br />
THREE.AdditiveBlending<br />
THREE.SubtractiveBlending<br />
THREE.MultiplyBlending<br />
THREE.CustomBlending
THREE.NoBlending<br />
THREE.NormalBlending<br />
THREE.AdditiveBlending<br />
THREE.SubtractiveBlending<br />
THREE.MultiplyBlending<br />
THREE.CustomBlending
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
......@@ -9,14 +9,13 @@
<body>
<h1>Shadowing Type Contants</h1>
<h2>Shadow Map</h2>
<h2>Shadow Map</h2>
<div>
THREE.BasicShadowMap<br />
THREE.PCFShadowMap<br />
THREE.PCFSoftShadowMap
THREE.BasicShadowMap<br />
THREE.PCFShadowMap<br />
THREE.PCFSoftShadowMap
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
......
......@@ -9,74 +9,73 @@
<body>
<h1>Texture Constants</h1>
<h2>Texture Constants</h2>
<h2>Operations</h2>
<div>
THREE.MultiplyOperation<br />
THREE.MixOperation<br />
THREE.AddOperation
</div>
<h2>Operations</h2>
<div>
THREE.MultiplyOperation<br />
THREE.MixOperation<br />
THREE.AddOperation
</div>
<h2>Mapping Modes</h2>
<div>
THREE.UVMapping<br />
THREE.CubeReflectionMapping<br />
THREE.CubeRefractionMapping<br />
THREE.SphericalReflectionMapping<br />
THREE.SphericalRefractionMapping
</div>
<h2>Mapping Modes</h2>
<div>
THREE.UVMapping<br />
THREE.CubeReflectionMapping<br />
THREE.CubeRefractionMapping<br />
THREE.SphericalReflectionMapping<br />
THREE.SphericalRefractionMapping
</div>
<h2>Wrapping Modes</h2>
<div>
THREE.RepeatWrapping<br />
THREE.ClampToEdgeWrapping<br />
THREE.MirroredRepeatWrapping
</div>
<h2>Wrapping Modes</h2>
<div>
THREE.RepeatWrapping<br />
THREE.ClampToEdgeWrapping<br />
THREE.MirroredRepeatWrapping
</div>
<h2>Filters</h2>
<div>
THREE.NearestFilter<br />
THREE.NearestMipMapNearestFilter<br />
THREE.NearestMipMapLinearFilter<br />
THREE.LinearFilter<br />
THREE.LinearMipMapNearestFilter<br />
THREE.LinearMipMapLinearFilter
</div>
<h2>Filters</h2>
<div>
THREE.NearestFilter<br />
THREE.NearestMipMapNearestFilter<br />
THREE.NearestMipMapLinearFilter<br />
THREE.LinearFilter<br />
THREE.LinearMipMapNearestFilter<br />
THREE.LinearMipMapLinearFilter
</div>
<h2>Data Types</h2>
<div>
THREE.UnsignedByteType<br />
THREE.ByteType<br />
THREE.ShortType<br />
THREE.UnsignedShortType<br />
THREE.IntType<br />
THREE.UnsignedIntType<br />
THREE.FloatType
</div>
<h2>Data Types</h2>
<div>
THREE.UnsignedByteType<br />
THREE.ByteType<br />
THREE.ShortType<br />
THREE.UnsignedShortType<br />
THREE.IntType<br />
THREE.UnsignedIntType<br />
THREE.FloatType
</div>
<h2>Pixel Types</h2>
<div>
THREE.UnsignedShort4444Type<br />
THREE.UnsignedShort5551Type<br />
THREE.UnsignedShort565Type
</div>
<h2>Pixel Types</h2>
<div>
THREE.UnsignedShort4444Type<br />
THREE.UnsignedShort5551Type<br />
THREE.UnsignedShort565Type
</div>
<h2>Pixel Formats</h2>
<div>
THREE.AlphaFormat<br />
THREE.RGBFormat<br />
THREE.RGBAFormat<br />
THREE.LuminanceFormat<br />
THREE.LuminanceAlphaFormat
</div>
<h2>Pixel Formats</h2>
<div>
THREE.AlphaFormat<br />
THREE.RGBFormat<br />
THREE.RGBAFormat<br />
THREE.LuminanceFormat<br />
THREE.LuminanceAlphaFormat
</div>
<h2>Compressed Texture Formats</h2>
<div>
THREE.RGB_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT3_Format<br />
THREE.RGBA_S3TC_DXT5_Format
</div>
<h2>Compressed Texture Formats</h2>
<div>
THREE.RGB_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT3_Format<br />
THREE.RGBA_S3TC_DXT5_Format
</div>
<h2>Source</h2>
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册