提交 a749e7ac 编写于 作者: C Colin Ballast

Fixed whitespace issues.

上级 0e77ba9c
......@@ -120,7 +120,7 @@ THREE.Matrix4.prototype = {
var v1;
return function ( m ) {
if ( v1 === undefined) v1 = new THREE.Vector3();
if ( v1 === undefined) v1 = new THREE.Vector3();
var te = this.elements;
var me = m.elements;
......@@ -325,9 +325,9 @@ THREE.Matrix4.prototype = {
var x, y, z;
return function ( eye, target, up ) {
if ( x === undefined ) x = new THREE.Vector3();
if ( y === undefined ) y = new THREE.Vector3();
if ( z === undefined ) z = new THREE.Vector3();
if ( x === undefined ) x = new THREE.Vector3();
if ( y === undefined ) y = new THREE.Vector3();
if ( z === undefined ) z = new THREE.Vector3();
var te = this.elements;
......@@ -468,7 +468,7 @@ THREE.Matrix4.prototype = {
var v1;
return function ( array, offset, length ) {
if ( v1 === undefined) v1 = new THREE.Vector3();
if ( v1 === undefined) v1 = new THREE.Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
......@@ -608,7 +608,7 @@ THREE.Matrix4.prototype = {
var v1;
return function () {
if ( v1 === undefined ) v1 = new THREE.Vector3();
if ( v1 === undefined ) v1 = new THREE.Vector3();
THREE.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
var te = this.elements;
......@@ -861,8 +861,8 @@ THREE.Matrix4.prototype = {
return function ( position, quaternion, scale ) {
if ( vector === undefined ) vector = new THREE.Vector3();
if ( matrix === undefined ) matrix = new THREE.Matrix4();
if ( vector === undefined ) vector = new THREE.Vector3();
if ( matrix === undefined ) matrix = new THREE.Matrix4();
var te = this.elements;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册