提交 b50ebc8f 编写于 作者: M Mr.doob

Docs: Tweaked material color in material browser

上级 8323ee0c
...@@ -586,7 +586,7 @@ ...@@ -586,7 +586,7 @@
case 'MeshBasicMaterial' : case 'MeshBasicMaterial' :
material = new THREE.MeshBasicMaterial( { color: 0x2194CE } ); material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshBasicMaterial( gui, mesh, material, geometry ); guiMeshBasicMaterial( gui, mesh, material, geometry );
...@@ -596,7 +596,7 @@ ...@@ -596,7 +596,7 @@
case 'MeshLambertMaterial' : case 'MeshLambertMaterial' :
material = new THREE.MeshLambertMaterial( { color: 0x2194CE } ); material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshLambertMaterial( gui, mesh, material, geometry ); guiMeshLambertMaterial( gui, mesh, material, geometry );
...@@ -622,7 +622,7 @@ ...@@ -622,7 +622,7 @@
case 'MeshPhongMaterial' : case 'MeshPhongMaterial' :
material = new THREE.MeshPhongMaterial( { color: 0x2194CE } ); material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshPhongMaterial( gui, mesh, material, geometry ); guiMeshPhongMaterial( gui, mesh, material, geometry );
...@@ -632,7 +632,7 @@ ...@@ -632,7 +632,7 @@
case 'MeshToonMaterial' : case 'MeshToonMaterial' :
material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } ); material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshToonMaterial( gui, mesh, material, geometry ); guiMeshToonMaterial( gui, mesh, material, geometry );
...@@ -647,7 +647,7 @@ ...@@ -647,7 +647,7 @@
case 'MeshStandardMaterial' : case 'MeshStandardMaterial' :
material = new THREE.MeshStandardMaterial( { color: 0x2194CE } ); material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshStandardMaterial( gui, mesh, material, geometry ); guiMeshStandardMaterial( gui, mesh, material, geometry );
...@@ -663,7 +663,7 @@ ...@@ -663,7 +663,7 @@
case 'MeshPhysicalMaterial' : case 'MeshPhysicalMaterial' :
material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } ); material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry ); guiMaterial( gui, mesh, material, geometry );
guiMeshPhysicalMaterial( gui, mesh, material, geometry ); guiMeshPhysicalMaterial( gui, mesh, material, geometry );
......
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